Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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4yougamez started following jakub_bohemia
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New hotfix is now online! Thank you for your feedback, everyone 🙂 Version: 1.08.153258 (07.07.2020) GAME ADDED Added: The damage state of the Fence / Watchtower parts is now visible in the hud (the dot next to the targets name) FIXED Fixed: Containers with liquid did not have their correct weight after filling Fixed: Performance issues around bigger bases, which could also lead to client crashes CHANGED Tweaked: Lowered intensity of sun shafts KNOWN ISSUES The damaged states will not be displayed on the fences and watchtowers
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Thanks for the suggestion. Forwarded it to the devs 🙂
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Should be all good now.
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This issue is solved by a server restart.
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UPDATE NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED FIXED CHANGED CENTRAL ECONOMY Chernarus Livonia SERVER KNOWN ISSUES Version: 1.08.153251 (02.07.2020) GAME FIXED Fixed: Tents could be placed from large height differences Fixed: Loading a bullet could cause the weapon to break Fixed: Holding an item on quickbar while opening the inventory would end up with the widget getting stuck Fixed: It was not possible to stack bark in the fireplace Fixed: Items did not have a proper weight when split in the inventory Fixed: It was possible to refill a ruined radiator in a car Fixed: Dismantling the first floor of the watchtower would set the watchtower to a ruined state Fixed: It was possible to attach 4 pieces of cooking equipment to the fireplace CHANGED Changed: The sceneComplexity value in the profile files is now clamped, preventing users from setting custom values Version: 1.08.153258 (07.07.2020) GAME ADDED Added: The damage state of the Fence / Watchtower parts is now visible in the hud (the dot next to the targets name) FIXED Fixed: Containers with liquid did not have their correct weight after filling Fixed: Performance issues around bigger bases, which could also lead to client crashes CHANGED Tweaked: Lowered intensity of sun shafts KNOWN ISSUES The damaged states will not be displayed on the fences and watchtowers Version: 1.08.153276 (14.07.2020) GAME FIXED Fixed: A possible server crash Fixed: An issue with stacking items into items using swapping Fixed: Micro freezes caused by loading of objects such as tents, cars and base building objects CHANGED Tweaked: Temporarily disabled the sun shaft effect
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Hello, Thank you for bringing this issue up. We, as well as other games using voice chat on Xbox, have been getting reports about this. Finally, we might have a solution! In order to fix this issue, please follow these steps: Press the Xbox button Move right to the System Tab Scroll down and select Settings Scroll down to Network Select Network Settings Scroll down and select Advanced Settings Scroll down and select Alternate MAC Address Select the Clear button
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UPDATE NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added: Sporter 22 and its attachments Added: Lighter Added: Frying Pan Added: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly) Added: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace Added: Items can now be attached directly to the fireplace Added: Interactive indoor stove Added: SKVSCh Biatlon Arena location to Chernarus Added: Saint Roman ski resort location to Chernarus Added: New car wrecks on Chernarus, spawning vehicle parts Added: Character sounds for running out of breath Added: Storage containers (barrels, crates, chests,..) can now be destroyed by explosions, gunfire and melee damage Added: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage Added: Tents, watchtowers and fences can be repaired using tools and materials Added: Ruined containers and tents will drop their contents onto the ground Added: Canopy Tent along with color variants Added: Color variants for the Medium Tent Added: Ability to pull dead bodies out of vehicles FIXED Fixed: "Geared" trophy would not be unlocked if one of the required items was only in the hands slot Fixed: A game crash related to base building Fixed: Server errors related to throwing Fixed: Several optimizations when it comes to building collisions Fixed: Several map issues on Chernarus and Livonia Fixed: An exploit to look through walls abusing the compass Fixed: Loading internal magazines of weapons did not work across multiple stacks of ammunition Fixed: No sound was played when skinning something with the machete Fixed: Bottles and canteens are now spawning with random amounts of water in them Fixed: Sounds weren't played when filling up a bottle or canteen at a well, lake or gas station Fixed: Repositioning the cable reel could break the hand slot and cause desynchronization Fixed: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession Fixed: The windows