tso
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5 NeutralAbout tso
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Helicopter Hunter
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I've been sneaking at the same distances and speeds since maybe 1.5 or earlier when the zombie spawns were quite insane. Even then I was sneaking passed zombies 90% of the time using the same methods. Walking material and sound levels make a huge difference in detection. Crouch walk in semi tall grass (2-3 bars) is almost invisible up to maybe 5-10meters. Stepping near a road, home or flat surface in daylight shoots that upward 4-5 bars. Something down the street might notice. When rocket adds more visual checks it's going to get worse. Crawling helps a lot of people but few have practiced the range they can crouch walk/run. Crouch run can usually outpace a attacking walker zombie until your somewhere safe to deal with it. The zombies by far are the least of your problems...
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Another "oops I think I have picked up a hacked item" thread
tso replied to sturmfalkerda's topic in DayZ Mod General Discussion
kinda need more info. I don't believe there is a direct AK47 in game. AK 74, AKM and 1 other i forgot. There is maybe 3 shotguns also counting winchester... Remington(flashlight),M1104 or some such and winny^. Could always check the DayZ wiki. http://dayzwiki.com/wiki/index.php?title=Weapons -
Introduce IV Drips (Medical Supplies)
tso replied to jneill542@gmail.com's topic in DayZ Mod Suggestions
Not bad. Little odd maybe but sounds balanced. -
6v2 Firefight/Ambush Caught us off guard and we still won
tso replied to ihax's topic in DayZ Mod Gallery
I am impressed. Mostly at your teammates total lack of teamwork/communication and your luck. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
tso replied to Time Glitch's topic in DayZ Mod Suggestions
Release hacks to everyone. Instant hell. -
ADMIN abuse DE #30 ... again...
tso replied to oosk@btinternet.com's topic in Mod Servers & Private Hives
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I posted some time ago about putting bolts on the tool belt. Since hatchet and flashlight was moved there bolts would make sense. To design a quiver/magazine would probably just mean a more overall change to the crossbow. (as that is the only way to add/code it that I can imagine)
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I believe it's safe now. I've put on a Gillie suit in a new life and haven't had anything dumped. Occasionally went civ cloths for residential areas and eventually ditched civ cloths to stay gillie. Not once was I soaked.
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never use a secondary for PvP. Your usually dead by time you have to pull it out. Primary I PvP and Secondary I Kill infected in my path. so M9SD. Suppose you could headshot a guy your sneaking up on also without giving away your self as much or luring zombies.
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URGENT!!! Infection needs to be overhauled
tso replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod Suggestions
anti may be too rare or possibly never spawning at all? I think zombies are dirty so an infection in a bloody wound still makes sense. Temp is rather easy to handle. Keep drain down to 6000 but perhaps make it so player can recover eventually. =/ or scale back to a cold eventually then recover or get worse again? -
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A custom skin for a splinted leg might be to much still. (I think? perhaps a wood piece sort of holstered might work...) Also zombies already knock down players more easily the lower their blood level. Setting up a splint system for it would be unnecessary detail to code I think. Above suggestion might be a possible 2nd morphine idea... That's about it though. =/
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I don't believe tents are ever removed upon death... Haven't been able to test it out my self though.