EzyStriderPS4
Members-
Content Count
447 -
Joined
-
Last visited
Everything posted by EzyStriderPS4
-
New gun mechanic that will complicate and simplify at the same time
EzyStriderPS4 replied to Artyom Kalinin's topic in Suggestions
You should clean your weapon more often than every 90 rounds fired. Gun mechanics seem good to me. Your weapon isn’t guaranteed to jam just because it is damaged, only more likely. I once had M4-A1 jam when it was worn, which is realistic since it is a piece of garbage compared to M16 and AK-M. Russian roulette is a fantastic feature. I could build an entire character around that, like two-face, Harvey, with his coin. -
Maybe it should be a bit random? 67% of the time they lose interest after KO, and 33% of the time they full on rage until you are reduced to a bloody pulp. I liked it when they always killed you. Been through some intense moments saving former friends from crowds of infected.
-
Location change when switching servers
EzyStriderPS4 replied to General Zod's topic in General Discussion
Plenty of reasons to change servers I suppose.... I play on one server usually, so I’ve not run into that problem often, rarely due to a bug. Server position change is necessary, however. I remember the ghosting days. The spawn locations are about as good as can be at this stage, @General Zod. The thing that shouldn’t be in place anymore is the infernal extended timer! What is the point of a 75 second wait time when swapping servers? Seems like punishment for just playing the game. -
I play hardcore servers with pitch black nights and NVG is an essential end game item. It was fine the way it was with a rarity of 5 and no limit. Reduce it to 3 on the map with no count in flags and it is still good rarity. Everything was fine before the change. Looting shouldn’t be the point of the game. Overthinking the rarity of items is going to lead away from the core of what a sandbox game is supposed to provide: interactions with survivors or lack thereof by choice. I’ve been thinking of renting a private server for a decent NY hardcore 1pp experience... With a complete overhaul to the CE to create brutal survival and streamline performance for consoles. Less CE clutter, overhauled infected inventories. Rare guns but always present.
-
Experimental Update 1.15 (Changelog)
EzyStriderPS4 replied to Kyiara's topic in PC Experimental Updates
All the items in the CHANGED section for this patch look very good!! Especially the food/water thresholds and damage reduction. Would really love to see more stages of starvation with weakness and reduced hit points and mobility. Also a massive cut to available food sources. We need to be able to use the axe to cut bark off trees. Why I not know how to do? And bows. With arrows. -
Experimental Update 1.15 (Changelog)
EzyStriderPS4 replied to Kyiara's topic in PC Experimental Updates
And in full honesty, I am so excited that the ski mask won’t be clipping through my ushanka anymore that I almost don’t give a $#@T about the hit marker. -
Experimental Update 1.15 (Changelog)
EzyStriderPS4 replied to Kyiara's topic in PC Experimental Updates
Base building needs more placement versatility (sensible clipping), half walls and optional half gates (width-wise), double walls (height-wise), gates that open in the opposite direction, and tiny windows in walls to shoot out of. A cabin rope kit. Perhaps the cabin wall would be made from wooden logs instead of planks? Walls of cabin would be three times as durable as a base wall. Door would have same hit points as a base wall. A stone fireplace. Similar roof as the watch tower, or made with tarp, or something else. -
Please, switch the zoom controls with 1pp/3pp controls. What I propose would allow the player to free-look by holding L1/RB and simultaneously zoom in and out by pressing R3 once, instead of double pressing the free-look button—again. On PC, this mechanism is achieved with exceptional fluidity. In conclusion, this easy-to-implement change will simplify and vastly improve controller handling for console players. Please consider this change, @ImpulZ. To all: Thank you for your time if you have read this.
-
Improve and Simplify Console Free-Look
EzyStriderPS4 replied to EzyStriderPS4's topic in Suggestions
Yeah, it would be great if we could map our own controls, and get better sensitivity, acceleration, and dead zone adjustments, @TheYetiBum. But that’s too much to ask. This request seems highly reasonable and couldn’t be hard to change..... -
Improve and Simplify Console Free-Look
EzyStriderPS4 replied to EzyStriderPS4's topic in Suggestions
Buh-buh-buh-bump. *snap* *snap* -
@Amp4hilyon: Good thinking! I don’t believe the average DayZ player is as thorough or cerebral as @McWendy in taking that extra step. edit: For it to have the highest chance to work, the crates have to appear unorganized, as though they were not arranged for the specific purpose you are intending to use them for. My best advice to you is to split your loot into multiple caches in several different locations. (approximately 400 - 1000m apart)
-
I’ll have my Fortnite with a side of DayZ, to go.
