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Everything posted by SillyJoe
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There seems to be serious sound issues on Xbox (e.g. Gunshots are super weird). I wonder if its only happening on Series X...? I'm playing on Series X with the new Microsoft Wireless Headset and I have a lot of trouble locating gunshots since 1.13. Sometimes a gunshot which is 10-15m away from me sounds like if it's 1km away. This stuff def needs to be addressed. I wonder if re downloading the whole game + deleting save file (local + cloud) could fix some of the audio issues and I also wonder if people on PS4/5 don't have audio issues with 1.13? I've sold my PS5 a while ago so I cannot test if the audio issues aren't present on Playstation. Oh and it would be nice if a couple of Xbox players could let them know via twitter that we need a toggle VOIP ON/OFF feature on Xbox like on the Playstation... It should be a simple thing for the devs to implement. Btw, It would be also nice if we get some feedback/acknowledgment from BI in the console section. It seems like that no one cares about us console players in this forum 😞 That would be some good news!!! I never duped or wanted to dupe anything so I can't not verify is they fixed this game breaking exploit but kudos to them if the actually did this time!
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Exactly, it would 100% benefit player encounters/interactions... We need to raise our voice about this, so the devs can implement it like on the PS4 version.
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Audio of Gunshots is super weird/buggy on Xbox and Zeds are hitting crazy atm. I can deal with the second issue but the audio issue is kinda game breaking... Please add toggle On/Off to talk on Xbox like on PS4. I still don't get why its not an option on xbox. Holding down the d-pad to talk is super annoying and kinda game breaking in several situations. Could you please forward this to the devs? I guess its an easy change for them. Ty! Haven't had the time to fully test full-pop server performance but for now it looks to be way better than before 1.13. Thanks for your work and keep it up! 👌
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Update 1.13 Xbox Experimental (Change Log)
SillyJoe replied to lynn.zaw's topic in Xbox Experimental Updates
@Kyiara Fix full-pop server performance aka "Lag Fest"... -
Experimental Update 1.13 (Changelog)
SillyJoe replied to lynn.zaw's topic in PC Experimental Updates
Fix server performance... -
Update 1.13 Xbox Experimental (Change Log)
SillyJoe replied to lynn.zaw's topic in Xbox Experimental Updates
That's mostly related to old gen console hardware (+slow hdd's) and to some degree it's related to bad optimization. On my Series X I rarely encounter these issues anymore but the performance even on the Series X is still far from being perfect. Still huge fps drops (especially with the hunting scope) and some render issues. You have to accept that if you play DayZ on old gen hardware (PS4/PS4-Pro, Xbox One) you will never have a solid and stable experience and that's mostly related to the weak hardware. Even if DayZ on console still feels pretty poorly optimized we can't blame the devs for the weak console hardware (old-gen). I don't know if we will ever see a proper next gen version of DayZ for the new consoles (PS5 + Series S/X) that does fully make use of the hardware but for PS5 a next-gen version is much needed as DayZ on PS5 still only runs at 30fps because of Sony's backward compatible system... Again (imo) we can't blame the devs on this one but they should start working on a next gen version which could also be tested via Xbox Experimental/Xbox insider... -
Update 1.13 Xbox Experimental (Change Log)
SillyJoe replied to lynn.zaw's topic in Xbox Experimental Updates
Sorry but.. 1. I do have a very good Internet over here (500/100mbps @FTTH) and on top I do have a very good/powerful router with an excellent QoS setup. I also don't encounter any issues with other online games that are related to my internet connection or the peering of my ISP. 2. I mostly play with a group of people from various regions and "ALL" of them encounter those issues! You are clearly lost if this doesn't tell you that the issues aren't related to internet connections or ISPs of the end users. 