of the large tent could not be interacted with when the camo net was attached Fixed: Switching to a heavy item while in throwing stance could freeze the character Fixed: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches Fixed: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed Fixed: Reloading immediately after shooting with the Repeater would sometimes not work Fixed: Starting to shoot during firearm melee could cause extremely rapid firing Fixed: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location Fixed: Characters had misplaced items in hand and were stuck in a sitting position after becoming unconscious while entering a vehicle Fixed: It was possible to drive a car with a dead battery Fixed: The player can now remove car attachments while another player is sitting in the vehicle Fixed: It was possible to get out of vehicles too close to walls Fixed: A limping character was unable to enter the shooting gallery in amusement parks Fixed: Swapping light and heavy items while prone could glitch animations Fixed: It was possible to light a fire with an empty matchbox Fixed: Trying to chamber an already loaded weapon could break the weapon Fixed: Rotation of human meat when attached on the long stick Fixed: Switching your item in hands while placing would create false holograms Fixed: Some environmental actions could be triggered regardless of height difference Fixed: The fireplace could be ignited under water Fixed: Igniting kindling would create the resulting fireplace right under the player Fixed: It was possible to destroy the barrel fireplace by using bury ashes action Fixed: Burying ashes was possible on concrete surfaces Fixed: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble Fixed: Water boiling effects were stuck on the cooking pot, even when water boiled off Fixed: Cooking equipment effects were present even when the fireplace went out Fixed: Damage materials for barrels and fire barrels were not applied properly Fixed: Watchtower top roof did not have collisions Fixed: Items could not be placed on the upper watchtower levels Fixed: The watchtower was not producing the right footstep sounds Fixed: When a gate with barbed wire attached was opened, the damage would still be applied at its original position Fixed: Ruined Barbed Wire could be mounted on a fence Fixed: Traps are now also triggered by animals and infected Fixed: Sun shaft effect was not present over the course of the day Fixed: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment Fixed: It was not possible to take an item from the hands of a dead player Fixed: After committing suicide, the tools used was desynchronized and could not be interacted with Fixed: Several synchronization issues related to the inventory, Quick-wheel and slot reservation Fixed: Several character issues when going unconscious while swimming Fixed: Issues with the ladder in the lighthouse Fixed: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616) Fixed: The infected would not follow the player on the harbor pier Fixed: Faulty hit registration when hitting multiple components within the same damage zone Fixed: The player was able to open their inventory during the surrender gesture Fixed: Dried zucchini was missing textures Fixed: Several localization issues Fixed: Heavy items could be stacked to float in the air CHANGED Changed: The console server browser can now sort by absolute population instead of percentage of slots filled Changed: Hold breath sway pattern behavior Changed: Hold breath stamina consumption is now non-linear Changed: Fireplace ignition action won't show up if the conditions to light a fire are not met (too wet or windy) Changed: Fireplaces under exterior roofs will ignore rain and wind factors Changed: The stone oven is immune to rain and wind effects Changed: Items in fireplace cargo will get damaged and eventually removed when fireplace burns Changed: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached Changed: Fireplace bark slots merged into one bark slot Changed: The fireplace with a stone circle has a lifetime of 2 days, the stone oven lasts 7 days (refreshed by interacting with it) Changed: Reduced fireplace tripod inventory size and visuals Changed: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining Changed: The fireplace barrel can now be carried after the fire went out (can be carried with ashes) Changed: Tent windows, walls and windows have their state persistent over server restarts Changed: Barrels and fire barrels have their lid state persistent over server restarts Changed: Splitting 1 large stone produces 3 small stones Changed: Wringing out clothing now dries clothing faster (one level per circle) Changed: Bark requires less size in the inventory Changed: Wooden Crates can now be dismantled Changed: Ruined items can not receive attachments or items into their cargo Changed: Combination of items also calculate health of the final stack Changed: Improved vehicle stability in closed spaces during the spawn (server restart) Changed: Vehicle brake power is now increased over time instead of instantly Changed: It should now be easier to find action-widgets on base building objects