tso
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Everything posted by tso
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I've been sneaking at the same distances and speeds since maybe 1.5 or earlier when the zombie spawns were quite insane. Even then I was sneaking passed zombies 90% of the time using the same methods. Walking material and sound levels make a huge difference in detection. Crouch walk in semi tall grass (2-3 bars) is almost invisible up to maybe 5-10meters. Stepping near a road, home or flat surface in daylight shoots that upward 4-5 bars. Something down the street might notice. When rocket adds more visual checks it's going to get worse. Crawling helps a lot of people but few have practiced the range they can crouch walk/run. Crouch run can usually outpace a attacking walker zombie until your somewhere safe to deal with it. The zombies by far are the least of your problems...
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Another "oops I think I have picked up a hacked item" thread
tso replied to sturmfalkerda's topic in DayZ Mod General Discussion
kinda need more info. I don't believe there is a direct AK47 in game. AK 74, AKM and 1 other i forgot. There is maybe 3 shotguns also counting winchester... Remington(flashlight),M1104 or some such and winny^. Could always check the DayZ wiki. http://dayzwiki.com/wiki/index.php?title=Weapons -
Introduce IV Drips (Medical Supplies)
tso replied to jneill542@gmail.com's topic in DayZ Mod Suggestions
Not bad. Little odd maybe but sounds balanced. -
6v2 Firefight/Ambush Caught us off guard and we still won
tso replied to ihax's topic in DayZ Mod Gallery
I am impressed. Mostly at your teammates total lack of teamwork/communication and your luck. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
tso replied to Time Glitch's topic in DayZ Mod Suggestions
Release hacks to everyone. Instant hell. -
ADMIN abuse DE #30 ... again...
tso replied to oosk@btinternet.com's topic in Mod Servers & Private Hives
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I posted some time ago about putting bolts on the tool belt. Since hatchet and flashlight was moved there bolts would make sense. To design a quiver/magazine would probably just mean a more overall change to the crossbow. (as that is the only way to add/code it that I can imagine)
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I believe it's safe now. I've put on a Gillie suit in a new life and haven't had anything dumped. Occasionally went civ cloths for residential areas and eventually ditched civ cloths to stay gillie. Not once was I soaked.
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never use a secondary for PvP. Your usually dead by time you have to pull it out. Primary I PvP and Secondary I Kill infected in my path. so M9SD. Suppose you could headshot a guy your sneaking up on also without giving away your self as much or luring zombies.
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URGENT!!! Infection needs to be overhauled
tso replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod Suggestions
anti may be too rare or possibly never spawning at all? I think zombies are dirty so an infection in a bloody wound still makes sense. Temp is rather easy to handle. Keep drain down to 6000 but perhaps make it so player can recover eventually. =/ or scale back to a cold eventually then recover or get worse again? -
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A custom skin for a splinted leg might be to much still. (I think? perhaps a wood piece sort of holstered might work...) Also zombies already knock down players more easily the lower their blood level. Setting up a splint system for it would be unnecessary detail to code I think. Above suggestion might be a possible 2nd morphine idea... That's about it though. =/
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I don't believe tents are ever removed upon death... Haven't been able to test it out my self though.
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Would be interesting if common guns were a little more rare then melee weapons... And there was more melee selections. Weak-strong=wood bat - Hatchet Wonder how that would play out... I haven't tried melee so idk how difficult or reliable it is... Like the idea if balanced in more.
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No fire/smoke @ heli crashside
tso replied to alexanderwolf1984@yahoo.de's topic in DayZ Mod Troubleshooting
I've rarely seen fire or smoke. I don't usually concern my self with it. -
No fire/smoke @ heli crashside
tso replied to alexanderwolf1984@yahoo.de's topic in DayZ Mod Troubleshooting
You using Free ARMA 2 with OA? or bought combined Ops? Might be a video driver issue? -
What do you guys do as survivors?
tso replied to Mooseocalypse's topic in DayZ Mod General Discussion
I wouldn't mind tracking some players and working out a system for safe transactions with them... just to see what others do... -
Flashlight is only supposed to work at night. Changing fire modes is same button as switching to throwing flares.
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UPDATE : 8 MAY 2012 Affected addons: dayz_code 1.5.6 dayz_equip 1.2.2 dayz 1.2.3 [NEW] Server will sometimes remove a partially used magazine on disconnect
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Easy. DayZ wasn't made to LAN? If he's hosting a server then he should have a proper name and listing?
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Actually if we could revive dead bodies in future dragging them might be handy to bring them to a hospital. I was dragged into a hiding place while unconscious once. I was shot dead but upon logging back in I appeared alive just knocked out for about 2 hours. I had them drag my body around a bit and then they just hid my body and went looking for medical supplies... Would be nice to also setup bodies with 'loot' that people will check for... then while checking can snipe them. instant trap.
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What do you guys do as survivors?
tso replied to Mooseocalypse's topic in DayZ Mod General Discussion
probably busy trying to survive bandits while building camps/vehicles... And eventually hunting bandits for hunting them... Then there is ever supply runs and exploring... -
Someone suckered this guy good.