EzyStriderPS4 posted a topic in General Discussion
What is the direction of this game? Light sources don’t emit light when you are more than 100m away, and when you zoom in, lights disappear at night. No bicycle, no motor bike, no bow, no spray paint. There are multiple available slots for gear. Imagine wearing a sweater and a rain coat at the same time in a three-layer upper body system? The heat system is bogus. Shoes, hats, upper body, face, and hands should be prioritized, not whether I have a backpack on, or a vest or not. Shock values need to be reworked. Gun fights are worse than before. 7.62x54 and 7.62x51 need big buffs. Instead... I look like a backup dancer from thriller and if I want to stay still for 30 seconds (to watch the fire for example), flies descend upon me relentlessly and I can’t hear anything else. We got another 5.56 rifle. This Halloween “event” is immersion-breaking for me and the game feels less like DayZ. P.S. The gas is nice and adds a layer of lore. The heli crash sound makes the event much more exciting and dangerous, and most importantly more accessible. Developers are doing some very great things, but this last update, and specifically the new event, has made me put DayZ down for at least its duration. -
The flies are getting old. Real fast.
-
@Kyiara Was server 2242 deleted? There was no notice on Twit-fest or here, at least none I can find. I’ve loaded up several times, but I don’t see it listed anymore.
-
My opinion on DayZ gamebalance
EzyStriderPS4 replied to Homeschooliazon's topic in General Discussion
The shock damage during gun fights is so annoying now. -
My opinion on DayZ gamebalance
EzyStriderPS4 replied to Homeschooliazon's topic in General Discussion
Scopes decrease sway pattern size and improve stability by slowing the sway pattern I believe. -
Has anyone heard these huge crashes/massive explosions on vanilla? I've heard them twice now and at first I thought I was hearing grenades from a raid.... but this is different. Seems large-scale and amplified. Both times I've run to the spot where I heard these explosions and both times I've been attacked by wolves. Could be a coincidence, especially considering both locations are wolf hot-spots.
-
Completely agree that the implementation was awful! However, it could be far more subtle. Especially if the other person is ADS. The flinching effect should negate being able to maintain aim. Maybe a little limp when you get shot in the leg or more gun sway if shot in the arm? Kinda brings Fallout to mind with their limb damage system... (which was certainly far from perfect)
-
Dude, so much misinformation here... .22 won't puncture your skull. .380 has less muzzle energy than 9x19mm, which has less muzzle energy than .45ACP. In WW II soldiers were issued .45 COLT pistols because they could incapacitate or kill with one shot, center-mass. The G.I.'s were not issued .380 Long cartridges for a reason... The FN 5.7 pistol round is lethal with one shot center-mass; and can be armor piercing against IIIA armors and lesser gear. (not in the game, but clearly effective.) What does "super lethal" even mean? Either it is or it isn't!
-
I agree @Tonyeh 5 shots should definitely be enough to uncon another survivor with 9x19mm or .380 as far as shock values go. WOBO on YouTube has good metrics for this kind of stuff, I don't know what the values are for those calibers in-game.
-
I know what you mean as far as gameplay goes, @Tonyeh. However, 9x19mm is not a round that has much stopping power. It definitely hurts like hell. So the other survivor not even flinching is unrealistic. Furthermore, there are plenty of accounts of real life situations where people survive having been shot 7 or even 9 times with 9-mil.
-
Improve and Simplify Console Free-Look
EzyStriderPS4 replied to EzyStriderPS4's topic in Suggestions
Simple change, massive improvement. -
I agree.
-
Sounds like a fantasy world where physics and rationale don’t exist. They should get rid of craftable crates and compensate with a few barrels or tents. Make dry bags far less common and make them count toward the max like sea chests. Buried stash should last 21 days. None of it matters if they just keep wiping more than once a year.
-
Maybe a scope? Make it dynamic loot. Super rare.