3. One of the main problems of DayZ is that the server sided code is very outdated/bad as most of the calculations are running on a "single core" instead of making proper use of modern "multi core" server CPUs/hardware. I'm pretty sure that's the main reason why servers do perform so poorly (very low server fps) when full pop. It's actually a known problem and not anything new but the devs never took a statement on this. E.g. flying/suicide cars are also mostly related to bad server performance (besides the laughable implementation of physics in DayZ). If you haven't encountered any issues that are related to server performance it means that you don't play on 50+ slot full pop servers. I have no idea if its currently different on PC but we clearly have a major server performance related issues on PS4/PS5 and Xbox One/Series S/X. It was a bit better a couple patched before but at the moment it is very easy to see that full pop (50 slots and above) servers are struggling to hold a stable and healthy FPS which is needed for smooth game play (official + community servers). And before you mention my internet connection and/or ISP again let me tell you that I do have a smoke ping setup running on my router that constantly measures the RTT and PL to various DayZ servers... I have 15-20ms to EU servers with zero packet loss! Trust me I'm capable to spot issues on my end but there are non. Once again, the server performance issues that I'm talking about are NOT related to anything on my end... It's not client sided, it's server sided! -
Experimental Update 1.13 (Changelog)
SillyJoe replied to lynn.zaw's topic in PC Experimental Updates
Please do the community a huge favor and (finally) fix the damn awful server performance! With 99% of full pop servers (official servers + community with 50 slots and above) there is non working/stuck AI, Teleporting players, extremly delayed actions aso. because of poor server performance/fps.... Please do work on the server sided problems in DayZ and sort this out or change your server provider is it's related to poor/under-performing hardware! -
Update 1.13 Xbox Experimental (Change Log)
SillyJoe replied to lynn.zaw's topic in Xbox Experimental Updates
Please fix the Iron sight > Scope ADS sensitivity bug on consoles! It pretty anti consumer that you still ignore such a simple request from your console community, aside all the other problems on console! It's also a shame that we still get massive fps drops in "many areas" when zooming with a hunting scope on Xbox Series X (happens 1080p, 1440p and 4K)! And please for the love of god (finally) fix the damn server performance! With 99% of full pop servers (official servers + community with 50 slots and above) there is non working AI, Teleporting players, delayed actions aso. because of poor server performance/fps.... Please do work on the server sided problems in DayZ and sort this out or change your server provider is it's related to poor/underperforming hardware! -
Poor server performance fixed aka lag when full pop?
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Xbox Experimental Update 1.12 (Changelog)
SillyJoe replied to Kyiara's topic in Xbox Experimental Updates
Nice patch notes and some welcome changes/adjustments but WHAT ABOUT THE AWFUL SERVER PERFORMANCE thats going on right now? Is that also fixed or getting worked on? Its kinda game breaking when the AI isn't working at all and players are constantly teleporting and lagging on full pop servers.... -
Yea it's a shame and that's why I left official servers long time ago. There are some decent community servers with whitelisting but If you don't pick the right one you might have to deal with admin abuse on those servers. The other game breaking thing is the ultra weak server performance since 1.11, so even fresh wiped community servers with 50 slots and cars disabled become almost unplayable when full pop after a couple of minutes.... The same goes for official (full pop = lagfest with lot of desync, non-working AI, teleporting/laggy players, aso.). So the devs don't need to only fix (game breaking) bugs, they also have to fix the god damn servers/server side of DayZ!
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It doesn't seem to be a hardware related issue, it's the bad optimized server sided code... It's the same story with community servers. I'm playing on console (Xbox Series X) so we can only rent servers via Nitrado and they seem to be under powered atm or BI screwed up the server sided code big time with 1.11... A full pop 50 slot servers with cars enabled can become unplayable in minutes and those servers where running pretty smooth with 70 slots + cars before 1.11!
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I can only speak for Xbox Series X and DayZ does crash a lot on my end but it can also run fine for several hours without crashing... Imo the 1.11 Update is a disaster (on console), especially the server performance is a bad joke since 1.11 + lot all the crashing combined with desync and bugs.
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We need a HOTFIX for the god damn servers, they "all" lag when full pop, it's unplayable (laggy/teleporting players, Zeds stuck and/or not chasing, lot of desync)... FFS!