Changed: Disabled the crafting of the spear for now Changed: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied) Changed: The in-game menu no longer opens automatically after death in multiplayer Changed: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood Changed: Performance optimization for the Watchtower Changed: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction Changed: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding) Changed: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside) Changed: Updated the textures of several farm/industrial objects (better resolution and visuals) Changed: Rain drop sounds are now played on player-made tents Changed: The Land Mine now explodes when destroyed (regardless of the armed state) Changed: Ballistic properties of metal walls on the fence/watchtower to be much better at protecting against projectiles passing through Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 meters Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update) Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8 Tweaked: When creating the Stone Oven, the opening now faces the player Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more Tweaked: Reduced the inventory size of lard Tweaked: Reduced the inventory size of small stones Tweaked: It was possible to break down the ash tree like a regular bush Tweaked: Plum and Pear can now be attached to the long stick Tweaked: Increased crafting cost of the Wooden Crate Tweaked: Particles for boiling water are now raising slower and less vertical Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead) Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings) Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier Tweaked: The combination lock will drop when important parts of the gate are destroyed Tweaked: The player swings the carp now when attacking with it Tweaked: Improved texture compression for reduced file size Tweaked: Reduced noise of the MKII Tweaked: Collisions of the Medium Tent (to allow easier entrance and exiting) Tweaked: Some grenades will no longer get deleted immediately when they run out of gas Removed: Attachments slot for books in the fireplace inventory Removed: Fake inventory attachment slot for the spare wheel in the Olga 24 Removed: Stacking of small and large stones outside of the fireplace SERVER Added: New usage flag "Lunapark" in the CE Changed: Personal night light is by default deactivated KNOWN ISSUES Damage application from explosives on objects such as tents or base building objects is not working as intended and could cause some differences in between the state of the object and its visual state. The Large Tent can currently be destroyed easier than intended
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People selling ingame guns on ebay
jakub_bohemia replied to 1ltbulldog's topic in General Discussion
Can you share the links with me, please? -
This is not a bad suggestion! WIll forward it to the dev team 😉 Thank you
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Hey Survivors! I bring good news! No, it's not about 1.08... yet. I will get back to you about that soon 😉 Today on May 21st at 10 am PST DayZ is going to enter the Free Weekend on Steam! This is a perfect opportunity for you to gather some friends and have them try DayZ for free. The event will end on May 25th. During this period, DayZ and the Livonia DLC are going to be on sale. Console players will also be able to enjoy the game for a discounted price in the upcoming days - PS4 until May 27th and Xbox Gold users until May 25th. Xbox Game Pass holders can play the game for free! For details visit this page: https://www.bohemia.net/blog/dayz-free-weekend-and-sale Stay safe, play games and have a lovely weekend
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Still not ready, baby. Covid slowed us down a bit but we are back on track.
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Hackers on official servers are rampant (proof included)
jakub_bohemia replied to Anticonn's topic in General Discussion
Much of it is guesswork but there is a direct correlation between the outbreak and the increase in hacker activity. Unfortunately, we are not the only ones who are experiencing this 😕 My personal hypothesis is that hackers got bored during the quarantine but who knows. The important thing is that we and Battleye are fighting back. -
Hackers on official servers are rampant (proof included)
jakub_bohemia replied to Anticonn's topic in General Discussion
It's a never-ending battle. One day we are one step ahead, then they are. That means that neither we nor Battleye can stop. We have to constantly evolve and come up with new tools for detection and prevention. For obvious reasons, we cannot really update you on the particulars but know that we do not take this lightly and are working on improvements that will make it harder for hackers to ruin the game for regular players. -
Love the video, DayZKyro! Would you mind if we shared it on the official Twitter account of DayZ? Best, Jakub
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Interesting suggestion. Thanks for the feedback, Yomen! We'll consider it.