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EzyStriderPS4

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About EzyStriderPS4

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  1. EzyStriderPS4

    45ACP and general ballistics

    I shot the bald, unarmored, CUU-wearing military infected with the UMP-45 (suppressed) in the dome from 3m away. He tanked the round and proceeded to turn and tank 2 additional rounds center-mass before the 4th round dropped him. What world does DayZ take place in?! You guys can’t be serious with this [expletive deleted]. Weapons don’t need to be balanced. Real world ballistics are NOT balanced. Please research muzzle velocities and barrel length and why it matters. A 7.62x51mm should end unarmored targets at 600m, no questions. Buff suppressors by 200-300%. (Hint: suppressors affect barrel length.) It makes no sense to me that a player can ruin a normalized suppressor from worn condition before emptying a 75rd drum. It’s just tacky, please address this glaring issue in immersion. (It would even be acceptable if the badly damaged state had a larger reservoir as compared to the other conditions, say... 45 rounds? Discuss.) Remove wear and tear from reloading magazines... it is wildly unnecessary. Seriously, please—I beg of you—put yourselves behind the “mouse and keyboard” for a moment and be conscious instead of digesting statistical analyses. Finally, please nerf shock damage to acceptable levels and stop listening to idiots with gear fear. When infected knock you out, they should finish the job, like it was originally. We played like it mattered then. Improve immersion. With Honest Appreciation for Your Dedication and Time, —Strider
  2. EzyStriderPS4

    Heli crash or heli trash?

    My vote is definitely Heli-Trash. @brunonogueiraprata NVG are definitely more rare than guns IRL. Not sure if you were a bit biased in that statement... My thoughts on rare items = Rare items should be very rare so that there is a real sense of thrill or accomplishment in finding them. However, they should not be inaccessible through the use of CE “count_in” flags. In the case of night vision goggles, the Nominal count per server should be 1; I’m willing to concede 2, maybe. They should be available as DE loot (heli), and at toxic zones ( rify+pavlovo) only. This way, there is guaranteed to be one pair on the map at most times, the question will be where to look and how much risk to undertake.
  3. EzyStriderPS4

    Stable Update 1.18

    Thank you greatly for your work, and more importantly, your time in updating DayZ. Big thank you for implementing the zoom change on console. Though, did you have to change the entire controller map along with it? (I know I am a full update late on this everyone.) Please consider fully customizable key bindings. Thanks development team!
  4. EzyStriderPS4

    1PP Hardcore Survivors Only (USA)

    Hey bud, sorry I’ve been away. What is your PSN name @Tommygunz89? I’m EzyStrider. Add me.
  5. EzyStriderPS4

    Let’s talk about the M4

    @-Gews- Imagine if every time you found a weapon in DayZ, the rate of fire was randomized to that particular weapon... 10 m4a1’s on the server and each one has differing rates of fire between 700-850 rpm; furthermore, maybe rpm would be affected by the condition the gun spawns in.
  6. EzyStriderPS4

    Beards

    Instead we have holiday events put on by invisible little elves, gnomes, and the like. Who decorates that tree in the town square, then takes it down? And while I’m at it, what about that cool bonfire? There are already Xmas lights, a multitude of tools, wire reels, and generators already in the game. Why can’t players have systems for these things? Resources + Time = DayZ Updates P.S. Shaving should have options as well.
  7. EzyStriderPS4

    Ban Russian Servers

    Fucking cancel culture! Makes me puke. No actual solution to the problem, let’s just paint over it.
  8. EzyStriderPS4

    Ban Russian Servers

    Is that going to stop Russian misinformation across social media? Will shutting Russian DayZ servers down force Putin to reinstate and stop censorship of independent news on Russian television? What logic was used to devise your request? You just want to put Russian people in time-out so they can think about what their psychotic president—whom they most likely don’t agree with but won’t speak up against out of fear—has done without their own consent? There are people in Moscow that don’t believe there is a war because of the propaganda the state is feeding them!
  9. EzyStriderPS4