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DayZ in 2021... 🔄
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Dear Devs.... 1. Please fix Server Performance (e.g. servers that where running smooth with 70 slots before are barely playable with 50 slots since the latest patch/update) 2. Please fix the sensitivity problems/bugs on console (iron sights should have same sensitivity as scopes), best would be to have different "adjustable" settings for zoom and hipfire (and maybe an adjustable sens option for sniper/long range scopes) 3. Please do your Xbox-player base a favor enable/add "double tap to always talk" on "XBOX" (like on Playstation) as constantly holding down a button on the d-pad to talk can be very annoying/frustrating in many situations (e.g. PVP and/or RP)... 4. Please do your Playstation-player base a favor and enable 60fps for the PS5 (I don't know if it can be done with Sony's Backwards Compatible System but if it can't be done due Sony's BC system let us know) (5.) If possible host a console related live stream to adress/answer the most important console related questions. That would be a very nice move of your team and I'm sure that it would be much appreciated by the console player base. Thanks in advance... 🙂
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So much lag on brazilians oficial servers
SillyJoe replied to vangrant1's topic in General Discussion
It's not only weak hardware it's mostly related to the non optimized server sided code (and it could also be related to excessive duping). For some reason it's even worse since 1.11, most community servers above 52 slots become "unplayable aka ultra laggy" when full pop and this is even happening (more and more) to official servers since 1.11. BI has to hire someone that is able to fix/optimize the server side of DayZ. Its a huge problem and I bet that Desync and suicide/harry potter cars are also mostly related to low server performance/fps. @DEVs Are we ever going to see "improved server performance" in any/future patch notes? Are you guys not able to improve the performance of your servers aka server sided things in DayZ? A buggy game + low performing servers is a really bad combination imo... -
First of all I'm sorry to post my/our (console) issues in the "master race" section of the game but I don't know if any of the DayZ Team is actually reading the console section in this forum. So please bear with me... Anyway this so called "Stability Update" is a mess on console (imo)... Some of the patch notes and fixes are great and much appreciated but the devs still haven't fixed or at least improved server performance, cars, Item/Inventory desync and general performance issues. I'm running DayZ on my Series X and Chenarus @1080/1440p runs mostly fine but in 4k and Livonia (in general) runs "very very bad" performance wise!! Then some of the old bugs where introduced with this update (e.g. you can't loot items from zeds straight away and most of the times you can't loot guns of players back by pressing the action or equip button). For those 2 problems there are workarounds but I wonder how you guys (BI) can call this update a "stability" one when it reintroduced old bugs and doesn't do "anything for the general stability in the game except the wipe of official servers because of the (still ongoing) massive duping issue (which btw still hasn't been fixed!!!)... 😣 @Devs Please fix/improve DayZ for us console players by at least fixing "some" of the most annoying console related problems (e.g.): 1. Add/Tweak Sensitivity options (at least fix the iron sight/scope sensitivity issue)!!! 2. Give Community Server admins access to init.c (they pay alot for their servers and deserve to get access to init.c) 3. Add/introduce the "double tap to always talk option" on Xbox so we don't need to hold down the damn push to talk button the whole time when talking to other survivors (please do it like with the Playstation version where you are able to double tap the voice button to enable "always talk") So I'm not even asking/begging you here to fix cars or suddenly major improve the performance (issues) on old + weak hardware (PS4/Xbox One) but at least work and announce a next-gen console version of DayZ that make use of the up-to-date/potent hardware of the Xbox Series X and PS5. Oh and please fix/optimize the server side/performance of your game once you on it, please hire someone to work/fix the server performance/fps issues. I've sold my PS5 so I can't judge DayZ on PS5 anymore but when I've played it the last time on PS5 it was still "30fps" which imo is a real shame and very frustrating for every PS5 player. Anyway please keep up the work devs and please don't forget about us console players! I would highly suggest that you devs actually play DayZ on console for a couple of hours "as a normal survivor" and see for yourself how frustrating these console issues can be... Thanks for your time and effort! ❤️
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This so called "Stability Update" is a mess on console (imo)... Some of the patch notes and fixes are great and much appreciated but the devs still haven't fixed or at least improved server performance (please hire someone that is able to work on the server performance/fps), cars, Item/Inventory desync and performance issues. I'm running DayZ on a Series X and Chenarus @1080/1440p runs mostly fine but in 4k and Livonia (in general) runs "very very bad" performance wise!! Then some of the old bugs were introduced with this update (e.g. you can't loot items from zeds straight away and most of the times you can't loot guns of players back by pressing the action or equip button). For those 2 problems there are workarounds but I wonder how you guys (BI) can call this update a "stability" one when it reintroduced old bugs and doesn't do "anything for the general stability in the game except the wipe of official servers because of the (still ongoing) massive duping issue (which btw still hasn't been fixed!!!)... 😣 @Devs Please fix/improve DayZ for us console players by at least fixing "some" of the most annoying console related problems: 1. Add/Tweak Sensitivity options (at least fix the iron sight/scope sensitivity issue)!!! 