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Aleksei Pankov

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About Aleksei Pankov

  • Rank
    Scavenger

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  • Gender
    Male
  • Location
    Poland
  • Interests
    CGI & IT
  1. Aleksei Pankov

    Post Your Gear So Far

    My first life in Sakhal. Still... 😏
  2. Aleksei Pankov

    Stable Update 1.24

    Since 1.24 update if wearing improvised feet wrapping the steps sound is broken and now the same as most of the other shoes. Also, the generated sound volume increased accordingly. The bug is reproducible at any time.
  3. Aleksei Pankov

    Dayz's Flawed Foundations: Movement and Gunplay

    For me it sounds natural. I would expect this (and I did 🙂). There are other parameters that may distinguish guns from one another: loudness, recoil, rate of fire, accuracy, weight etc. Moreover, if weight were to be considered in shooting mechanics, it could impact accuracy. A heavy gun, when aimed for an extended period while standing, could lead to swaying and hinder proper aiming.
  4. Aleksei Pankov

    Dayz's Flawed Foundations: Movement and Gunplay

    Yesterday I found out that (suddenly) the guns which use the same ammo deal different amount of damage. Not knowing this costed me life in my recent ambush which I organized with LAR. 😐 I expected the damage to be the same for all guns with the same ammo type, like Tundra or Blaze. Because amount of powder and bullet weight are always the same. But then I started googling it and now I know 🙂 My fail is in the video below (no sound). I hit the ghili guy 3 times, but I still think that he fell down because of the broken leg (2nd hit), but not the actual shot 🙂
  5. Aleksei Pankov

    Dayz's Flawed Foundations: Movement and Gunplay

    In the latest major update of "Squad," a new shooting mechanic was introduced, arguably the most realistic in all of gaming history. It was such a groundbreaking change, that some people expected that the game will be abandoned. Long story short, the new mechanics drastically reduced the pace of battle tactics. Before, you could walk and shoot; now, you can either walk or shoot, almost like in real life. I mean, you still can walk and shoot in that game, but will you hit the target? Previously, if you ran to a position—now you walk, so you don't arrive too tired (stamina = accuracy). Or if you encounter an enemy while running to a position, will you be able to aim and shoot effectively, being too tired? Now you understand why some people thought that the game will die? But it didn't. It was extraordinary. It was something players had to get used to. But I've never heard players complain about the new gameplay update. While from time to time, in every other shooter game (including the non-shooter DayZ sometimes), we still may hear complaints about the mechanics and exclamations like: "HOW!?", "WHY!?", "WHERE FROM!?" etc., when reacting to a sudden death or an event in the gameplay. Many players really liked the new mechanics because they reduced the arcade component of the battle. And there are no more "surprises" in the game. If you're dead—you're dead, and you know exactly why this happened and what you did wrong. Here are some main highlights: 1. When you move while looking through the scope, you don't see sh**. And the higher the magnification, the less you see (03:32): https://www.youtube.com/watch?v=iEUU79Rr5BQ&t=212s 2. You hardly see the target after each shot, depending on caliber and magnification. This is a very natural effect of a shot (05:39): https://www.youtube.com/watch?v=iEUU79Rr5BQ&t=339s 3. Suppression fire. Not just an effect that darkens the screen, but it makes you almost useless in battle—you can't aim and shoot efficiently while somebody is already shooting at you (12:16): https://www.youtube.com/watch?v=iEUU79Rr5BQ&t=736s 4. The weapon fires when you pull the trigger, not only when you aim. If you didn't have time to raise your gun but pulled the trigger (because you panicked), you shoot the ground, or wherever the gun barrel is pointing at that moment (08:39): https://www.youtube.com/watch?v=iEUU79Rr5BQ&t=519s And this is how the actual gameplay looks with this mechanic (10:46): Some notes from my personal experience: The guns feel more real and heavy in the updated "Squad"; you almost feel them hitting your shoulder. The scope's behavior looks very realistic. In reality, I have shot a couple of rifles with scopes, including an SVD, and here it behaves very realistically, replicating the same optical effects as in real life. You think more before any new enemy encounter, you plan the tactics a bit more, you look around a bit more. You have to. And I like it. P.S. If some similar mechanics were implemented in DayZ, I think it would enrich the game, taking into account the game's hardcore survival aspect. Maybe next time, instead of instantly raising the gun and shooting, you decide to say "Hello" to a stranger?—Because you're too tired to shoot 🙂
  6. Aleksei Pankov

    The Moon

    That's funny 🙂 First I though my position was discovered and someone is shining with a softbox on me 🙂
  7. Aleksei Pankov

    Stuck in a model... What to do?

