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Everything posted by Kean__1
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No idea to be honest. Still trying to figure out the tweaks and changes as well as new bugs that are cropping up.
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How often do the backups occur on the servers or is that something you have to set? Does selection the menu option "Restore Backup" bring you to another menu or once you select "Restore Backup" it automatically restores?
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Hopefully, I'll be playing with my friend tonight on my server. I'll test it out and report back if we do.
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I like some of the new features and glad to see the return of others like the ability to drop what's in your hands holding square again. .....although I noticed this poses a problem when trying to use the same command to perform an action like entering a vehicle (e.g. you will drop what is in your hands if you happen to be carrying anything). Big dissappointments are the fact that optimaztion issues like game freezes when driving vehicles seem unimproved as well as inventory glitches. I was initially encouraged to see that one of my vehicles (a Gunter) that had several "stuck" items in it had become "unstuck" only to see my fully outfitted M4 get stuck in my Olga. I left it in my hands by accident when retrieving another item in the cars inventory. I had an "oh sh!t" moment since I was used to seeing things get stuck in that fashion in the past and sure enough, it did this time too. I haven't had enough time in the game since the update but I will this evening. ....also noticed some new bugs when navigating my inventory (can't cycle downward sometimes between storage items (e.g. pants to backpack, etc.) and items on zombies seem to be getting stuck more frequently than before although I have had luck holding square to drop them into the vicinity and then retrieving them that way. When they said they wanted time to "get it right", I thought that to include some of the more long running, persistent and pressing issues as well.
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I've have a lot of bugs but never that one. .....not yet at least. I've had weapons disappear but never an attached accessory. One thing however..... I have noticed items that I may have combined just prior to logging out that are no longer combined when I log back in. In other words, it seems sometimes the last actions I take just prior to quitting the game may sometimes not seem to count. .....mags not refilled that I filled, acc's not attached that I attached, etc.
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Yeah, they got rid of the free drink in your inventory a while back, no? I can't remember. Seems I have the same rotten luck at boats sometimes. Now that we also don't have a knife when we spawn, I sometimes I seem to get just food cans I can't open until I find a tool. lol Yeah the blood loss is pretty devastating now it seems. ....although I though I saw that they tweaked that in the PC experimental servers to lessen the severity. That was pretty recent though which could mean the version of the update we got still has the original change. Maybe it will be tweaked for us as well in 1.06 if not sooner.
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Yeah, that's weird. I discovered that I guess in my case (in regard to contamination) the water loss may have to do with just how sick the player is. My main character was infected but expereince water loss not too far off from normal (one down arrow). I just found a hospital with my 2nd character who was losing water rapidly (2 down arrows). On my first or second antibiotic pill the consumption went down to 1 arrow at rest instead of two just before it wore off. On the 3rd pill, the contamination icon disappeared and everything is back to normal. Looks like as far as contamination goes, players are really going to have to make sure to prevent it from happening now or make sure to have antibiotics, etc. .......or plenty of water. 😉
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btw OP, I logged in with my main character and was surprised to see I was infected. ....I thought that character was clean. Either way, in this case my water loss seemed to be the same as normal (one down arrow) at rest unlike my other character which was two (also infected). However, this time I had antibiotics. 3-4 pills later the infection was gone and water consumption remained normal. ......although the inventory bug seems to still perisist as I just lost my fully equipped M4 in the trunk. It's stuck no matter how I try to get it out. These things sometimes unstick eventually while other times they don't. I was kind of hyped that may have fixed this problem but apparently not.
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The blood loss has been increased and from I understand, significantly. As for the water consumption, not sure. ....and definitely don't know why you would die from thirst if your level was being brought back up. How were your health and blood levels at the time?
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He already said he didn't have any signs but aside from that, how would his water be contaminated by another player? If he had been poisoned from drinking tainted water or someone he shouldn't have (gas, disinfectant, etc.), he would have been vomiting and seen one or more of the icons show up indicating a related problem. In my case, my character was already infected after drinking contaminated water. My consumption is two arrows even at rest. As for the OP, if he wasn't sick, I can only assume that his character save may have been glitched from the update or this is a new bug. I've heard one other person complain about it o far but didn't really provide much in the way of details. We'll just have to see how many others are affected and the circumstances in their cases. btw OP, how is your new character's consumption now?