2. Give Community Server admins access to init.c (they pay alot for their servers and deserve to get access to init.c) 3. Add/introduce the "double tap to always talk option" on Xbox so we don't need to hold down the damn push to talk button the whole time when talking to other survivors (please do it like with the Playstation version where you are able to double tap the voice button to enable "always talk") I'm not even asking/begging you here to fix cars or suddenly major improve the performance (issues) on old and weak hardware (PS4/Xbox One) but at least work and announce a next-gen console version of DayZ that make use of the up-to-date/potent hardware of the Xbox Series X and PS5. Oh and please fix/optimise the server side/performance of your game once you on it!!! I've sold my PS5 so I can't judge DayZ on PS5 anymore but when I've played it the last time on PS5 it was still "30fps" which is a real shame in my opinion and a slap in the face for every PS5 player out there. Anyway please keep up the work devs and please don't forget about us console players! I would highly suggest that you devs actually play DayZ on console for a couple of hours "as a normal survivor" and see for yourself how frustrating these console issues can be... Thanks for your time and effort! ❤️
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Is anyone else having more problems after 1.11 patch
SillyJoe replied to KING Dee's question in Troubleshooting
This so called "Stability Update" is a mess on console imo... Some of the patch notes and fixes are great and much appreciated but the devs still haven't fixed or at least improved server performance (please hire someone that is able to work on the server performance/fps), cars, Item/Inventory desync and performance issues. I'm running DayZ on a Series X and Chenarus @1080/1440p runs mostly fine but in 4k and Livonia (in general) runs "very very bad" performance wise!! Then some of the old bugs were introduced with this update (e.g. you can't loot items from zeds straight away and most of the times you can't loot guns of players back by pressing the action or equip button). For those 2 problems there are workarounds but I wonder how you guys (BI) can call this update a "stability" one when it reintroduced old bugs and doesn't do "anything for the general stability in the game except the wipe of official servers because of the (still ongoing) massive duping issue (which btw still hasn't been fixed!!!!)... 😣 @Devs Please fix/improve DayZ for us console players by at least fixing "some" of the most annoying console related problems: 1. Add/Tweak Sensitivity options (at least fix the iron sight/scope sensitivity issue)!!! 2. Give Community Server admins access to init.c (they pay alot for their servers and deserve to get access to init.c) 3. Add/introduce the "double tap to always talk option" on Xbox so we don't need to hold down the damn push to talk button the whole time when talking to other survivors (please do it like with the Playstation version where you are able to double tap the voice button to enable "always talk") I'm not even asking/begging you here to fix cars or suddenly major improve the performance (issues) on old and weak hardware (PS4/Xbox One) but at least work and announce a next-gen console version of DayZ that make use of the up-to-date/potent hardware of the Xbox Series X and PS5. Oh and please fix/optimise the server side/performance of your game once you on it!!! I've sold my PS5 so I can't judge DayZ on PS5 anymore but when I've played it the last time on PS5 it was still "30fps" which is a real shame in my opinion and a slap in the face for every PS5 player out there. Anyway please keep up the work devs and please don't forget about us console players! I would highly suggest that you devs actually play DayZ on console for a couple of hours "as a normal survivor" and see for yourself how frustrating these console issues can be... Thanks for your time and effort! ❤️ -
Hotfix incoming? 🤔
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Well I've played DayZ a couple days on my Series X and I have to say that DayZ runs "way" more smooth and better on the Series X compared to the PS5. There is realy a big difference between the Xbox and PS version of DayZ in terms of the performance with the next-gen consoles (which is probably related to the different backwards compatible approach of MS and Sony)! With Series X I can play in 4K60 and DayZ almost feels like a new game to me! There are also "no" more freezelags while driving anymore (with the PS5 I've still experienced some short freezelags from time to time while driving). I hope that BI does release a PS5-specific patch for DayZ or a proper next-gen Version as right now I kinda feel sorry for the PS5 players out there. For me personally there is currently no reason to play DayZ on my PS5 as proper 4k60 + Freesync/VRR is definitely the way to go if you want to enjoy DayZ on console. I've also tested DayZ Experimental on my Xbox today and I'm quite happy from what I've seen so far. It's a very nice bonus that we can test experimental builds of DayZ with Xbox... Anyway keep up the work devs and please don't forget to improve the server related performance... 😉
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DayZ on PlayStation 5 and Xbox Series X|S
SillyJoe replied to Tom_48_97's topic in News & Announcements
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No they don't... It seems that cars are working better with the Exp builds on Xbox Series X (no more freeze Lags) but the other question is if they will still work fine on high/full pop servers (I doubt it). Harry Potter cars, rubber banding and the general driving experience seems to be mostly related to poor server performance. So unless the devs are able to fix/optimize the server sided performance on high/full pop servers cars will always have serious (performance related) issues. The root of many problems in DayZ seems to be the weak server performance (Desync, hitreg, AI, player actions, cars/driving) and it should be the primary goal to fix this issue before adding new stuff into DayZ. Imo it's far more important to optimize the server side of dayz and fix the base game before adding new vehicles or guns! Don't get me wrong, I like new/fresh content but right now I would prefer a better working base game and optimized server performance over "any" new content! Fix/Optimize server performance >> implement proper physics + ragdoll >> polish the base game >> add new content