olyeller
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Experimental Update 1.16 (Change Log)
olyeller replied to lynn.zaw's topic in PC Experimental Updates
yes i remember reading a road map last year in JAN maybe saying they would focus on vehicles in 2021, and we got toxic zones... not even mentioned in their road map like vehicles were! EDIT: This was actually 3 yrs ago now in 2019, but I suppose the M3s truck was their "new" vehicle with stability fixes, even though they still launch like a rocket if you collide with anything. -
Experimental Update 1.16 (Change Log)
olyeller replied to lynn.zaw's topic in PC Experimental Updates
INIT GLOBALS? https://feedback.bistudio.com/T153090 Please don't take another year to fix this AGAIN I saw this today and got really happy, only to get really sad this issue was not even mentioned... -
You don't run Expansion do you? 😛 No but for real, I've had a project that's been put on hold for so long now because I can no longer load the mods I used to be able to. I've been hosting close to 2 years now with 3 servers myself, I'm VERY familiar with this issue, someone asks in the dayz modders discord every couple days. But now it has officially been re-opened, so there's hope for the new year! 🙂
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This ticket has got a few new posts since the 1.15 update. Can we get this ticket reopened please? (Its still marked as resolved and it is totally NOT resolved...) https://feedback.bistudio.com/T153090 This bug is holding many server hosts back. I personally know a few who have quit hosting dayz servers because of this bug...
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Yeah, but there were a few pbo updates (5/7) in the dta folder...? Just curious what changed or what bug was fixed?
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no notes for this morning's update? o.O
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Thanks for posting! Maybe we will see some action soon! Or at least, this ticket re-opened! 🙂
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VAC is steam, IDK if anyone can help here, prob best to contact steam.
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Hello! I've come across an issue that has resurfaced (for me in 1.14, others as far back as 1.12). Im unsure how to report this issue as the original ticket it was discussed in was closed and claimed as "resolved." Here is the tracker URL: https://feedback.bistudio.com/T153090 Should I be creating a new ticket for this issue, or will this current ticket be re-opened? Error is something like: Cannot compile, null pointer to instance #InitGlobals. Effect: Server will crash upon loading. Seems to be a maximum number of mods you can run using scripts before you get this error. Fix: Remove mod(s) using scripts until server boots without crash.
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Update: everyone who seemed to be having issues has now re-gained access to updating their mods in their workshops!
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Small handfull of modders also having this issue, it appears Im not the only one!
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Update: "Steam" replied again, and said that they do not offer support for the "Steam Workshop" ....... 🙄
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Hello! I've been trying to update some of my mods in the workshop for the last few days now (since March 16th) and I'm constantly getting this error: Steam error code: 16 Steam error message: Timeout - operation timed out As far as I know, I've done nothing wrong. All required licenses have been transferred and all my mods are free for all to use. Does anybody have any idea why I can not update any of my mods in the workshop? Steam support is VERY slow to respond, only 1 message asking for a screenshot in the last 48 hrs so that they can investigate further... I see plenty of mods going up in the workshop, even re-up's of taken down mods for sale, so this is becoming extremely frustrating as a legit user/modder just trying to upload a bug fix...
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Any idea when this will be pushed to stable? hotfix or 1.11? I thought it would've been hotfixed by now!
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Great news on todays experimental update! I can load more than twice as many mods as I currently can in stable! 🙂