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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

AesthetiG

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About AesthetiG

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    On the Coast
  1. AesthetiG

    Moving into 2020

    This game need some scenario editor like in Arma 3 and some build-in pve/objective focused game modes (not only PVE ofcourse). I think this would be cool. Like dayz was created as a mod for arma 2, now dayz should "borrow" some features from arma. Too bad there is no "human" AI in dayz.
  2. AesthetiG

    Turning Scripts.pbo edits into a Mod

    Create proper "config.cpp" - example. For your case you will only need "class worldScriptModule" in "class defs".
  3. AesthetiG

    Client-side mods after 1.03-1.04

    I need to allow optional CLIENT side mods on server, NOT server side.
  4. It seems after the new updates (1.04 or 1.03) I'm not able to allow client-side mods on my server. Just putting *.bikey file in "serverkeys" folder doesnt work anymore. I have to launch same mods on client and on server, or otherwise I get error "Client contains PBO which is not part of server data *path to mod's pbo*". That destroys purpose of client-side mods - allowing players to play with (for example) different sound mods or without any.
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