Greensek
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Hello Survivors, The release of the DayZ Livonia DLC, together with Game Update 1.06, was a big moment for DayZ, and we are delighted to see the positive reception so far. We saw a record number of players enjoying the game around the new year, and were pleasantly surprised by your support in the Steam Awards 2019, where DayZ won the "Better With Friends" category. This news has certainly given us a lot of motivation for the new year, and as things are already moving forward fast, it is time we talk about DayZ in 2020. But before delving into that, let's talk about the changes in our development team. As outlined in our Bohemia in 2019 blog post, Enfusion technology will power all of Bohemia Interactive's future titles, and to support it, some team members moved to work fully on it last June, leaving DayZ with a much smaller development team consisting of seasoned developers across various departments. While this change has obviously affected the overall development, make no mistake, the team is full of passionate people who want to make DayZ the best game it can be with the time and resources available. We are happy with what we achieved in 2019, and we are very excited about 2020. So, what about 2020? The most important thing is that we are going to continue with the post-release support of DayZ in 2020. But, as last year's schedule was pretty busy for us, we would like to dedicate more time for each update this year and thus will leave bigger gaps between the updates to make sure we have more time to prepare for all platforms, which leaves us currently at 5 Game Updates planned for this year. This year, the development will focus on stability, bug fixing, and gameplay improvements, along with some new small-scale content. Please keep in mind that our policy on announcing exact release dates – or when a feature is coming – will not change. We will only make said announcements when we are certain we can deliver within a reasonable time frame – which usually means a feature is already well into its production. Stability Last year, we had ups and downs regarding the stability of both clients and servers on all platforms. We will continue to monitor this and take any action necessary to ensure the best possible gameplay experience for our players. Bug fixing DayZ is a complex beast of a game and bug fixing is a constant necessity – therefore, we'll continue our best efforts to squash as many bugs as we can. The last Game Update introduced some major issues with the inventory manipulations, so fixing this is our top priority with the next Game Update. We are also well aware of several issues tied to the vehicle handling (e.g. physics, simulation) in the game, and we are looking into the options we have to tackle these. Gameplay improvements There are several features in DayZ that are in dire need of improvement and/or balancing. We do have a huge library of items and a lot of versatile systems already implemented, but many of them are heavily underused. There is huge potential here as these changes often impact the gameplay in a big way, and so we intend to continue our efforts in going through various systems, focusing strongly on the survival aspect of the game. To give you a few examples of areas we intend to look into: Base Building is a big part of the game for many of you and we intend to focus on fixing most common issues, proceed with the overall balance pass, and perhaps even add some new toys to play with. The impact of the environment on characters is not yet in the state we want it to be, and so we intend to proceed with numerous improvements and balancing changes to make the so called "environment exposure" a much more interesting part of the game. We intend to make several quality-of-life improvements for cooking by, for example, implementing direct cooking slots (grill), adjusting lifetimes of different fireplace stages, and even offering more types of indoor ovens. We also intend to look into the systems surrounding diseases and their symptoms to make sure they are better balanced, utilised, and perhaps even expand them a bit. Modding support Modding is a huge part of the game and we intend to continue supporting the needs of our very creative community. Every Game Update contains several additions or changes to support various community creations. To give you some examples of what are we looking at in terms of modding: We will unlock the server mission folder for full modifications on console community servers. This should give console server owners total control over the Central Economy and the ability to add custom locations to the existing maps. We will release our animation rig in fbx format and p3d samples of male and female character body parts. As teased in our 2019 blog post about the game update, we intend to finalise the full implementation of the server browser with full mod support in the official DayZ Launcher. If all goes through, this launcher update will significantly improve the accessibility to modded servers. New content While we will prioritise stability, bug fixing, and improving/balancing existing features this year, it does not necessarily mean there won't be anything new coming to the game. To keep the Game Updates interesting enough (for both you and us), we need to mix things up from time to time by adding something new between our bug-squashing and system-adjusting efforts. We can provide a few examples, which you can expect in 2020: We intend to continue adding more of the original and/or new firearms into the game. We know how important broken body parts (legs in particular) are to the overall DayZ experience, and we intend to bring this mechanic back to the game. We know how much you like the new vehicle wrecks on Livonia, so we will add them to Chernarus. And finally, let's take a quick look at the upcoming Game Update 1.07, slated for release this February. This one is a bit lighter than usual, as its primary focus is on delivering much-needed fixes to the inventory issues (introduced with the Game Update 1.06). But it also introduces the first batch of fixes, balancing, and improvements for Base Building. There are also improvements for the nighttime lighting (giving options to server owners), amusement parks on Chernarus, a new weapon, general balancing, bug fixing, and various goodies for our modding community. We have got experimental servers already running the build, so if you own DayZ on PC, please hop on these and let us know how it went on the official forums and the feedback tracker. On behalf of the DayZ team, Adam.
