Killroywuzhere0311
Members-
Content Count
1 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout Killroywuzhere0311
-
Rank
On the Coast
-
Some realistic ideas for craftable Items not suggested before
Killroywuzhere0311 replied to HomerJay27's topic in Suggestions
Hello Everyone! Killroy Here! My wife and I have been playing Dayz now for almost a month now and I have to say... I LOVE THE GAME!!! I had been looking for a survival game for some time that I could enjoy and had the elements of PvP in it that makes a game great! This game has encompassed almost all of those needs! I am amazed of the amount of time and effort put into the smallest details that most traditional games either ignore. The sheer beauty of Dayz mixed with its constant anxiety of zombies or humans lurking in the shadows is exactly what I have been waiting for. So, now that the obvious is out of the way. I wanted to make a few suggestions that I would love to see implemented in the game. As the above posts have in fact highlighted this topic some. I would like to expand on this some more. So lets get into it: Cooking in Dayz Overview: So cooking in Dayz is done fantastically. Unlike other iterations of cooking in similar games like Bethesda's Fallout 76. This game provides a unique feeling of "community" when building a fire sitting next to each other and just cooking on a long stick. I love it because it is actually calming in the chaos that is the world of Dayz. While still having that looming paranoia that someone is watching you and waiting. That said, the one thing I feel is lacking in this department is well options. Most every other "craft" so to speak in this game has multiple variants or "recipes" however cooking seems to have been left out. However, I think with all the amazing aspects already in the game. Cooking should definitely have a spot that is both enjoyable, challenging, and rewarding. Cooking Recipes and Buff suggestions: The biggest problem I would see the Dev's running into is outside of providing more "food and water" than usual food options. What would be the benefit of crafting a more "complex" meal? My answer to that question would be simply buffs. To do this food would have to be broken down into basic tiers or levels of potency. Level 1 = Basic Meal (these could include all non-cooked vegetables, fruits, raw meats, etc.) these would provide the least amount of "food / water" regeneration but would be more available / common but also put eater at risk of getting sick. Level 2 = Prepared Meals (This would include all cooked meats, vegetables, fruits, canned goods, etc.) these would provide a moderate amount of "food/water" regeneration and have no risk of getting eater sick. Level 3 = Hearty Meals (This would include combinations of meats, vegetables, fruits, rice, fish, etc.) These would provide the highest amount of "food/water" regeneration, have no risk of getting eater sick, and provide special bonuses to those who eat them. So Hearty meals would essentially be the new thing added to the game since level 1 and 2 pretty much already exist. Hearty Meals would take time to prepare, would be slightly more difficult to cook potentially, and take the longest to consume, and provide buffs to characters. Hearty meals would take 4 components to make. NOTE: Only one buff may be active at a time. Hearty Meal Recipes & Buffs: Here are a list of some recipes ideas: Chicken Soup: (1 chicken bones + 1 Chicken steak + Water + Rice) eating this meal gives the player disease resistance / reduced water consumption while sprinting for 30 minutes. Fried Fruit: (+1 Animal Fat + 2 of any fruit + 1 Powder Milk) eating this high sugar meal gives the player increased blood rejuvenation for 30 minutes. Stew: (+2 Animal Steak [Chicken/Deer/Pork] + 1 of any vegetable + Water) eating this high protein meal reduces stamina usage for 30 minutes. Steak Dinner: (+ 1 Beef Steak + 1 Vegetable + 1 potato + 1 animal fat) increased cold resistance / reduced food consumption while sprinting for 30 minutes. New food storage item: Tupperware container Cooking these delicacies would not be worth it if you could not store them in your pack. Enter the Tupperware! These would be loot you could find in the world that would take up the same space as a canteen and would allow you to store food. They would need to be placed in backpacks similar to cooked steaks to prevent overheating however, they would allow for mobile use. Conclusion: With proper in game balancing and economy changes, I believe this idea would provide a new avenue for players to use. Both one that would provide challenges as well as rewards. Hunting, preparing, and cooking the food to provide very interesting perks and rewards for the challenge of their crafting. Let me know what you all think!