    Lock Code Suggestion

    You’re talking about magic, or telekinesis. Most of us still use our hands. Have you become a higher order sentient being before the rest of us?
  10. I have been considering starting a hardcore, optimized performance NY server (closest ping to me). Please let me know if this would interest you, because vanilla DayZ is too easy. Immersive first person experience (So... no sneaky peeking my unrealistic, paranoid friends!) Optimized server to client performance improvements Base Buff by massive reduction in ammunition and grenade spawns No tacky seasonal events, or arcade mods, or NPCs, just PURE DayZ No rules The server would be optimized for performance by cleaning up the Central Economy—let’s face it: nobody needs 120 different collared dresses on the server—and removing infected inventories (except certain military) in addition to tastefully tweaking spawn areas. There will be no craftable crates (lifetime ~3 seconds). Many desirable items and weapons will be rare, but never unavailable because they are in a private stash. PvE: The idea is to create brutal survival. Less food and animals. More infected with occasional hordes. Less tools, but balanced with repair items. Less highest tier clothing. PvP: It’s DayZ. No extra rules here. Decrease in ammunition will put premium on decision making. 1 of each grenade with delayed respawn will buff bases tremendously. All guns will be rare but never unavailable. Highly modifiable weapon attachments and colors. Always 1-2 NVG on map. Finite number of dry bags. No crates. Bases and Buried stash last 21 days. Tents, barrels, and sea chests last 30 days. Flagpole = 60 days. A shorter day-night cycle than official (about 2 hours instead of 3). Dark nights. No personal night light. No wipe unless advised by developers with new version. Survival should feel like an accomplishment. Let me know if this would interest you and I will work on this vision!
  11. EzyStriderPS4

    |PS| |N/A| Official++

    Lightly modded? This is a different game.
  12. EzyStriderPS4

    Dayz's Flawed Foundations: Movement and Gunplay

    After much anticipation, I started playing DayZ the week it came out for ps4. From my perspective, the first couple years of development after console release were productive. The last year and a half has shown a clear deviation from the original vision. The systems were intuitive, but lacking complexity. Of course, this was from the engine swap, and no one will argue that it was better before. For example, the inventory. But since only recently has the lack of handholding intended by an old school feel become undesirable for selling units. The development team is small, and many original members are gone. One could argue the soul of the project is fading. I would be surprised if management is not driving most of the changes, which, it seems, are geared toward accessibility, and unfortunately game system simplification is the ugly byproduct. Shock changes (1.14), ballistics changes (1.14), accelerated metabolism (1.15), and hit markers (1.15) are poor development choices from my point of view as a hardcore gamer/simulation enthusiast. A large amount of content has been reintroduced, but little of it has benefited the diversity of player choice, which after all, is the primary function of a sandbox. Most of the additions have been proper and in good taste. (Rubber slugs, garden plots, trip wire traps, fishing, plate carriers on infected, and broken legs just to name of few.) I hope the game model does not compromise the original idea further than already has been: Freedom of choice and consequences steeped in rationale. My wishes for the future development of DayZ = spray paint, bow, bicycle, helicopter, diverse clothing options, and improved item usage and wear system such as bullet condition. Many problems can be fixed by the CE: no more crates, massive decrease in ammo and grenades on the server means base walls get a buff (like one of each grenade with lifetime 24 hrs and restock 8 hrs), less food and animals, no infected inventory items, less tools with better durability, less backpacks, finite number of dry bags, decreased amount of highest insulating clothes. Fix the cars please. Expand the base building tremendously. CONCLUSION In my experience, this has been true each time I play DayZ: the less gear you have, the more likely you are going to cooperate. The focus of future development should be on hardcore survival aspects and applying intuitive thinking. DayZ expertly simulates a Shit Hits The Fan scenario and it has been made evident through the changes in development that most of us humans would not survive like we thought we would, which hurts our feelings.
  13. EzyStriderPS4

    STOPPING POWER!

    @DefectiveWater I wasn’t assuming the inside was hollow, sorry bud, I had a different design in mind. So in that case, yes, I would leave it alone.
  14. EzyStriderPS4

    STOPPING POWER!

    @General Zod Drop off in damage is due to barrel length, Winchester is 24in or 28in, FAL is only 16in. The shot is coming from 10m or nearer, in my mind I thought plate would affect that statistic the most.
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