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Hello Survivors, The new 1.07 Update brings some important fixes and exciting new elements to the game. We are adding the Repeater Carbine which uses .357 rounds, and the 12ga Rubber Slugs which can be used by any of your favorite shotguns. This new update also focus on important fixes, from small gameplay tweaks to the inventory fixes that were affecting the players experience since the release of the 1.06 Update. You will also be able to find the newly added Amusements Parks, which are scattered across Chernarus. Watch the trailer, and read the patch notes below. PS: As mentioned earlier, the Console Update 1.07 may take up to a week before being available. PATCH NOTES NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. Game Update 1.07.153006 (11.03.2020) GAME FIXED Fixed: A common server crash Fixed: A client crash related to item swapping Fixed: Certain items would be inaccessible after placing Fixed: Tents could be placed half-way in the ground Fixed: The player was able to dig worms while high above actual soil LAUNCHER Fixed: The server version info copied to clipboard was not separated by dots Fixed: Highlighting of active server filter buttons Fixed: Filter windows were not disappearing consistently Fixed: The Ping filter did not adjust properly to changed values Game Update 1.07.152983 (03.03.2020) GAME FIXED Fixed: A common server crash Fixed: Exploitable collisions in civilian buildings Fixed: An inventory error caused by switching rotated items Fixed: A client error related to the cable reel Fixed: Occupied wheel slots on vehicles would still display the "Attach" prompt LAUNCHER Tweaked: Server-side mods are not displayed Tweaked: Displaying incomplete mod lists KNOWN ISSUES The placing action might fail under certain circumstances Game Update 1.07.152957 (20.02.2020) GAME FIXED Fixed: A game crash caused by inventory manipulation Fixed: A server crash related to dropping large items (reverted the physical dropping until this issue is resolved) Fixed: A case of bullets not being registered when starting to shoot while the weapon is moved Fixed: An exploit allowing to carry heavy items while running MODDING Fixed: missing camoMale selection in NBC_Jacket_m.p3d (https://feedback.bistudio.com/T148824) Game Update 1.07.152951 (14.02.2020) LAUNCHER Added: Server Browser in the Launcher Game Update 1.07.152951 (13.02.2020) GAME FIXED Fixed: A server crash related to inventory manipulation Fixed: A duplication exploit related to crafting actions GAME ADDED Added: Repeater Carbine Added: .357 Rounds Added: 12ga Rubber Slugs Added: Amusement park locations throughout Chernarus FIXED Fixed: A client error caused by re-encountering the weapon you dropped during a previous death Fixed: The map always used to open at the top left corner (now remembers the last opened position) Fixed: The action "Jump out" was disabled from the back seats of the ADA 4x4 Fixed: Action circle was missing while dismantling the oven Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K Fixed: Issue caused by starting an action with a desynchronized item in hands Fixed: An animation glitch related to throwing Fixed: Several types of inventory interactions related to item reservation Fixed: Water bonus from wells was added too early in the action Fixed: Infected would not cause bleeding wounds as intended Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane Fixed: Issues with the sounds of doors in the fire station and big ATC buildings Fixed: Issues with a ladder on the construction site Fixed: Wooden plank stacks could spawn on top of each other Fixed: The big doorway of the sawmill had bullet collision even when opened Fixed: Object placement on Enoch and ChernarusPlus Fixed: Yellow heat comfort was giving a penalty on health regeneration Fixed: Position of the combination lock widget, LODs, and textures Fixed: The player could collide with individual ivy parts Fixed: The Denim Skirt showed the wrong colour in 1st person view Fixed: Infected could not navigate into the large grey sheds Fixed: The Construction Lights behaved incorrectly when thrown Fixed: It was not possible to empty liquid containers inside buildings Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324) Fixed: The Thermometer would always display 0 degrees (https://feedback.bistudio.com/T146710) Fixed: Night vision was darkened when someone entered the players' network bubble (https://feedback.bistudio.com/T147106) Fixed: Base building actions could be mixed up resulting in building the wrong part Fixed: Large numbers (quantity) were not fully visible in the hand slot Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495) Fixed: Item description of the beige Working Boots CHANGED Changed: Global lighting changes (ground-lighting addition, brightness of the day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast) Changed: Improved inventory attachment icons (missing icons added, tweaked and unused removed to free space) Changed: Clean-up of the car damage zones Changed: Lowered the amount of leaked coolant when the car radiator is destroyed Changed: The "Open" option for the fence gate can be accessed easier Changed: Removed the collision from the Barbed Wire Changed: Barbed Wire now causes bleeding sources instead of shock damage Changed: The fence and watchtower kits can now be dismantled Changed: Heavy items (with collision) are dropped using physics Changed: Rework of the combination lock destruction (requires more time but in shorter cycles) Changed: Sawing a pile of wooden planks is now a truly continuous action Tweaked: Decreased range of the night light, and changed its color, position, and brightness for a better immersion Tweaked: The fence gate opens and closes slower Tweaked: Inventory view of the Assault Helmet Visor Tweaked: You receive one additional plank when cutting down a wooden log Tweaked: You receive one more wooden log when cutting down most trees Tweaked: Clearer placement of the base building materials Tweaked: Sorted attachments icons of firearms Tweaked: The base building build action won't show up at all when it cannot be successfully executed (previously allowed to execute without result) Tweaked: Adjusted the logic behind obstacle checks when building base parts Tweaked: The map is now full screen Tweaked: Removed the collision from tourist trail poles Tweaked: Update of the game credits SERVER Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark) Tweaked: limitFPS is now logged and default crop value raised from [1, 50] to [1, 200], by default it's unlimited MODDING Added: Curl context can store the results into files + API Added: Livonia ruined houses variants without overgrown ivy Added: Named selection for the bear (Body_Injury) Added: Named selections for all ivy parts (leaves) Added: GetGame().GetWorld().LoadNewLightingCfg("filepath") can reload the global lighting config during runtime Added: SetSoundMaxVolume() to change the max-volume level Added: Functions InventoryItem::EnableCollisionsWithCharacter & InventoryItem::HasCollisionsWithCharacter Added: Exposed rigid body functions to script Added: Missing dGeomCreateCylinder implementation Added: Script method Object::SetDynamicPhysicsLifeTime Changed: inventorySlot changed to inventorySlot[] (string to array of string) to allow slot extensions Changed: Livonia terrain files *_ce, *_data and *_navmesh changed from *.ebo format to *.pbo Changed: Commented out transferToZonesThreshold method Changed: Renamed OnEventFromRemoteWeapon event into OnEventForRemoteWeapon Removed: Obsolete pond/well drink actions KNOWN ISSUES Picking up an item on the upper floor of a watchtower can crash the game Activating the Debug Monitor on your private server can cause issues with the inventory navigation - be sure to set enableDebugMonitor = 0
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Hello Survivors, The new 1.07 Update brings some important fixes and exciting new elements to the game. We are adding the Repeater Carbine which uses .357 rounds, and the 12ga Rubber Slugs which can be used by any of your favorite shotguns. This new update also focus on important fixes, from small gameplay tweaks to the inventory fixes that were affecting the players experience since the release of the 1.06 Update. You will also be able to find the newly added Amusements Parks, which are scattered across Chernarus. Watch the trailer, and read the patch notes below. PATCH NOTES NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. Game Hotfix 3 (16.03.2020) GAME FIXED Fixed: A common server crash Fixed: A common game crash connected to memory Fixed: An exploit for