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Artyom Kalinin

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About Artyom Kalinin

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  1. Artyom Kalinin

    New gun mechanic that will complicate and simplify at the same time

    1. Yeah, for me personally - the only opinion that i considered as valuable - opinion of an old dayz player like myself, because i know more than console players, I have more experience and playin Bohemia games since first ArmA. DayZ - since mod. 2. Wow. NO. 3. Good, "The more you know" for you: zombies now differentiate by hp lvls. Should we mention that this decision is stupid? Reasons why devs did this - unknown, at least for me. 4. You may Google it. Because every weapon besides АС Вал and AUG A3 mostly done correct and pretty realistic (not paying attention to wrong placement of Magpul handguard on M4A1 and reticle “donut of death” on AUG A1 and few others unremarkable mistakes) these two with unrealistic angled buis which setup for lefties, were made just for make happy cod-fortnite kids. Nah man, with this mechanic of wear-off - LMG will be the pointless gun.
  2. Artyom Kalinin

    Guns / items wear and cleaning / repair

    Agree with every word.
  3. Artyom Kalinin

    Guns / items wear and cleaning / repair

    Finally! Someone is telling what I and many PC players speaking about) Friend, pls check my suggestion: Your opinion/critique is needed.
  4. Artyom Kalinin

    Guns / items wear and cleaning / repair

    Once again: devs can make guns more reliable in term of condition status (which will be totally realistic) and still keep players to think twice before using a gun. Even do things harder if they want to. Already described those ways here and in my topic. What? Pal, to melt them down 2 or 3 mags are needed. This is a joke.
  5. Artyom Kalinin

    Guns / items wear and cleaning / repair

    No doubt. Nobody asking for infinite ammo or weapon. The game won't be easier or harder if guns condition status becomes normal - interaction with weapons will be more realistic (surprise=)) because military firearms are build to work even without maintenance in harsh conditions and still be reliable. So, guns in DayZ must be breakable, but not silly-breakable as they are now. Everyone understand that processes in game are speed up for gameplay reasons - BUT FOR GUNS there is no need in that, it may be balanced or became even harder (but in the good way) by implementing ammo condition status and reducing their quantity across the map, by implementing new malfunctions types, by separating gun condition status for two statuses - cleanliness and technical condition, by implementing internal gun parts like trigger mechanism, bolt, bolt carrier, recoil spring, buffer, etc. (so weapon may spawn without some of them, like cars spawns without parts). "easy mode" playin only 1pp hardcore.
  6. Artyom Kalinin

    Guns / items wear and cleaning / repair

    I thought lack of ammo should make people less trigger happy. For now the only thing that's influence on that is the cleaning kit. This item might make people trigger happy and not trigger happy. In attempt to make people shoot less may be implemented more types of malfunction, ammo condition status, gun cleanliness. Adapt to what? Am I understanding it right - adapt for gun is no longer usable? Well, if you start playin DayZ not so long time ago (for example - since release date on consoles), I guess you really need to adapt=) Moderator edit: Removed unnecessary provocation.
  7. Artyom Kalinin

    Guns / items wear and cleaning / repair

    Agree with you. From my point of view - weapon condition status must be buffed at least 4 times from current numbers.
  8. Artyom Kalinin

    New gun mechanic that will complicate and simplify at the same time

    Pal, i'm complaining about unrealistic wear mechanics, surprise! Gun cleaning just a consequence of that flaw. Nice suggestions! Tell you more, mechanics of med aid must be more hardcore, like through-and-through wound and just through wounds with following extrication of bullet(don't know how to say it in English), with tourniquets, hemostatic bandages, CELOX - so much room to make more fun.
  9. Artyom Kalinin

    New gun mechanic that will complicate and simplify at the same time

    Just stop, pal. Your knowledge about real firearms are something between zero and negative numbers. Thx. Didn't know that. I thought guns are for "shoot a little-throw-away" type of use. I will repeat: in the game - weapon get this status TOO FAST. Which is totally unrealistic and condition status must be buffed like 4 or even 6 times from current state. IF devs like jammed weapons mechanic they must implement more variants of malfunctions and ammo condition status. Lite primer strike, failure to feed, failure to extract(already in the game), double feed, etc. I'd like to mention, that in 3rd sentence you have said that's "similar to real world". Should I tell this is not precisely how real things are? Less. In the game this number is much less. If everything goes in the same direction, in the next patches the guys like you will defend their point by saying "20 rounds is more than enough reason to clean".😃 Just stop, please vol.2 Thx for cleared that out for me, pal, I'm not only Russian who arguing on bad English, but also an idiot. Indeed. Most of the AKs in my company where made in 2000-2001, my (of course OUR, not mine) PKM was made even earlier - in 1997. Ok, barrels on that thing may be swapped pretty quick and I don't know when they were manufactured, so they may be younger (or not). What do you think, those AKs have been re-barreled? There is no such procedure, at least in place where I have served. Those rifles from the time when they hit the shelfs of armory in 2000 and till 2018 (dunno, may be they still in service for now, if they weren't replaced by new AK12) were shooting tremendous amount of bullets and surpass their recourse for a hundred times. Those old "worn" rifles runs good "in the fields", where weapon may be used very often and not be cleaned at all (yes, my friend, your first two sentences) and even works flawlessly in "дожигаем цинки"-scenario (i don't know how to translate, but this is when firing drills on shooting range are over but there is huge amount of ammo left and some soldiers burn those ammo in full-auto mode in a hurry for a number of reasons). Let me tell you. One guy burned fast something around 600 rounds and old rifle was fine. Can't argue with this. You even type AKM incorrectly, à la KA-M. Seriously, stop make oneself out to be an expert. AR15 has decent extractor with consistent pattern of ejecting cases. Spring? Which spring? Modern 5.56 ammo capable to show great results in penetrating body armor and punch real hard even with short barrel length AR. So this is bullsh*t, I'm not an expert in western guns, Americans guns enthusiasts may tell significantly more. No doubt. As we, fellow gamers know - mechanics is totally fine. We enjoying those stupid and unrealistic way of maintenance. But this is not enough, we must ask for more! Make devs to improve mechanics of wear to make guns explode after a mag! Now we talking! Jokes aside. Let's throw my suggestion in a trash can, why not, I'm not a proud-spirited. But tell me: if we ask devs for a buff of weapon condition status which will be more similar to real world and implementation of more malfunction - won't that make the game better? What do you think?
  10. Artyom Kalinin

