Hello folks, after patch our server is rainy each 5 minutes... some storms are strong than others.. but 90% of time it's rainy. Before patch I use to modify init.c to custom our server weather, but now it's seems doesn’t work at all, I've tried to remove 100% rain and FOG to test it, and the weather conditions keep the same... a lot of ppl leaving the server when it's rain... there's not noah's ark in server to keep players with us;. My init.c weather session is like this below: (but it's not working at all), please, if someone know what I got to change and where, I'll appreciate alot.
Weather weather = g_Game.GetWeather();
weather.MissionWeather(true); // false = use weather controller from Weather.c
weather.GetOvercast().SetLimits(0.0, 0.0);
weather.GetRain().SetLimits(0.0, 0.0);
weather.GetFog().SetLimits(0.0, 0.0);
weather.GetOvercast().SetForecastChangeLimits(0.0, 0.0);
weather.GetRain().SetForecastChangeLimits(0.0, 0.0);
weather.GetFog().SetForecastChangeLimits(0.0, 0.0);
weather.GetOvercast().SetForecastTimeLimits(0, 0);
weather.GetRain().SetForecastTimeLimits(0, 0);
weather.GetFog().SetForecastTimeLimits(0, 0);
weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.0), 0, 0);
weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.0), 0, 0);
weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0);
weather.SetWindMaximumSpeed(40);
weather.SetWindFunctionParams(15, 40, 50);