item duplication Fixed: Certain items would be inaccessible after placing Fixed: Tents could be placed half-way in the ground Fixed: The player was able to dig worms while high above actual soil Game Hotfix 2 (03.03.2020) GAME FIXED Fixed: A common server crash Fixed: An exploit for item duplication Fixed: Exploitable collisions in civilian buildings Fixed: A client error related to the cable reel Fixed: Occupied wheel slots on vehicles would still display the "Attach" prompt Game Hotfix 1 (19.02.2020) & (20.02.2020) GAME ADDED Added: Sound for amusement park objects FIXED Fixed: A server crash caused by certain player actions (On XBOX One) Fixed: A game crash caused by inventory manipulation Fixed: A server crash related to dropping large items (reverted the physical dropping until this issue is resolved) Fixed: A case of bullets not being registered when starting to shoot while the weapon is moved Fixed: Doors in certain military barracks were disappearing Fixed: Item description of beige Working Boots Fixed: An exploit allowing to carry heavy items while running Fixed: Voice chat could be activated while in the inventory GAME ADDED Added: Repeater Carbine Added: .357 Rounds Added: 12ga Rubber Slugs Added: Amusement park locations throughout Chernarus FIXED Fixed: A client error caused by re-encountering the weapon you dropped during a previous death Fixed: The map always used to open at the top left corner (now remembers the last opened position) Fixed: Disabled "Jump out" action for back seat passengers of the ADA 4x4 Fixed: Action circle was missing while dismantling the oven Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K Fixed: Issue caused by starting an action with a different item in your hands between client and server Fixed: An animation glitch related to throwing Fixed: Several types of inventory interactions related to item swapping Fixed: Water bonus from wells was added to early in the action Fixed: Infected would not cause bleeding as intended Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane Fixed: Issues with the sounds of doors in the fire station and big ATC buildings Fixed: Issues with a ladder on the construction site Fixed: Piles of wooden planks could spawn on top of each other Fixed: The big doorway of the sawmill had bullet collision Fixed: Object placement fixes for Enoch and ChernarusPlus terrains Fixed: A yellow heat comfort was giving a penalty on health regeneration Fixed: Position of the combination lock widget, LODs and textures Fixed: The player could collide with individual ivy parts Fixed: The Denim Skirt showed the wrong colour in 1st person mode Fixed: Infected could not navigate into the large grey shed Fixed: The Construction Light behaved weirdly when thrown Fixed: It was not possible to empty liquid containers in interior spaces Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324) Fixed: The Thermometer would always display 0 degree (https://feedback.bistudio.com/T146710) Fixed: Night vision was darkened when someone entered the players network bubble (https://feedback.bistudio.com/T147106) Fixed: Base building actions could be mixed up resulting in building the wrong part Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495) Fixed: Missing icon for the night vision goggles attachment slot Fixed: NVGs were not operable while holding an item in hands (https://feedback.bistudio.com/T148637) Fixed: Door of the Radio Station would spawn opened half-way Fixed: Belts with attachments could be put inside clothing items CHANGED Changed: Global lighting changes (ground-lighting addition, brightness of day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast) Changed: Updated the inventory attachment icons (missing icons added, some icons tweaked and unused removed to free space for more in future) Changed: Clean-up of the car damage zones Changed: Lowered the amount of leaked coolant when the radiator is destroyed in the car Changed: The open option for the fence gate can be accessed easier Changed: Removed the collision from Barbed Wire Changed: Barbed Wire now causes bleeding sources instead of shock damage Changed: The fence and watchtower kits can be dismantled Changed: Heavy items (with collision) are dropped using physics Changed: Rework of the combination lock destruction (requires more time, but in shorter