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....and that's fine but what I'm saying is that although some of these issues may not affect you and/or don't affect your gameplay in the same way doesn't automatically invalidate those who feel they do or do run into issue you don't, etc. When people describe others expressing their concerns about these problems as "moaning", whining, etc., it's dismissive and quite frankly, I find it a little disrespectful to be honest. That was my point. Even in the cases where workarounds are possible, they don't always work IME and those I play with. I have run in teams typically no larger than 4-5, doubles and solo. I have played on public servers that were full, empty and everywhere in between. I also play on private servers (including my own) where I was solo, playing coop with a friend and with a handful of players. I have experienced these issues to some degree or another in all of these scenarios and talked / played with many people who have shared the same or similar experiences in their sessions. I have also had players tell me of glitches they experienced that I haven't (so far) had the pleasure of seeing myself like the invisible zombie bug. I've had the glitch where zombies are stuck through the floor / ground about 4 times. All of those times we were unable to interact with them and they could not attack us. ....but I also had one time where they suddenly popped back into the gameworld and came after us. ....I almost died once again to a glitch in that case when it happened. Again, "living with it" doesn't help in all cases my friend. I live with a lot of bugs in this game but some of these glitches are unavoidable and do cause player deaths regardless of what people do. I have also experienced game freezes not just in vehicles where all action would stop (on my screen) but I could still hear the zombie I was ready to shoot start attacking me. By the time I was back, I was already rendered unconscious and died quickly after. ....so yeah, glad you're ok with the glitches you've experienced and happy that you haven't died from any of them but to be quite frank, that is of little consolation to those of us that have. It's not like this is a case of "you're doing it wrong". I had that issue twice so far. Once was right in the middle of gameplay when we were in a house sorting through our gear (no threats nearby). I simply glitched (crashed). When I logged back in I could see my old character in the lobby screen but I was placed at the game with a fresh new one on the shoreline. The 2nd time I had to relog as I do several times a session and when I came back, I was a new a character at the shore once again. In that case, I do recall that when I logged off my character didn't do the sitting animation as normal. I think I was squatting at the time. The countdown and everything else proceeded as normal but my character was killed off. In fact, my friend (in chat) told me he could see all my stuff. .....unfortunately, he was not able to access most of it as usual.
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The player name / ID. I have a server myself but haven't tried or even need the new ban feature, but mine is password protected and I know the folks well who are on my server so.... There is an entry box and the description "Players (Player names oder Player ID) listed here are getting kicked and aren't able to join anymore." Nitrado is a German company which might explain the odd translation.
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Really? That's not good. I hope the same thing isn't happening with my character.
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Well, have a couple more of those incidents and you'll likely be doing what many others of us do who keep our speeds usually around 20kph or even less in 1st gear. .....especially around towns. I have several video clips showing what some call "lag spikes" where the screen completely freezes. The problem is, it's just the driver's screen as time continues to pass as normal for the rest of the world and players in it (assuming they are not also experiencing their own spike). In other words, your car keeps going if you were already in motion and sometimes it will make turns without any input. All you can do is cross your fingers and hope the car doesn't crash and keep your finger on the brake. This happens several times a session for me and my friends. You get used to it but the experience is less than optimal if I'm going to be nice about it. .....oh, and now I hear we can look forward to being injured in car crashes as well which (if they haven't fixed the lag in this update) will only add insult to injury when we crash due to a spike. I have to drive one of my vehicles I had to recover from across the map tonight so I guess I'll see if this was improved. While there are some workarounds that can sometimes help, they don't always work IME and believe me, we've likely tried them all. ....so yeah, it's not necessarily about learning how to avoid them at least in my case and those I have played with and it's nothing to do with knowing how to navigate the inventory system. I have no problem with that or the innocuous bugs that are simply irritating at best that are associated with it. Hell, I have to relog a handful of times a session just to help get mags to reload, food containers to open, combining items to work, etc. Well, these bugs we "moan about" are nothing major until they result in your death. That's kinda game breaking wouldn't you say? .....or how about having to throw out a glitched weapon that you spent hours looking for and/or customizing? ....or how about a gun that simply stops dealing damage in the middle of a firefight? I had that happen two nights ago and lost my fully kitted secondary character. Normally, a relog would usually "unstick" what's wrong with the gun but unfortunately, that's not an option when you have a zombie hoard on top of you because your weapons were ineffective. ....or what about a car that