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Shark272

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About Shark272

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  1. Shark272

    Server Mod Tool

    @enoanot the tool is also a good alternative Server Manager  [Stable] 2.2.0.3 FREE
  2. Shark272

    Pbo protect

    https://bytex.market/products/item/weodpphdknnzm70o0h8q/Mikero's Dos Tools
  3. Shark272

    How to add materials to the first aid kit?

    If you want to add items in the first aid kit, the cfgspawnabletypes.xml must be edited. Search for "FirstAidKit" there and replace the code <type name="FirstAidKit"> <tag name="shelves" /> <cargo chance="1"> <item name="BandageDressing" /> </cargo> <cargo chance="1"> <item name="BloodTestKit" /> </cargo> <cargo chance="1"> <item name="BloodBagEmpty" /> </cargo> <cargo chance="1"> <item name="StartKitIV" /> </cargo> </type> for example with this one: <type name="FirstAidKit"> <tag name="shelves" /> <cargo chance="1"> <item name="BandageDressing" /> </cargo> <cargo chance="1"> <item name="BloodTestKit" /> </cargo> <cargo chance="1"> <item name="BloodBagEmpty" /> </cargo> <cargo chance="1"> <item name="StartKitIV" /> </cargo> <cargo chance="0.5"> <item name="Morphine" /> </cargo> <cargo chance="0.5"> <item name="Epinephrine" /> </cargo> </type> In the example, epinephrine and morphine have been added. But theoretically you can also add other items.
  4. Shark272

    How to disable rains in server

    So for everyone who wants to have a functioning weather system on their server: The weather must come after the hive. It is a mistake on Bohemia's part to put it before the hive. As an example, it should look like this for you: //INIT ECONOMY-------------------------------------- Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); //INIT WEATHER AFTER ECONOMY INIT------------------------ Weather weather = g_Game.GetWeather(); weather.MissionWeather(true); // false = use weather controller from Weather.c weather.GetOvercast().SetLimits( 0.0 , 0.9 ); weather.GetRain().SetLimits( 0.0 , 0.0 ); weather.GetFog().SetLimits( 0.0 , 0.1 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.02, 0.9), 1, 0); //weather.GetRain().Set( 0, 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.1), 1, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 1, 0); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 600 , 600 ); weather.SetWindMaximumSpeed( 20 ); weather.SetWindFunctionParams( 0, 0, 1 ); the rain value is now 0 - weather.GetRain (). SetLimits (0.0, 0.0); the next line would be from nothing to maximum weather.GetRain (). SetLimits (0.0, 1.0); If you only want 50% heavy rain, use the weather.GetRain (). SetLimits (0.0, 0.5); With the line: weather.GetRain (). Set (Math.RandomFloatInclusive (0.0, 0.1), 1, 0); gives her the chance of chance when it rains how strong he is. So if weather.GetRain (). SetLimits (0.0, 0.5); only 10% of the 50% will rain. Best regards, your Shark272 https://discord.gg/mYhq3jt
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