cycles) Changed: Sawing a pile of wooden planks is now a truly continuous action Tweaked: Decreased range of the night light, and changed its colour, position and brightness for better immersion Tweaked: The fence gate opens and closes slower Tweaked: Inventory view of the Assault Helmet Visor Tweaked: You receive one additional plank when cutting down a wooden log Tweaked: You receive one more wooden log when cutting down most trees Tweaked: Base building materials are now placed more clear Tweaked: Sorted the attachments icons of firearms Tweaked: The base building build action won't show up at all when it is being blocked (previously allowed to execute without result) Tweaked: Adjusted the logic behind obstacle checks when building base building parts Tweaked: The map is now full screen Tweaked: Removed the collision from tourist trail poles Tweaked: The pickaxe can build watchtowers and fences again SERVER Added: Access to the server mission files Added: Admin log parameters to selectively monitor certain player actions adminLogPlayerHitsOnly = 0; //1 - log player hits only / 0 - log all hits ( animals/infected ) adminLogPlacement = 0; //1 - log placement action ( traps, tents ) adminLogBuildActions = 0; // 1 - log base building actions ( build, dismantle, destroy ) adminLogPlayerList = 0; // 1 - log periodic player list with position every 5 minutes Added: New server config parameters to customise night lighting lightingConfig = 0; // - 0 for brighter night, 1 for darker night disablePersonalLight = 1; // - disables personal light for all clients connected to server KNOWN ISSUES Picking up an item on the upper floor of a watchtower can crash the game
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Hello Survivors, We have a new Experimental Update going live with the patch 1.07. Patchnotes NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. Game Update 1.07.153006 (10.03.2020) GAME FIXED Fixed: A common server crash Game Update 1.07.153006 (06.03.2020) GAME FIXED Fixed: A common server crash Fixed: A client crash related to item swapping Fixed: Certain items would be inaccessible after placing Fixed: Tents could be placed half-way in the ground Fixed: The player was able to dig worms while high above actual soil LAUNCHER Fixed: The server version info copied to clipboard was not separated by dots Fixed: Highlighting of active server filter buttons Fixed: Filter windows were not disappearing consistently Fixed: The Ping filter did not adjust properly to changed values Game Update 1.07.152983 (28.02.2020) GAME FIXED Fixed: A common server crash Fixed: Exploitable collisions in civilian buildings Fixed: An inventory error caused by switching rotated items Fixed: A client error related to the cable reel Fixed: Occupied wheel slots on vehicles would still display the "Attach" prompt LAUNCHER Tweaked: Server-side mods are not displayed Tweaked: Displaying incomplete mod lists KNOWN ISSUES The placing action might fail under certain circumstances Game Update 1.07.152959 (19.02.2020) GAME FIXED Fixed: A server crash caused by certain player actions Game Update 1.07.152953 (18.02.2020) GAME FIXED Fixed: A game crash caused by inventory manipulation Fixed: A server crash related to dropping large items (reverted the physical dropping until this issue is resolved) Fixed: A case of bullets not being registered when starting to shoot while the weapon is moved Fixed: An exploit allowing to carry heavy items while running MODDING Fixed: missing camoMale selection in NBC_Jacket_m.p3d (https://feedback.bistudio.com/T148824) Game Update 1.07.152951 (14.02.2020) LAUNCHER Added: Server Browser in the Launcher Game Update 1.07.152951 (12.02.2020) GAME FIXED Fixed: A server crash related to inventory manipulation Fixed: A duplication exploit related to crafting actions Game Update 1.07.152941 (10.02.2020) GAME ADDED Added: Sound for amusement park objects FIXED Fixed: The reserved slot stayed after consuming an item Fixed: Doors in certain military barracks were disappearing Fixed: Item description of beige Working Boots CHANGED Tweaked: Updated the game credits Game Update 1.07.152937 (07.02.2020) GAME FIXED Fixed: Gift boxes would remove items in their cargo when reconnecting Fixed: Belts with attachments could be put inside clothing items Fixed: Issues related to inventory manipulation