you spent days acquiring parts, sourcing fuel and water for (not to mention the jerry cans to carry those fluids) only to lose it due to a lag event? I'm not even getting into the inventory issues regarding tents and vehicles where items get stuck that players spend hours and days to obtain. ...so yeah, when I say game breaking, I'm not trying to be over-dramatic. These issues can at their worse cause the player to die and at least create roadblocks in their progression in the game. .....and in a game that's all about an extreme hardcore, scarce loot, perma-death experience, it's no small matter. Some of these bugs that may seem relatively inconvenient in some situations can have deadly consequences in others. What's worse is that these glitches, etc. are really not in the player's control in a game that is all about your actions and the decisions you make. I'm not trying to sound like an ass but when someone describes concerns as "moaning", whining, etc., it's dismissive and off-putting to be honest. I don't doubt they knew full well this game wasn't ready for a full release. However, I was ok with that given that I had followed DayZ for several years and bought into BI's promise of getting their act together. I saw their recent progress at the time and was satisfied with their efforts and communication. ....at the time. However, with the announcement of a physical release and then a paid DLC in just a few weeks time, I find it quite insulting to be honest. It really makes me question if their priorities are really focused on fixing the game as they have said or simply making as much money as they can. Having said that, given the relative lack of communication from BI in addressing some of these issues (or if they even were part of the patch), I'll just have to see how it works out after a couple session over the next couple days. I like some of the new features (less the auto aim) but I'm hoping this isn't just more lipstick on a pig.
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"If I remember correctly". ...and don't worry. Being over the half century mark myself I'm lucky to even know the few acronyms and abbreviations I do know that are used these days. ....and here I was trying to be hip. 😉
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We're you sick at the time? .....did you have that little bacteria icon on your screen? IIRC, you'll consume a lot more water when infected / sick now. I logged on briefly and noticed the same thing. Simply resting I still had two "down arrows" on my water icon. Later tonight I'll need to find a hospital to get the antibiotics and other med items I need to try and cure myself.
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Per the dev team via Twitter this morning: "The update 1.05 is coming tomorrow for both PS4 and XBOX One. More details coming soon!"
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I just jumped in a session really quick and found one of my cars that had inventory issues (items getting stuck) was ok now. I'm not sure if that a result of what they patched or simply applying the patch itself to the game that made them "unstick" but I guess I'll find out soon enough in my next long session as I move things around, load mags, etc.
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I agree..... The new features are nice (well, most except for things like auto aim), but without addressing the core issues that can really botch the gameplay experience, it's all lipstick on a pig IMO.
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Well, if the core issues like the inventory problems, lag that affects driving, weapon/mag glitches and such were addressed, then I'd be the first to give kudos. I guess we'll have to see how it goes since none of that was covered in the patch notes.
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Glad to hear you can turn it off but sad to hear it's even a thing in this game. .....but perhaps the fact that it's proving unwieldy might be a good thing. I just hope it's not one of those mechanics that prove to be overpowered once people find ways to use it to their advantage because then those who don't choose AA will essentially be crippling themselves. ....AA will then become the norm. Not happy at all to hear that. I didn't even know many people had asked for it to be honest, only more options to control sensitivity in aiming.
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Yeah, also no mention of inventory fixes, mag / weapon fixes, car fixes and/or performance enhancements regarding lag / freezes. If these things aren't fixed it doesn't do me much good as those are things that are ruining my gameplay experience personally. It's like continuing to construct a bldg on top of a faulty, crumbling foundation. I guess we'll have to see and hope the core problems with this game have been addressed without mentioning them in the patch notes.
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.....and here's the patch notes. https://dayz.com/article/game-update/xbox-playstation-update-1-05
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I'm on a private server so I think I'm safe if there is. ....I will lose my public character though.
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If I see it today or tomorrow, I'll be sure to post a link. Curious to see what has been done (if anything) to resolve the inventory issues (incld. reloading glitches, items getting stuck in tents/vehicles, etc.) and performance enhancements especially where vehicles are concerned. Those are the two big problems I have at least with the game right now and can be quite gam-breaking at times. .....that and when weapons simply stop working (e.g. bullets do no damage). I lost my character the other night because I couldn't damage any of my zombie attackers even with the hail of bullets I sent their way. Swapped weapons which sometimes works but not this time. It's those kinds of issues I really would like to see resolved as they impact my gameplay the most.