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0TheBuster0

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  1. 0TheBuster0

    Mods Development Multilingual

    I get the solution: MultilineTextWidget number = MultilineTextWidget.Cast( widget.FindAnyWidget( "numberSelect" )); number.SetText("#select_number");
  2. 0TheBuster0

    Mods Development Multilingual

    Hi, i search for a way to develop mods multilingual. I only find that i have to add a stringtable.csv. But how can i say that Widgets has to use the translatetd word. For example i have in my stringtable.csv the entries like: "Language","original","english","czech","german", "select_number","chose you number","chose you number","chose you number","Waehle eine Zahl", How can i now set now the text to widget? MultilineTextWidget number = MultilineTextWidget.Cast( widget.FindAnyWidget( "numberSelect" )); number.SetText("select_number"); Is that the correct way?
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