So, let's speak about "realistic" in this game. Please tell me, how much realistic is dying after few hours without food? How much realistic is bleeding out after one cut, better scratch, from zombie or from little thorn on the ground? How much realistic is when you hit somebody with 5 bullets 0,45 ACP to the chest and still it beats you to unconsciousness with fists? How much realistic is getting sick by 5 mins in the rain? AND SO ON ... So this is the "realistic" aspect of this game.
Ok, let's continue.
Nobody is whining. It's just pointing out the unbalanced system in the game. It's just facts, nothing more. The thing is, that system is set up in the way that destroying someone's 10+ hours work, take just 10 mins. And it is STILL just game, so if it can be unrealistic in the way of dying, why it can't be unrealistic in the way of destroying a base?
Without consequences? Another non sense. I just want smart solution and stop ignoring the problem and destroying the beauty of the game. They can do a lot of things to improve it. They can mark out zones where you can or can't built a base. They can make them invulnerable or just more resistant. It doesn't matter, solutions are there, just waiting to take them.
If you compare how many items you have to find and what you have to do to build a base (small base) and how many hours it tooks you with how "hard" is to find one hatchet and go through, you'll see how ridiculous and unfair is this.
Base should be as safe as the hidding post? Players are everywhere. I tried it and one time it took them just hours to find your place and another time some days, but they reach it everytime. There is no safe hidding post.