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Everything posted by mother1977
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no probs mate! happy to help
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well done gekofish your vids are funny as
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ok i thought i would help you out a bit this is the map that i use to figure my coords out in https://dayz.ginfo.gg/livonia secondly, if you increase your pack size and you don't want pussy cats running away after 2 or 3 killed then you need to increase your min in the child area at the bottom for example the original xmls for wolf spawns are (on livonia but can be used for cherno) <event name="AnimalWolf"> <nominal>11</nominal> <min>5</min> <max>7</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CanisLupus_White"/> </children> </event> totally off balance (and doesn't really scare anyone lets be honest! lol) so mine atm (and is literally about to increase) is <event name="AnimalWolf"> <nominal>11</nominal> <min>5</min> <max>14</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="7" min="4" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="7" min="4" type="Animal_CanisLupus_White"/> </children> </event> the minimum is the minimum of each type of wolf that spawns, not much help i know but from what players have seen about 30-45% kill of pack makes them run anyways. so the higher the minimum the more in the pack so therefore the more you have to kill before they run and yes you can add packs of 2 bears as well! the players on my server literally shit themselves when they hear bears now 😄 evil? i think so
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we have an overall ideal for the server i admin, and one of the ideals are 2/3 of daylight 1/3 of night so on 6 hour restarts we have 4 hours of daylight and 2 of night/twilight our player base also want this and are happy to play through the dark.
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thankyou so much for this will be adding f%#$ing dark as soon as possible 😄
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ok do i add those lines to the serverdz.cfg stuff or should it be there already? thanks for any info and sorry for jumping on this thread
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also make sure there are no spaces between each line AND that you have a space (1 will do) after a discord address bugs the program out and wont work if the underline is all the way through
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <messages> <message> <deadline>358</deadline> <shutdown>1</shutdown> <text>#name will shutdown in #tmin minutes.</text> </message> <message> <repeat>20</repeat> <text>Thanks for choosing Pell's Rest to survive the apocolypse! Have fun survivor!</text> </message> <message> <repeat>21</repeat> <text>NO kill on sight or Base Griefing! Remember making friends is easy, keeping enemies from shooting you from long distance is hard!</text> </message> <message> <repeat>22</repeat> <text>PLEASE CHANGE YOUR IN GAME NAME BY FOLLOWING THE STEPS IN OUR DISCORD. Players who do not do this are subject to being kicked</text> </message> <message> <delay>5</delay> <repeat>60</repeat> <onconnect>1</onconnect> <text>Please read our discord for our rules and current Mods https://discord.gg/QvakKfB </text> </message> <message> <delay>2</delay> <onconnect>1</onconnect> <text>Welcome to Pell's Rest. For Any issues or suggestions please join our discord https://discord.gg/QvakKfB </text> </message> </messages> this is our messages and works every time please note that we have the shut down message at 358 rather than 360 (6 hours) so that it times up with the correct time for restart as it takes a min or two for the restart at the beginning try copy and pasting mine but put your own stuff where ours is hope this helps
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this includes the items that zombies carry so a construction worker zombie can have (for example) a construction helmet, a vest, glasses, duct tape and a 9v - totally doable and have seen it on vanilla servers lol
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LOVE this community sometimes! with everything we don't have to work on server back ends, we have muddled through and found the answers for multiple questions in the one thread! love it sorry for not getting back to you with answers (real life sucks atm) so for the zombie spawns if they are zero (0) then they are not capped. so ALOT can spawn but it does rely on server resources when a heap do spawn in and can affect the performance causing lag. plus 50 or more zombs is insanely taxing and you really shouldn't go over about 40 -45 on spawn tops. try capping them out, but make sure you know where the spawn area is and adjust to what you believe the area needs. @Didier Dewalque that's awesome! i can so think of a few ways to make that being fantastic on a server, especially for events
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I was right 41.66 minutes (2500 seconds) this can be found in the mpmissions\dayzOffline.chernarusplus\db\events.xml this is what it should look like by default <event name="StaticHeliCrash"> <nominal>6</nominal> <min>4</min> <max>7</max> <lifetime>2500</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedArmy</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="20" lootmin="10" max="7" min="4" type="Wreck_Mi8"/> <child lootmax="20" lootmin="10" max="7" min="4" type="Wreck_UH1Y"/> </children> </event> so lets look at each layer/line name = obviously what your looking at nominal = how many on average you get on the server (in this case 6 spread out over the map) min = minimum amount of spawns that can be present max = the maximum amount of spawns that can be present life time = how long the chopper spawn lasts in seconds default as stated is 2500 seconds or 41.66 minutes if you wish to have them faster may I suggest no fast that 20 mins totally off the wall otherwise restock = n/a radius group (x3 lines) is not necessary to touch secondary = is the army dudes the next 4 lines don't fuck with children is where you can have fun. child loot max and min = the amount of loot top and bottom amounts that can spawn in ( and anything in between) max and min = the amount of zombies/infected you can have spawn there - suggestion not to go over 20ish as your top, as it can lag server performance type = chopper type so by changing or adjusting these numbers you can tailor your server the way you want it! hope this helps mate