    New gun mechanic that will complicate and simplify at the same time

    Impulz, glad to see that you have visited us! Let me take this opportunity to suggest few minor improvements=) First. AS VAL with dumbest backup ironsights and Ласточкин хвост-picatinny rail adapter. We understood that someone wanted to implement an OPFOR gun that can be used with Western sights. The questions are: Did this magnificent person do any research? How many references has he found? From the outside it seems that nothing has been done (maybe, first image appeared in google search and desire to make a Gucci-type gun from a Call of Duty were the only 2 steps which were considered as "sufficient"). Did he know that there exist high profile and low profile picatinny adapters for russian/soviet firearms? Did he know that in both cases standard ironsights are still operable and there is no need in angled (lol, almost forgot - even angle on that thing is silly) sights? Sooo, we need normal backup ironsights. Second. New ACOG 6x with Barska reddot... I thought DayZ still rely on real world examples (the same goes to AS VAL) Even the Trijicon website presents this optic with a little reddot on top of it (Trijicon RMR or smth like that) and in US and UK military this scope goes up with similar little red dot. Why just simply not create a little bit more realistic model with pistol/shotgun reddot that already existed in the game? Pls, model of that sights must be done accordingly to real word examples(yes, i understand that you can mount almost everything on that top mount - but because it goes only with that reddot i'm once again asking for your financial support for realistic model. Third. AUG A3 with the same angled ironsight..(insert my whining from first point).
  11. Artyom Kalinin

    New gun mechanic that will complicate and simplify at the same time

    Show me where i have said about "bad state"? How many years of bad decisions - i'll tell ya - only 1 year of bad decisions, current year. So I will suggest just not seeing another one year like this. I'm blaming casuals (don't want to offend you and second guy, but also console gamers - bcuz numbers of casuals among them) not because they are relatively new players (i mean not DayZ oldfarts like me) but for continuous attempts of suggestions and requests for things that will ease the game process. And it seems that you guys are OK with it. In that case let me ask one rhetorical question: why just start playing a hard game and love it (i guess, because there is no logic in playin game that you don't like) and then start asking for a simplification of almost every mechanic that in the game? Most terrifying thing - the devs listening to the most "whining" part of the audience - if it works that way, I will "whine" too.
  12. Artyom Kalinin

    New gun mechanic that will complicate and simplify at the same time

    My bad, i didn't know meaning of the term in English - for you "hardcore" gamer is someone who plays all day long, on my native lang term has different meaning - like player who plays only simulators or very skill-based games. I mean console players don't know those type of games like pc players do, because first fanbase of DayZ were ArmA players. And i'm one of them)
  13. Artyom Kalinin

    New gun mechanic that will complicate and simplify at the same time

    I supposed that was on one of the meltdown vids on Iraqveteran8888 youtube channel, and yes, M4 wont give problems on 6 mag in full-auto. Exactly, it is accelerated too much - i assume the reason for that not to let game become endless gunfights. BUT IT MAY BE DONE MORE SUITABLE WAY: my suggestion about status of cleanliness or/and ammo condition status + mags condition status, new malfunction types, respawn quantity of guns parts, etc. there is many ways to do it.
  14. Artyom Kalinin

    New gun mechanic that will complicate and simplify at the same time

    Stop ascribe an fantastic opinion about superiority to my words, thx. My English is bad, so I struggle to express my thoughts proper way, sorry for that. I'm no superior, but my point why i don't want to know casuals players opinion lay in simple thing. DayZ success is obliged by one guy from NZ unforgivable AND realistic (as far as it's possible) gameplay. What do we have now? How many implementations were complicated gameplay process in a year of development? I will tell you - 3. Hazard gas zones, legs bones fracture and wounds infection. Sees that by my own eyes - casuals have been cryin in "suggestions" of DayZ discord channel about landmines, about instant kill by .308 and 54R in a torso, about broken legs recovery time, about everything hard. Once again: what we have in DayZ now? Zds punches now weaker, landmines and grenades wouldn't kill you, hope those rounds still kill survivors. All of that thx to them. Should i tell you what will game may become if devs won't change vector from easiness? p.s I remember when casuals were asking (suggesting) for things like "explosive bullets" and "removing first person perspective servers". It seems funny to me. Now it is not.
  15. Artyom Kalinin

    New gun mechanic that will complicate and simplify at the same time

    Nope. But DayZ may become even worsen if dev team don't stop listen casuals and folks from consoles. Now we have hit indicators(beCaUsE iT's ToO hArD tO kNoW fRoM whErE yOu HaVe bEEn sHot), zombies HP levels(iT's ToO HaRd tO FiGht wiTH Zds oN CoaStLInE), unrealistic angled sights on АС ВАЛ and AUG A3(We WaNt Call of Duty Gucci-gun😥😥) -
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