    Hi! My leg has stuck in the construction and I cannot release it. I cannot sit or stand. I even cannot kill myself. From all the poses works only F5, which doesn't help. I can only rotate around my axis. Finally, I'm dressed in warm cloth and is full on food and water, so I won't die of starvation fast 🙂 What should I do, please, advice 🙂
  8. Aleksei Pankov

    Can't pickup up tower kit from the ground

    An update for this issue: It's not only the tower kits, but also other objects. There is a slight slope at this place and as I understand, if axis of an object goes down under the ground mesh, the object cannot be picked up any more and are not visible at the ground when you press TAB. Never stumbled upon this problem before on the hilly terrains, so just in case, here is the coordinate of this specific place:
  9. Aleksei Pankov

    NBC Loot is TOO HARD TO FIND!

    At Tisy military base I constantly see lots of NBC parts. I guess they appear only in the rare tier 4 areas.
  10. I noticed that wehn I drop 2 opr more tower kits on the ground at the same place then I cannot pick them up. The interface look like I'm unable to perform the action: I see the name of the item at the ground, but there is no option to take it like I would cary something in my hand while not having space in the inventory. Also I don't see the kits on the ground when press TAB. Maybe this bug is due to the slightly hilly terrain.. Didn't check it on different surfaces, but checked it in two different places on the same meadow. Like this I've already lost 4 kits in one place, trying to markup the base.
  11. Aleksei Pankov

    The Moon

    Hi! Sorry for, maybe, being picky, but the Moon in the new sky looks odd, like a body floating in the Earth's atmosphere. Because we see the Moon's shadowed surface. In reality the Moon always blends with (or "fades" into) the sky color. Sometimes maybe a bit brighter, but not darker. The most straigntforward way to achive this effect is to make the shadowed part of the image transparent. In case if the Moon in the game is an actual dynamic 3D object, then using the "screen" blending mode atop of the sky background will help: Here are a few references:
  12. Aleksei Pankov

    1.23 Experimental Release

    Should be, because the map changes.
  13. Aleksei Pankov

    Graves for our dearest.

    And who is Kiara? Someone from the dev. team? For me the grave concept is a mixture of a few existing mechanics, so nothing extra new: lootable dead player which stays on map for some time digging grave can be done with the same set of tools used for bulding lots burring body itself is not necessarily required, it may simply disappear at the moment when its done, leaving only the loot in the grave, and maybe some symbolic remains like bones or skull access to the closed and opened grave's loot is like access to the loot inside opened or closed barrel the loot in the grave may be stored for the same amount of time as it's for a burried crate now New craftable items: a cross and a tomb stone, don't require much effort, I guess... Because as I understand, techically it's just a certain "crafting formula" which is available in the game, but with different variables. It's more a question of game design and overall balance, rather than code complexity. The new mechanic, which may drastically change the gameplay may be ability to leave messages. That one needs more research, I think. But maybe devs already had this concept in mind and even tested it, and declined by some reason.
  14. Aleksei Pankov

    Graves for our dearest.

    No, thanks, I'm talking about Vanilla DayZ. Typically, the mods are poorly done by amateurs (including the suggested gravestone mod). And I trust Bohemia Interactive developers, because know that they can create an authentic experience without ruining the concept of the game. P.S. It's not about simply having a grave in the game. I won't be satified simply by the fact that there are graves in the game. It's about the new experience. The grave mechanics must blend with the environment and gameplay.
  15. Aleksei Pankov

    Graves for our dearest.

    So how about the graves now, in 6 years after the topic was started? 🙂 I suddenly came up with the idea and found this topic. I think this mechanic could enrich gameplay. Here are some initial thoughts that came to my mind just now: Adding graves would enhance the game's realism, aligning with its focus on survival and consequences. Graves could add a new layer of emotional depth. And the act of burying a fallen comrade could introduce new cooperative gameplay experinces. Graves could be used as storage (even without a player inside). Searching graves — a new form of scavenging. Graves can serve as landmarks, aiding in navigation and creating focal points for player interactions. Players could use graves to set traps, adding an element of strategy and tension. Could be crafted with wooden cross or a tomb stone, as the topic starter suggested. Nice addition for the yearly Halloween events Not sure about the game engine capabilities, but it also would be nice if: Graves could become spots for leaving message (a limited message on a cross or a tomb stone), also requiring a tool to be "crafted". When you dig a grave, you'd descend into a hole below ground level, not much, just about 0.5 meters deep. But the fact of watching a player standing knee-deep in a grave with a shovel in the rain at night could make an astonishing picture.
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