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1 heli spawns are calculated from restart times so from every 6 hour restart for our server 2 heli crashes timers are determined by what ever the server has them for from memory it's about 41 minutes by default 3 loot doesn't (shouldn't) respawn should only be what's there 4 false I have seen zombies respawn at a heli crash though
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cherno has them as well. some servers have them turned off, but we like to up the anti and make more bears and wolves 😄 our players love us for it . . . Don't laugh I swear they do hehehe
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Hi there everyone! hope your survivor journey is going great Pell's Rest is an Australian server which aims to utilize multiple mods and upgrades to the maps, to make your experience much more than just pvp. Build your base, decorate it, get a cool ride and find cool guns and gear. With set PVP zones, we aim to allow people to fight the good fight AND still be able to loot and build. Please jump on our discord to see the current mod list. https://discord.gg/QvakKfB We look forward to seeing you at Pell's Rest
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if you make a mistake in the xml files (in the db area of the mission files) you will have no zombie or animal spawns. go back an dsee if you have a double <type/> or a space in between the lines of code. that is usually what does it on our server
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should note these are for pc only
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this is the actual xml for types before any changes made cherno https://www.dropbox.com/s/feycmhv5sp1ytdw/types.rtf?dl=0 livonia https://www.dropbox.com/s/u15dqncelq2ak1p/types before mun.rtf?dl=0 just copy and paste them into wordpad or notepad++ and then save them then copy and paste over what you have in yours , should work
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and yes I had a hell of a time working this out and also the spawn areas are shit for wolves but that's an entirely different discussion 😏
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if they are set to 0 or zero then it reverts back to what the server is told to do in base game
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nominal and min/max are actually pretty simple say for bears your events should look something like this: <event name="AnimalBear"> <nominal>0</nominal> <min>2</min> <max>6</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/> </children> </event> so we go through each line (as I know how it works) nominal - the average of spawns that happen on the server (usually between the min and the max numbers) min 2 - obviously the minimum of spawns that can occur on the server max - the maximum amount of spawns of this type on the server that is occurring (or possibility of it occurring) on the server life time - the length the spawn can stay around restock is generally not used for event spawns safe radius is how far away you need to be for the spawn not to happen or close down the rest is generally set by BI but the children is where it gets fun! so bears are easy 1 bear per 1 spawn but if we take wolves <event name="AnimalWolf"> <nominal>8</nominal> <min>4</min> <max>10</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/> </children> </event> the children area is much different: with 2 different variants of the wolf 1 grey 1 white (obviously) but the fun part is the max/min this refers to the amount of wolves in the pack so you want 20 wolves in a pack with at least 10 buggers running after you? set the min to a variation of 10 between each colour and set the max to a variation of 20 for each colour for example <child lootmax="0" lootmin="0" max="12" min="6" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="8" min="4" type="Animal_CanisLupus_White"/> this should increase your wolves and help with any animal type hope this helps 😄
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if it uses battleye then yes you will but battleye not only bans the account but can use your ip address to verify it's you, so maybe that's your issue. as a server owner though, I would blacklist you immediately knowing you had used cheats before - we have the policy of don't care why, don't cheat! no second chances sounds harsh but it's our server and we don't want cheaters, maybe this is a lesson to be learned?
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please bear in mind I have never done anything like this before so be kind and patient
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I suspect that this will be up to server owners/admins. I know our server when it moves to Livonia (whenever it finally drops!! hint hint devs) we will have fresh spawns as we will have to have a full server wipe to install the map. I suspect greatly this to be true on most servers. anyways that's my opinion so take it or leave it (except the hint to devs hurry up!!!!)
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would you have a link to it? so we can all see
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I don't know about anyone else but i'm pumped to have a date!!!