CHANGED Tweaked: .357 ammunition damage Game Update 1.07.152937 (04.02.2020) GAME FIXED Fixed: A server crash caused by inventory manipulation Fixed: Missing icon for the night vision goggles attachment slot Fixed: NVG's were not operable while holding an item in hands (https://feedback.bistudio.com/T148637) Fixed: Door of the Radio Station would spawn opened half-way CHANGED Changed: Non-lethal ammo configuration against players and zombies Tweaked: The sun or moon were disappearing during certain weather conditions Tweaked: "Bright" night darkness during stronger overcast Tweaked: The pickaxe can build watchtowers and fences again Tweaked: Guts and fat from human bodies cause brain disease Game Update 1.07.152930 (30.01.2020) GAME FIXED Fixed: Loot spawn points next to military aircraft shelters CHANGED Changed: Non-lethal ammo configuration against players and zombies Removed: Paper write/read actions MODDING Fixed: Curl crash when there is no hive (https://feedback.bistudio.com/T148641) Game Update 1.07.152928 (29.01.2020) GAME ADDED Added: Repeater Carbine Added: .357 Rounds Added: 12ga Rubber Slugs Added: Amusement park locations throughout Chernarus FIXED Fixed: Several types of inventory interactions related to item reservation Fixed: A client error caused by re-encountering the weapon you dropped during a previous death Fixed: The map always used to open at the top left corner (now remembers the last opened position) Fixed: Disabled "Jump out" action for back seat passengers of the ADA 4x4 Fixed: Action circle was missing while dismantling the oven Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K Fixed: Issue caused by starting an action with a different item in your hands between client and server Fixed: An animation glitch related to throwing Fixed: Water bonus from wells was added to early in the action Fixed: Infected would not cause bleeding as intended Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane Fixed: Issues with the sounds of doors in the fire station and big ATC buildings Fixed: Issues with a ladder on the construction site Fixed: Piles of wooden planks could spawn on top of each other Fixed: The big doorway of the sawmill had bullet collision Fixed: Object placement fixes for Enoch and ChernarusPlus terrains Fixed: A yellow heat comfort was giving a penalty on health regeneration Fixed: Position of the combination lock widget, LODs and textures Fixed: The player could collide with individual ivy parts Fixed: The Denim Skirt showed the wrong colour in 1st person mode Fixed: Infected could not navigate into the large grey shed Fixed: The Construction Light behaved weirdly when thrown Fixed: It was not possible to empty liquid containers in interior spaces Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324) Fixed: The Thermometer would always display 0 degree (https://feedback.bistudio.com/T146710) Fixed: Night vision was darkened when someone entered the players network bubble (https://feedback.bistudio.com/T147106) Fixed: Base building actions could be mixed up resulting in building the wrong part Fixed: Larger quantity numbers were not fully visible in the hand slot Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495) CHANGED Changed: Global lighting changes (ground-lighting addition, brightness of day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast) Changed: Updated the inventory attachment icons (missing icons added, some icons tweaked and unused removed to free space for more in future) Changed: Clean-up of the car damage zones Changed: Lowered the amount of leaked coolant when the radiator is destroyed in the car Changed: The open option for the fence gate can be accessed easier Changed: Removed the collision from Barbed Wire Changed: Barbed Wire now causes bleeding sources instead of shock damage Changed: The fence and watchtower kits can be dismantled Changed: Heavy items (with collision) are dropped using physics Changed: Rework of the combination lock destruction (requires more time, but in shorter cycles) Changed: Sawing a pile of wooden planks is now a truly continuous action Tweaked: Decreased range of the night light, and changed its colour, position and brightness for better immersion Tweaked: The fence gate opens and closes slower Tweaked: Inventory view of the Assault Helmet Visor Tweaked: You receive one