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Raven (DayZ)

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Everything posted by Raven (DayZ)

  1. Raven (DayZ)

    FPS Issue

    I hoping that client performance optimisation is on the dev roadmap.
  2. Yeah I couldn't place a tent anywhere last night. Even tried in the middle of a flat-ish field, and in the middle of a very flat and very empty courtyard
  3. Raven (DayZ)

    I found a Radio

    I'm not sure what the radius is; I'm just going by what the OP said when he was experimenting with his radio
  4. Raven (DayZ)

    Flare Gun

    I found a green flare that said it was for a grenade launcher, so perhaps, yes, they are already in DayZ?
  5. Raven (DayZ)

    I found a Radio

    Is there any more update on this? I want to believe, but so far, we only have one person claiming to have found a radio at Green Mountain
  6. Raven (DayZ)

    Bandit/Survivor Morphing to be removed

    Is it "later today" yet? I've been holding off playing today until the version...
  7. Raven (DayZ)

    Bandit/Survivor Morphing to be removed

    Is there an indication for when this update will roll out?
  8. Raven (DayZ)

    I found a Boat.

    Go in and investigate!
  9. Raven (DayZ)

    I found a Radio

    Yeap I did an investigation of greenmountain. There is a mass grave there, a body bag up the tower, and a lot of dead soldiers.
  10. Raven (DayZ)

    1.5.6 Barbed wire kits - Graphical Bug

    I can confirm this happened to me as well where a wire kit was available as loot nearby. When I picked up the wire kit, the graphic glitch went away. I have a Radeon 5850 and latest drivers. It hadn't happened to me before the 1.5.7 update
  11. Raven (DayZ)

    I found a Radio

  12. Raven (DayZ)

    1.5.7?

    I agree. More zombie? ok, if you must. But having them respawn so quickly, and so nearby, actually breaks the immersion for me, and not only reminds you you're playing a game, but is incredibly frustrating (and not in a good way like the rest of the mod)
  13. Raven (DayZ)

    1.5.7?

    Increased number of zombies? NOOOoooooo I hope it doesn't mean zombies can spawn next to you cos that was a real problem with 1.5.5
  14. Raven (DayZ)

    I found a Radio

    I've been wondering about those deer stands... why is there military equipment in them, and why are there body bags in some of them? The transmission could just be an automatic military transmission directing lone operatives out in the field where they can get supplies...
  15. Raven (DayZ)

    Character number

    Hi there Is there anyway to find out what our character number is? I'd love to look up my stats :)
  16. Raven (DayZ)

    Character number

    You can get stats by using this: http://dayzmod.com/character/display.php?char=xxxx where xxxx is the character number. Basically, km walked and time alive isn't available ingame and I'd like to know how long chars have been alive so I can try and better it next time. Keeps me motivated, you know?
  17. Raven (DayZ)

    DayZ VidZ

    Short video: An unwelcome guest and his two friends. I love how DayZ is full of little episodes like this:
  18. Raven (DayZ)

    Warden/peace keeper/ Militia idea

    Add me to any peacekeeper corp on ANZ2
  19. Raven (DayZ)

    DayZ Update 1.5.6

    I do think the reduced zombie count is a lot better... makes it a bit more realistic... you have to be careful, but you're not going to be ambushed by a spawning zombie
  20. Raven (DayZ)

    ANZ 1,2,3 PLAYERS.

    No crosshairs? EEP
  21. Raven (DayZ)

    Notebook

    Especially if you could write stuff down, and put the note up on a wall or something Raven was here 9/05/2012 2:45pm or Help yourself to supplies or Beware all ye who enter here
  22. Raven (DayZ)

    ANZ 1,2,3 PLAYERS.

    Yes, I play on ANZ 1,2,3. I just wish they would make them veteran servers
  23. Raven (DayZ)

    Zombie (and item spawns)

    Hi there First of all, OMG I love this mod, and I've been immensely enjoying myself playing it. I have a couple of suggestions on something that does taint the experience a little for me: Zombie spawns. Currently, if I'm looting a factory, or town, even though I've cleared it out, suddenly a zombie may be beside me. This kinda breaks immersion for me, and also makes it difficult to play in a way consistent with the rest of the experience. I think either: the zombie respawn time should be increased so that you have time to clear out an area, and have time to loot, and plan your next move without a zombie popping up next to you. Of course, that doesn't preclude the possibility of a zombie wandering in from elsewhere, so you still have that danger, but it's a managable and 'realistic' danger. Or: Perhaps zombies won't spawn within a certain radius of the player. Say 400m? That means, again, like above, you can go in, clear an area out, and do your stuff, but again, zombies could shamble in from nearby. This also could mean that a group could 'hold' an area, and know that threats can only come from outside. I think this should apply to item spawns too: you can't camp an area for items, you have to keep moving. With the zombie and item spawns implemented like above, it means that you move into an area, clear it out, and then it's clear until left alone after a certain period of time. I think this system would encourage more moving, but also, it means you can take refuge and assess what's going on. I personally find it frustrating to fight my into an area, then discover upon emerging that the area is just as swarming as when I arrived. Sure, the odd stray zombie I missed, or one that was wandered in, but having them respawn minutes after I've killed them is frustrating and breaks immersion. Like I said, I'm loving this mod, but I think if the radius spawn thing was implemented it could improve both immersion and gameplay. Thoughts? ps: I also think that when you log out, your character should remain in the world for 2 minutes. This stops people from logging out after attacking you preventing retaliation, and people logging out so their bodies aren't left behind. Or logging out because they are trapped and it's only a matter of time before you have them. It should be that you need to find a safeplace to log out. The zombies not spawning within 400m would assist with making this system work. 2m would be long enough if there are no zombies in the area.
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