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Everything posted by mother1977
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Somehow Police Cars spawn inside Police Stations
mother1977 replied to Pje91's topic in General Discussion
if you have admin tools, such as zomberry or vppadmintools you can delete it. but if you don't i really don't know. -
Somehow Police Cars spawn inside Police Stations
mother1977 replied to Pje91's topic in General Discussion
hope this helps you with your issue -
Somehow Police Cars spawn inside Police Stations
mother1977 replied to Pje91's topic in General Discussion
then make sure your events.xml (found in the mission db folder) looks like <event name="StaticPoliceCar"> <nominal>15</nominal> <min>0</min> <max>0</max> <lifetime>2500</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="1" init_random="0" remove_damaged="0" /> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="5" lootmin="3" max="5" min="5" type="Land_Wreck_sed01_aban1_police"/> <child lootmax="5" lootmin="3" max="5" min="5" type="Land_Wreck_sed01_aban2_police"/> </children> </event> if not they will spawn in police stations. make sure these are correct and you should be fine -
Somehow Police Cars spawn inside Police Stations
mother1977 replied to Pje91's topic in General Discussion
you will need to check your types.xml file and make sure they look like this <type name="Land_Wreck_Volha_Police"> <nominal>0</nominal> <lifetime>86400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <usage name="Police"/> </type> <type name="Land_Wreck_hb01_aban1_police"> <nominal>0</nominal> <lifetime>86400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Land_Wreck_hb01_aban2_police"> <nominal>0</nominal> <lifetime>86400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Land_Wreck_sed01_aban1_police"> <nominal>0</nominal> <lifetime>86400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> <type name="Land_Wreck_sed01_aban2_police"> <nominal>0</nominal> <lifetime>86400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> -
if it's any help the map name isn't livonia it's enoch
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most code locks start at 000/0 or 111/1 from memory so if you didn't fiddle with it they would be good guesses
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community servers are not controlled by bohemia, and the owners, like myself, put mods on it and have custom setups restarts times, night/day, server slots, map in rotation etc
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Experimental Working, Normal game not (Same version ATM)
mother1977 replied to BelgianDed's topic in Troubleshooting
have you tried deleting the dayz.exe file or the dayz folder itself then try to verify the files in the steam launcher. had a friend with the same issue and this was his fix -
hey there guys and girls i'm having an issue with not being able to interact with items in the inventory. so i can pick items up and have them in my uniform, but i cannot click on them at all and remove them or anything. anyone else have this issue? thanks mother
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the only way i know how to do it, and it's the way i do it. jump on community offline mode, add the building using that and grab the coords for it, then add into the init.c file.
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it should do, as it is saved in the files that a player has one
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or go into the missions folder and find the storage folder then rename the date and backup folders with "donotuse" on the end so they look like datadonotuse / backupdonotuse restart the server and presto you have loot spawn refresh the server will generate new data and backup files once you jump on the server AND then you can delete the old ones please note this will take ALL LOOT off the server, including in bases and persistent stuff. i do this only when i have done a full wipe of the server to start again AND have added to the types.xml file only do this once you have the extras added.
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nice work mate can't wait to see the finished product
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no zombies on the server is one of two things, your types.xml file has an error or (and this is more likely as you said you changed the file) your zombies cap in your global isn't enough to cover your zombies on the server. so for example you want military zombies to be twice or three times the amount currently in the game: you increase them as you wish by the MAX MIN in the territories file. my before max/min (top 10 lines) <zone name="InfectedArmy" smin="4" smax="8" dmin="10" dmax="15" x="6424.6" z="8152.22" r="100"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="4" dmax="8" x="7841.11" z="5863.65" r="100"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="10" dmax="15" x="5001.79" z="2122.94" r="150"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="10" dmax="15" x="4432.25" z="6703.5" r="80"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="10" dmax="15" x="9058.25" z="6628.59" r="160"/> <zone name="InfectedArmy" smin="4" smax="6" dmin="6" dmax="8" x="7671.73" z="5975.71" r="80"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="4" dmax="8" x="5601.41" z="3781.37" r="120"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="4" dmax="8" x="4466.79" z="4805.45" r="100"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="6" dmax="8" x="8343.42" z="11199.8" r="100"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="10" dmax="14" x="7888.33" z="9794.5" r="160"/> my after max/min (top 10 lines) <zone name="InfectedArmy" smin="4" smax="8" dmin="12" dmax="25" x="6424.6" z="8152.22" r="100"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="9" dmax="15" x="7841.11" z="5863.65" r="100"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="12" dmax="25" x="5001.79" z="2122.94" r="150"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="12" dmax="25" x="4432.25" z="6703.5" r="80"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="12" dmax="25" x="9058.25" z="6628.59" r="160"/> <zone name="InfectedArmy" smin="4" smax="6" dmin="9" dmax="15" x="7671.73" z="5975.71" r="80"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="9" dmax="15" x="5601.41" z="3781.37" r="120"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="9" dmax="15" x="4466.79" z="4805.45" r="100"/> <zone name="InfectedArmy" smin="0" smax="0" dmin="9" dmax="15" x="8343.42" z="11199.8" r="100"/> <zone name="InfectedArmy" smin="4" smax="8" dmin="12" dmax="24" x="7888.33" z="9794.5" r="160"/> and now comes the yucky part. add all the dmax numbers up and jot that number down. now add 10% more to the total (for chopper spawns etc) that is the number for the zombie global max. so mine is a total (with 10%) of 4614 +10% so i made my global zombie max to 5000. hope this helps
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thankyou tried that and it worked
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UPDATE!! i am having a huge issue with my server when i am a fresh spawn i can interact with loot items all day long, but when i log out for anything, i cannot interact with the inventory and no matter how many times i relog or restart my game or restart the server, it does nothing. i am running CF, Zomberry, basebuildplus and codelock. i did have to change the legacy file in the CF to get the server to even load up with any mod.
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what map are you on? as livonia doesn't have fruit trees that drop fruit
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no probs mate! happy to help
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well done gekofish your vids are funny as
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ok i thought i would help you out a bit this is the map that i use to figure my coords out in https://dayz.ginfo.gg/livonia secondly, if you increase your pack size and you don't want pussy cats running away after 2 or 3 killed then you need to increase your min in the child area at the bottom for example the original xmls for wolf spawns are (on livonia but can be used for cherno) <event name="AnimalWolf"> <nominal>11</nominal> <min>5</min> <max>7</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CanisLupus_White"/> </children> </event> totally off balance (and doesn't really scare anyone lets be honest! lol) so mine atm (and is literally about to increase) is <event name="AnimalWolf"> <nominal>11</nominal> <min>5</min> <max>14</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="7" min="4" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="7" min="4" type="Animal_CanisLupus_White"/> </children> </event> the minimum is the minimum of each type of wolf that spawns, not much help i know but from what players have seen about 30-45% kill of pack makes them run anyways. so the higher the minimum the more in the pack so therefore the more you have to kill before they run and yes you can add packs of 2 bears as well! the players on my server literally shit themselves when they hear bears now 😄 evil? i think so
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we have an overall ideal for the server i admin, and one of the ideals are 2/3 of daylight 1/3 of night so on 6 hour restarts we have 4 hours of daylight and 2 of night/twilight our player base also want this and are happy to play through the dark.
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thankyou so much for this will be adding f%#$ing dark as soon as possible 😄
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ok do i add those lines to the serverdz.cfg stuff or should it be there already? thanks for any info and sorry for jumping on this thread
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also make sure there are no spaces between each line AND that you have a space (1 will do) after a discord address bugs the program out and wont work if the underline is all the way through