additional plank when cutting down a wooden log Tweaked: You receive one more wooden log when cutting down most trees Tweaked: Base building materials are now placed more clear Tweaked: Sorted the attachments icons of firearms Tweaked: The base building build action won't show up at all when it is being blocked (previously allowed to execute without result) Tweaked: Adjusted the logic behind obstacle checks when building base building parts Tweaked: The map is now full screen Tweaked: Removed the collision from tourist trail poles SERVER Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark) Tweaked: limitFPS is now logged and default crop value raised from <1..50> to <1..200>, by default it's unlimited LAUNCHER MODDING Added: Curl context can store results into files + API Added: Livonia ruined houses variants without overgrown ivy Added: Named selection for the bear (Body_Injury) Added: Named selections for all ivy parts (leaves) Added: GetGame().GetWorld().LoadNewLightingCfg("filepath") can reload the global lighting config during runtime Added: SetSoundMaxVolume() to change the volume max level Added: Functions InventoryItem::EnableCollisionsWithCharacter & InventoryItem::HasCollisionsWithCharacter Added: Exposed rigid body functions to script Added: Missing dGeomCreateCylinder implementation Added: Script method Object::SetDynamicPhysicsLifeTime Changed: inventorySlot changed to inventorySlot[] (string to array of string) to allow slot extensions Changed: Livonia terrain files *_ce, *_data and *_navmesh changed from *.ebo format to *.pbo Changed: Commented out transferToZonesThreshold] Changed: Changed: Renamed OnEventFromRemoteWeapon event to OnEventForRemoteWeapon Removed: Obsolete pond/well drink actions KNOWN ISSUES Individual texts might not be localized yet This is only a provisional changelog. The full patchnotes will be released with the 1.07 Stable Update.
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Hello Survivors, We will be performing a maintenance from 11am to 2pm (CEST) on Multiplay servers for PC. During this time, the servers will be offline. In total there will be 22 servers affected, check the list below to see if the server you play on will be affected. DayZ NL 3663855 DayZ NL 3663894 DayZ NL 3663933 DayZ NL 3663972 DayZ NL 3663870 DayZ NL 3663909 DayZ NL 3663948 DayZ NL 3668115 DayZ NL 3663834 DayZ NL 3663873 DayZ NL 3663912 DayZ NL 3663951 DayZ Livonia EU - UK 0-1 DayZ EU - UK 0-4 DayZ US 3664284 DayZ US 3664323 DayZ US 3664362 HC DayZ US 3664401 DayZ US 3664146 DayZ US 3664185 DayZ US 3664224 HC DayZ US 3664263
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I always pass the suggestions to the dev team, what I'm trying to say is that a new transportation is very a complex element to add to the game, and at the moment, it's not realistic to expect it to happen anytime soon. We are in the beginning of 2020, and dealing with what we all know, things can take more time to happen. Your feedback and suggestions are always welcome, I just want to be honest with you when I receive suggestion to add something like a new vehicle into the game.
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My reply was just a very summarized part of that post, and the reason why I linked it to you, it's so you have a better explanation of what is happening right now. That post is an official communication about DayZ development in 2020, and I advise everyone to read it. Here is another excerpt of that post: "Please keep in mind that our policy on announcing exact release dates – or when a feature is coming – will not change. We will only make said announcements when we are certain we can deliver within a reasonable time frame – which usually means a feature is already well into its production."
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That was not the intention of my reply, and I apologize you felt that way. The point is, according to that statement, we can't expect big things to be added at least until the end of 2020. A new transportation is an actual huge addition in many different ways. We would like to be more focused in bringing more exciting stuff into the game, bicycles and helis would be an awesome thing to give to the community, but we are focused in stability, and bug-fixing. After that, there will be more room for the additions.
