You should consider these> (actually some of next ideas maybe were posted before) 1. Crate-stash, removable, lootable, could be carried by man, something like backpack. (persistent in world after disconnecting). 2. Food locations/non perishable or wild/ -mushrooms, forrest fruits, vegetables/fruits-orchards/gardens/cropfields, fish-lakes or sea(fishinghook), MRE, Beef jerky-dehydrated/smoked meat,sausages, flour for cooking, chicken eggs, bee hives. 3. Water locations-raindrop capturing(empty bottles,cans,bucket,drums-can to be find especially in villages), village/compound wells, cistern trucks-firestations. 4. Colectable firewood. 5. Military/humanitary aid dropouts? (food,fuel,) 6. Toolbox for fixing stuff? Fuel canisters for vehicles? 7. Lantern? Crowbar,fireaxe,kicks,gunshots for opening locked doors? 8. Wild animals-wolfes attacking people? 9. Help/escape strategy? 10. Emergency radio broadcast? (radio station+car battery) 11. Findable/changeable military camo clothes? Vest for increasing carrying capacity? 12. Civilian and military bulletproof vest? (affecting health only) 13. Weight capacity/limitation? 14. Zombie/infected free safezones? Wirefences,fortification? 15. NCP hideouts? No-weapons zones. Military secured perimeters with orders to shoot survivors on sight,with supreme firepower? 16. Small animal traps? 17. Camonet, could be build in camp area? 18. Portable gas generator for recharging electric devices(radios,gps,flashlights) 19. Barricades,road blocks,executions,traffic jamms,mass graves,hanged people,destruction,burning houses/factories, depressing world stuff. 20. Repairable vehicles,tyres (only in some cases, not all of them) 21. Desease and antibiotics? 22. Flint-firestarter 23. Deadfast name recognition system(addon)-its showing names on close-5m or so range. 24. Guard/attack dog script 25. Wandering infected in random areas-woods too(light,noise attracts them) 26. Human bones. 27. Zombies can throw you off the bike/motobike. 28. Throwable rock/stone attracts zombies. 29. Starting without handgun? Already sugested by somebody> -Molotov -Walkie talkie (currently you can hear whole chernarus) -Vehicles persistent in camp area(already there i think) -Bicycles (maybe they are already there) -Flashlights/batteries,headlamps -Melee, low efficiency on dead (crowbar,axe,pipe,weaponbutt,knive etc.) -Bolts stacking (boltbag) -Writebook-journal for notes. Lootable from dead body -Fatique (affecting also bicycle performance) -Sidearm holstering script -Sleepingbag/blanket/bivouac/firecamp health bonuses Lastly, thx for this nice mod, im enjoyin it.