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Posts posted by gimmeurlard
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Great suggestion. Would really like that feature
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13 hours ago, Kyiara said:PlayStation: Game would sometime become too dark after re-logging to a server
Thanks! This caused so many deaths due to not being able to see properly
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"Access Denied: Restricted Maniphest Task"
Your ticket is not public
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Give us a burp when eating or drinking to much. With the new bleeding indicator that's the only left situation in which you have to enable the hud
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Report it. Of course they can't keep track with the number of servers out there.
https://www.bohemia.net/monetization/approved/dayz
Use the report button if the server is listed. If not listed click on contact us at the bottom of the page and give information like server IP etc.
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Custom controller button mapping on consoles would be an huge qol feature.
If not this, at least let players set the existing control schemes separately for the categorys General/Combat/Stance etc
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Nice update. The game is at it's best gameplay state ever imo. But the state of the inventory of players, cars, containers etc is really getting worse and worse with each update. Can't even remember a time where the inventory was bugfree. Now it's different bugs each update
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Water is full when the needle is on the left side of the indicator. U probably thought its the opposite side like it is for fuel. Also there's some smoke when starting the engine
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At this point you often have to use low sensitivity if you don't want your sticks to move by themselves. And even then the right stick moving in inventory is ridiculous. Navigating through the inventory is absolute gamebreaking in pvp situations since stable 1.17.
This would be fixed with settings for general stick deadzones and different settings for sensitivity. Both in one setting makes no sense imo
Here's a video of the unusable inventory:
https://feedback.bistudio.com/T164302
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A keybind on controller to toggle the HUD on/off. Like double tap touchpad or something like that to show the HUD and hide it
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Stickdrift is no longer a problem when looking/walking/aiming. Nice 👍🏻 but in inventory stickdrift is ridiculous
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Since there's this written in the DayZ in 2022 post:
"We plan on dedicating some time to the control scheme on controllers. This includes adding more sensitivity options..."
Please also consider adding options for the stick deadzones. A lot of PlayStation players have issues with the character slightly moving or looking without even touching the controller. This happens a lot with older controllers but also with fresh bought ones.
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Every game with a cursor that gets controlled with a stick I played is so clunky imo. I also think orientating the items on a grid in the inventory would be even worse than it is now
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Would be a nice feature for console players to move while in inventory like it's possible on pc.
Right now you can use both sticks and the d-pad all to navigate through the inventory. It wouldn't be a loss if it were only right stick and d-pad so you can still move your character with the left stick.
For example on PS4/5 you could move with the left stick but L3 could be stay the same as it is now. This way you can't sprint while in inventory
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The snaretrap and tripwire are barely visible in the inventory. I would suggest to have something more visible that says "ok that's this item" and not "I can't find my tripwire bc it's almost invisble"
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Sounds great! Can't wait for stable.
4 hours ago, Kyiara said:Added: cfggameplay.json for configuring several gameplay elements (https://community.bistudio.com/wiki?title=DayZ:Gameplay_Settings)
So this also means server owners can configure disableIsPlacementPermittedCheck etc right? Disabling all of that building and placement restrictions is a must on official servers too imo.
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This.
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After all these changes to the shock damage it's a logical thing to nerf the op grenades too imo
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13 minutes ago, DayzDayzFanboy said:It doesn't kill instantly. I just survived one. To be fair, I was buggered because I was fresh spawn, but it just knocked me out and broke my leg
Yeah I think that's just good luck once at a time. I think we all died at least once through a grenade even like 15 meters away from the explosion.
Also the tripwires are almost invisible in doorways and make no sound when they're triggered.
There's barely no chance to survive this trap. And on top of that grenades are more common than landmines too. But let's wait for it. Would swear there's coming massive feedback and complains when it hits stable like it is now
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Makes no sense to nerf landmines and change the overall uncon stats over the last updates and now adding the tripwire which kills instantly.
So are you guys going to add these changes to the grenades too?
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Anyone got a picture of the reworked nvg sight?
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On 9/2/2021 at 7:51 PM, BeyonderG0D said:Really? Nice to know thanks!
Yes it's the NV-PVS4 Scope which is mentioned in the patchnotes
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Done with 1.14 👌🏻waiting for stable to test it
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On vanilla 3 heli crashes spawning kind of random at the given spawn points around the map. Don't think there's any tip...
I'm finding one almost every time around/between NWAF and Tisy. Just know the spawns or have the map next to you
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System of medicine (Several suggestions)
in Suggestions
Posted
Really like the idea of higher tier alternatives to some basic items like bandages.