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mother1977 replied to Uncle Zed's topic in Servers
hi there I had the same question and found some information
this is the wolf spawn territories from the File Manager > \mpmissions\dayzOffline.chernarusplus\env\wolf_territories.xml
<territory-type>
<territory color="4291611852">
<zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="2595" z="5947.5" r="60" d="2"/>
<zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="1695" z="6187.5" r="247.5" d="2"/>
<zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="1777.5" z="5760" r="187.5" d="2"/>
<zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="952.5" z="6225" r="172.5" d="2"/>
<zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="2160" z="5722.5" r="157.5" d="2"/>
<zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="1792.5" z="5910" r="300" d="2"/>
<zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="997.5" z="6217.5" r="255" d="2"/>
<zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="907.5" z="5100" r="225" d="2"/>
<zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="540" z="4252.5" r="217.5" d="2"/>
<zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="1605" z="6397.5" r="217.5" d="2"/>
<zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="982.5" z="6705" r="180" d="2"/>
<zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="2242.5" z="5662.5" r="157.5" d="2"/>
</territory>
so when I put new territories into our server (and they worked REALLY well lol) is to replace the x and z co ordinates with places you want the wolves to spawn. I set the radius to a flat 160 (the r) for the water and rest, and 250 for the hunting grounds. LEAVE EVERYTHING ELSE IN PLACE DO NOT TOUCH ANYTHING ELSE.
the rest and water (we think) are activated randomly (water) via the number of wolf spawn you set in the next area I will tell you about, and rest is waiting for players or events (ie deer) to activate them. the hunting grounds we think are areas that they patrol and are already spawned into also via the next area.
Hi there my lovely brains trust! I am having issues with finding any information at all on the wolf spawn xml.
so my problem is that (I newbie and uneducated in coding at all) I am unaware of/cant' find what the different spawn areas for the wolves are.
so they are WATER REST HUNTING GROUND
what do each area actually do? got me frustrated to say the least
thanks everyone
mum
ps. or if you know where it is, a page that actually explains it lol
ok I think I have figured it out (maybe lol) water rest and hunting grounds are I think as follows. water means they can activate randomly and without player presence, rest means that the wolf spawn is activated by players in the zone and hunting grounds are the area on influence (activation areas) other than the previous two. so each area of a wolf spawn has 4 - 5 water /rest spawns with another 4-6 hunting grounds.
but to expand on why I wanted to know this info, it's because we are making our server winter for 1 week a month with wolf zones being added onto for simulation of them roaming more into the "populated" areas of the map. also hoping it scares the crap outta players when they are happily walking through a "safe" area and hear wolves howling hehehehe
I really don't know about anyone else but when you get your base and shit all sorted out and have enough ammo and guns for both this apocalypse and the next, it gets a little snooze fest.
maybe the Devs could look into having "missions" pop up. daily or weekly ones which you get say a box of nails for daily and a rare pistol for the weekly ones (something like that) for the missions it could be collect 5 fx-45's or something similar
just a thought?