Luiz Marques
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Hail @Tang0ed have you solve the Vehicles problem ?! I've removed all cars from my Types.xml and spawnscfg.. but, we got a lot of this input on out console logs.. so after update.. I've adopeted again the original types.xml (with cars) but the problem persist.. I still having a lot of this error output on our console, and I think.. it's decrease a lot our Server FPS... If you had success on it, please.. let me know.. Thanks you in advance. Regards.!
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Server Modded Performance, how to increase ?!
Luiz Marques replied to Luiz Marques's topic in Servers
Thanks @KajMak64Bit2 I understood your point of view and agree with you hundred percent.. so, le's wait till Bohemia optimize DayZ for use more than 1 core and use extra memory, because Chernarus and Livonia can handle with more than 120 - 150 players on map... mainly PvP server (as my case), so, to me is very sad invest a lot of money on high end machine to host only 100 players on each server... I will try to host Livonia and Chernarus (first person only). I've 400 mbp/s dedicated link and on 100 pleyers I only use 20 MB or something like that. SO, PLS, If u have any news or any (NEW) clue to improve my server performance, just let me know. Thanks u so much. God Bless you. -
Hail folks, after last update we have had alot of messages like this: !!! Avoidance system overloaded :: Reached MAX_VEHICLE= 768 😞 Does anyone know what it is about ?! and how to solve it ?! Thanks in advance. Luiz
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Server Modded Performance, how to increase ?!
Luiz Marques replied to Luiz Marques's topic in Servers
Oh ok, I've understood, so... I really expect more from my hardware and Bohemia team (whose said "we're not provide support for modded server"), and about memory ?! Do you know what is limit it at max 8GB ?! That's insane to me... I'll try to host 2 servers on it as your suggestion. But it's so frustrating to see Trumps wall as eg. having 120 slots. What kind of magic ?! Overclocking ?! -
Hail Folks, I'm on a frustrating mission, how to increase my Modded Server performance. I've a new Ryzen 9 9300x (4.20 GHZ) with 64GB RAM 3600MHZ using M2 SSD for 100 slots on my Chernarus Server. Everything is perfect with 100 slots after restart (which is 4 /4 hours on my server), but after some minutes FPS server with 100 players go from 30.xx to 5.xx 3.xx, I have no explanation how and why... But I realize my processor never go higher than 11 - 12% and my memory never go after 8192 (8gb), no matter what I do... On my startup script I've declared (-cpuCount=12 -exTheads=24 -high -maxMem=20480) and on my dayzsetting.xml I've declared (<pc maxcores="12" reservedcores="0" />), but my system still working on 11-12% of CPU and my memory max is 8GB, also I tried to set HIGH priority on dayzserver_x64.exe but it's still the same. Does anyone have some clue or know how to get better performance on it ?! How to shift 2nd gear on my CPU and Memory hardware ?! Thanks in advance.
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Modded !
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Hey bro.. I've the same issue... have u found any solution ?! I've Ryzen 9 3900x with 64GB ram.. but it only use 11% os my processor and 16GB ram.. no matther if i SET -cpuCount=12 -exTheads=24 -maxMem=32768....
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Hello folks, after patch our server is rainy each 5 minutes... some storms are strong than others.. but 90% of time it's rainy. Before patch I use to modify init.c to custom our server weather, but now it's seems doesn’t work at all, I've tried to remove 100% rain and FOG to test it, and the weather conditions keep the same... a lot of ppl leaving the server when it's rain... there's not noah's ark in server to keep players with us;. My init.c weather session is like this below: (but it's not working at all), please, if someone know what I got to change and where, I'll appreciate alot. Weather weather = g_Game.GetWeather(); weather.MissionWeather(true); // false = use weather controller from Weather.c weather.GetOvercast().SetLimits(0.0, 0.0); weather.GetRain().SetLimits(0.0, 0.0); weather.GetFog().SetLimits(0.0, 0.0); weather.GetOvercast().SetForecastChangeLimits(0.0, 0.0); weather.GetRain().SetForecastChangeLimits(0.0, 0.0); weather.GetFog().SetForecastChangeLimits(0.0, 0.0); weather.GetOvercast().SetForecastTimeLimits(0, 0); weather.GetRain().SetForecastTimeLimits(0, 0); weather.GetFog().SetForecastTimeLimits(0, 0); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.0), 0, 0); weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.0), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0); weather.SetWindMaximumSpeed(40); weather.SetWindFunctionParams(15, 40, 50);