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Exciplex

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About Exciplex

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    On the Coast
  1. Exciplex

    Dynamic Signaling

    Allow survivors to use existing in game items to display a variety of universal signals. Example: I'm not sure a survivor noticed me or speaks my language: I can Throw my white rag straight into the air; it has a drifting\unfurling effect as it falls which is noticeable from a distance Main point: A simple addition could add an additional layer of communication. This will naturally encourage more dynamic encounters. Sidewalk Chalk would check all the boxes. Please add this
  2. Exciplex

    The State of DayZ PVP

    The state of the DAYZ strictly directs each survivor to attack other survivors in 1 circumstance: When the 'other' is completely defenseless If you can't shoot another survivor in the back of the head, just run or hide. There is zero incentive to do anything else. Sadly this summarizes the complete multiplayer dynamic of the DayZ. IF you disagree, please answer this in your response: If a survivor is geared and prepared for battle and he notices another survivor approaching the same point of interest as him: List 1 circumstance that would encourage the advantaged survivor to do ANYTHING EXCEPT: Hide/run or use advantage to engage when back is turned. WHAT WOULD EVER ENCOURAGE ANY PLAYER TO ACCEPT RISK IN COMBAT WHEN THEY CAN JUST HIDE AND BLINDSIDE PEOPLE AT ZERO COST AND INCREDIBLE GAIN. Its engineering disgusting behavior relative to the potential. (Its working great too) There is ZERO content to encourage dynamic and interesting conflicts. and ZERO content to discourage toxic/ cowardly/ predatory behavior from players that are in need of zero resources. I can think of zero good reasons for this to be the case.
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