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0 NeutralAbout freaks_r_us
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Please disregard the Oct 16 post. After a closer review, I learn that build file creates the data base. When you first setup your server, it calls those files to be written from .pbo files. I said it was a long time since I was in college learning programming. Alot of language changes since then. In other words "oops my bad."
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BetterDeadThanZed I guess at this current time thats what I have to do. Maybe when dayz expansion get released it will bring better hope. They got custom vehicles, custom basebuilding, even AI coming. They might have something or at least a good starting point. I might even just start a post in the Suggestions. It might not even get notice but its worth a try. how hard can it be to make a mod DB folder and files and a string code to call from it.
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BetterDeadThanZed doing it that way do you lose any modded items after an update? Like I use to run mike_tigr mod, great mod by the way, I had the truck parked at my base. Then the update came in with new weapons and I lost my truck and all trucks case the type.xml script wasn't for the truck wasn't there. Then when I put all the scripts back in the spawn up again. So I lost like 2 days of work. Over all I trying to do is, keep this from happening so we can download great mods, and not worry about updates resetting our work.
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Are you using the router that your internet company supplied you? I had this same issue when I started my server. What I had to do is buy a new router from best buy, cause the router they supplied is a BS. Hook that router up to the first port in the supplied router, then log into supplied router and go into advance setting to see it the router detect it. if it did then edit its profile to use the lowest firewall setting as possible. Can't remember what its called it, (DO NOT use the port form the games list "on the router")Then hit save. Now connect your pc to the personal router and all other pc in your house to the personal router then go to your new personal router and set or turn off the firewall there. (you may have to reset both routers, if you do turn both of them off, then turn the supplied router on first and wait forever for it to fully load, then turn on you personal router.) Plus don't forget to set you server pc firewall to home, Widows 7 - 10 loves to lock "everything" down. (but a teenage daughter)
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Please forgive my southern grammar first off. When I say pbo DB it will mean the db file found in worlds_chernarusplus_ce.pbo, then I say mission db it will be the one in the mission file. I found this build.xml file in the mission files. that runs this script <?xml version="1.0"?> <project name="Addon worlds_chernarusplus_ce.pbo" default="main" basedir="."> <!-- Project specific properties --> <property name="addon.filename" value="Addons\worlds_chernarusplus_ce"/> <property name="PRODUCT" value="dayz"/> <!-- Execute the common data pipeline--> <import file="${src.root.dir}/build/buildData.xml" /> </project> So I looked into the worlds_chernarusplus_ce.pbo file I found a copies of all the xml files in there. Then I notice they were all default. If you change the values in the mission db and it effects the game there, not in the pbo db. Is this build.xml script even being used by the server? Next I can not find this file anywhere build/buildData.xml I have search for over an hour, I may have over looked it. (My eyes are not as good as they were when I was in college learning programming.) Can I use this file to complete my goal like this. Example: <!-- Execute the common data pipeline--> <import file="${src.root.dir}/build/buildData.xml" /> <import file="db/custom_types.xml" /> or <!-- Execute the common data pipeline--> <import file="${src.root.dir}/build/buildData.xml, db/custom_types.xml" /> Do you think this may work or the build.xml file is an left over from .63 version?
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There so many new and good mods coming out every day. The trouble is, some mods require type.xml or event.xml script to be added. Like vehicles, clothes, food, ect. Then when Dayz devs puts out an update it sends these .xml files back to default. Then I was thinking what if we had a custom type.xml and a type.xml file (same with the event too), where we can put the mod script into and have the game call from both files. example: All the mod's type.xml scripts will go into "custom type.xml" The dayz update new data will stay in the "type.xml" So we can continue to get all the new update items and it wont effect the mods that we have on our server, and vice versa. This would be a win win for the Devs and the modding community. I was thinking of just adding custom type.xml call script, but cant find where the type.xml call script is located at in the pbo files. "Any Ideas" on how to go about doing this will be very helpful and appreciated.