tso
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Everything posted by tso
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1.5.7: I've found two grey choppers without dieing in them in latest patch. Me and a friend tested. Didn't find no uber loot thou. =/
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And that's where the mistakes started... I don't believe the idea is to 'put down' all the zombies. Note all the dead military? I think they shared your idea. 1 smoke grenade down the tent line... 10 second count. Start shopping in the tents. Rinse, repeat, or take a silenced weapon... Mind you after 100 dead zombies it seems a bit much but if your just standing there and letting em come I somewhat figure you got to much ammo to burn anyway...
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nvm then. must have been covered somewhere.
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Patch 1.5.7 and this being an Alpha and fucking zombie spawns
tso replied to rocket's topic in Mod Announcements & Info
Might be worth keeping things like this if there is some heavy adjustments made to managing zombies. Add flares drawing zombies like smoke grenades. Make zombies lock onto disturbances for a short time and not trade up targets so easily? Add anything else you can think of? Otherwise. Keep up the good work on this mod! -
I don't think the speed of the zombies is so much an issue as detection by zombies. I had a zombie infested town i literally had to crawl the whole way through to pickup some starting supplies. I've tried the same trick in other places and at times I'll be crawling 5 yards out from a house and a zombie comes screaming and running out straight at me. As well as a full sprint seems to pull zombies from a slightly over sized range I believe but that is just my opinion. In my experience I've been low on blood with no ammo and managed to sneak into a barn with zombies already in it. arm my self. shoot the zombies and continue on with my survival no problem. It was a satisfying stroke of luck to find an accessible weapon and some careful thinking to continue my survival where I was previously losing hope. This game I find is not a run and gun survival. The way the zombies work I think help enforce that. It encourages tactics where you lack numbers. Risk where depending on how well you scouted the area. There may be great reward or great loss of ammunition or health. As for some of the zombies teleporting. I'd attribute a good deal of that to the alpha's optimization and server lag. I've had team mates appear to continue running past me into hordes or to their death only to re-appear next to me perfectly fine asking wth am I talking about them dieing? Anyway. The speed of zombies is quite shocking but I think it's manageable and just needs time for developers to tweak it. If anything dealing with zombies at the same time all players I meet tend to shoot at me I find to be overwhelming problem.
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ARMA 2: DayZ Mod Installation
tso replied to psisyndicate@gmail.com's topic in DayZ Mod Troubleshooting
Was wondering how accurate this thread is for installation? http://zantive.com/forums/showthread.php?s=b174868f8a56c2184b1ae3346e0571a5&p=300258#post300258 Says ARMA II demo and OA will work for CO and Dayz? If so that would be awesome until I can get the main game on discount. ^_^ EDIT: Didn't see this. I Guess this will do for confirmation.