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TheDjgandalf

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About TheDjgandalf

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    On the Coast

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  1. TheDjgandalf

    Recognize opponent

    1600x1200
  2. TheDjgandalf

    DayZ Nvida Game Filter

    As the title says it is allowed to use DayZ filter with Nvida geforce him ? I think so, because otherwise he would not support that or am I wrong
  3. TheDjgandalf

    Recognize opponent

    Thats the screenshot That's what it looks like I think the trees look really shitty and it looks kind of weird
  4. TheDjgandalf

    Recognize opponent

    Thank you very much. I will test yours. Are there any others here who have had experience with it?
  5. TheDjgandalf

    Recognize opponent

    Yesterday I saw an opponent for a very long time but I thought it was an infected one that was about 150-200 meters before I discovered him as a player. It happens to me very often that I get shot and it is very difficult to recognize him from close to medium distance. In the scope everything is in order (4x zoom) And I have tried so many things but it doesn't work out. I hope that is understandable.
  6. TheDjgandalf

    Recognize opponent

    Hello I wanted to ask andzwar I have the feeling that dayZ is very blurred etc and so it is very difficult for me to recognize enemies at a distance. Can you help me in any way here are my settings of the config version=2; blood=1; singleVoice=0; gamma=1; battleyeLicense=1; lastMPMission="chernarusplus"; inputVersion=1; perspective=1; trackIR=1; freeTrack=1; mouseSmoothing=0; maxSamplesPlayed=96; TexQuality=4; tripleHead=0; showTitles=1; vehicleFreelook=0; shadowQuality=1; mouseSensitivityX=0.34999999; mouseSensitivityY=0.3499999999; controllerSensitivityX=1; controllerSensitivityY=1; volumeMaster=10; volumeCD=0; volumeFX=10; volumeSpeech=5; volumeVoN=10; fromRecThreshold=0.029999999; brightness=1.05; uiTopLeftX=0; uiTopLeftY=0.033333343; uiBottomRightX=1; uiBottomRightY=0.96666664; IGUIScale=0.69999999; headBob=0; sceneComplexity=1000000; shadowZDistance=100; viewDistance=1600; preferredObjectViewDistance=1300; terrainGrid=3,125; fov=0.95993;
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