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Hi OgHAZ3Y, We want to make the init.c available for the console community, but right now it's still not ready. It still needs more work, and we want to make sure it's working correctly before we release it.
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Hi, I would like to recommend you to read this post, it explains what's is planned for 2020. I don't have more information to share about adding any vehicles.
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That issue was probably in the game even before the last hotfix, I'll communicate that to our team. Thanks for letting us know.
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Hello Survivors, We just release a patch for the current 1.07 update. You can read the patch notes below: Game Hotfix 3 (16.03.2020) GAME FIXED Fixed: A common server crash Fixed: A common game crash connected to memory Fixed: An exploit for item duplication Fixed: Certain items would be inaccessible after placing Fixed: Tents could be placed half-way in the ground Fixed: The player was able to dig worms while high above actual soil First post updated. Private/Community Servers may take up to an extra hour to come back online. Thank you, -Greensek
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Not really 😕 But as I said, the team is already aware of it, and we are investigating it.
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You can play in 1pp servers, they have the dark night setting. You can also play on a community server in 3pp with the dark night setting.
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You can try to rebuild the database of your PS4, you shouldn't lose anything during the process, and may fix your issue. You can look it up online, there's some guides on how to do it. Meanwhile I'll keep investigating that issue with our team.
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Passed the feedback to the dev team.
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Hi, I would like to advise you to reach our customer service here: https://feedback.bistudio.com/project/view/42/ Our team may be able to help you.
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Hello survivors, The Official Servers got an update with some fixes on the current 1.07 update. Read more below: Game Update 1.07.153006 (11.03.2020) GAME FIXED Fixed: A common server crash Fixed: A client crash related to item swapping Fixed: Certain items would be inaccessible after placing Fixed: Tents could be placed half-way in the ground Fixed: The player was able to dig worms while high above actual soil LAUNCHER Fixed: The server version info copied to clipboard was not separated by dots Fixed: Highlighting of active server filter buttons Fixed: Filter windows were not disappearing consistently Fixed: The Ping filter did not adjust properly to changed values First post updated. Thank You, -Greensek
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Hello Survivors, The Experimental Servers got a patch that aims to fix a common server crash. First post updated. Thank you
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New York Servers Maintenance on All Platforms
Greensek replied to Greensek's topic in News & Announcements
I believe that server was only up for a few days for testing purposes, and that was a while ago. -
Hello survivors, On March 5th, at 3AM - 6AM EST/ 9AM - 12PM CET, the New York Servers, across all platforms, will be down for maintenance. This will affect both Official, and Private/Community Servers. Be sure to log out before the maintenance starts. If your Private/Community Server IP matches any of the IP's below, your server will be affected by this maintenance. 31.214.136.143 31.214.136.144 31.214.136.146 31.214.136.147 31.214.136.152 31.214.136.154 Below you can check the affected Official Servers. XBOX ONE: PlayStation 4: PC:
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Hi, we are aware about the stuttering, and working to fix it. A test server for console is a bit more complicated, but we don't 100% exclude that possibility.
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Hello Survivors, We released a new patch for the current 1.07 update. Read below: Game Update 1.07.152983 (03.03.2020) GAME FIXED Fixed: A common server crash Fixed: Exploitable collisions in civilian buildings Fixed: An inventory error caused by switching rotated items Fixed: A client error related to the cable reel Fixed: Occupied wheel slots on vehicles would still display the "Attach" prompt LAUNCHER Tweaked: Server-side mods are not displayed Tweaked: Displaying incomplete mod lists KNOWN ISSUES The placing action might fail under certain circumstances First post updated. Thank you, -Greensek
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Hello survivors, I would like to ask if you have had any problems finding the weapons and ammo(Repeater, .357 and rubber slugs), added with 1.07, on official servers. If you are experiencing issues with it, let us know on which servers you are playing on. Thank you!
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It should take 30-40 minutes.