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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

Check0rBet

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About Check0rBet

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  1. It would work. One designated button can flip loot vertical or horizontal and the directional pad selects where to place an object. Why hasn't this been emplemented?
  2. Check0rBet

    1.05 & 1.06 Flamethrowers?

    Flamethrowers would be great for fighting off zombies. Or maybe moletov cocktails. Boats and fishing are going to be prime.
  3. Check0rBet

    Player Locked to servers

    Hopefully when they make game engine improvements the player queue won't be a problem, but the 1.04 should be good enough to solve our issues.
  4. Check0rBet

    Player Locked to servers

    Sorta kinda... You have to remember the server code or number, and you can return to it, but the problem with server hopping and duping has diminished the loot in most servers. And most of the player base, (including myself) tend to skip night time survival for daytime servers. If and when console gets our update, I know this will change.
  5. Check0rBet

    Player Locked to servers

    One solution to duping, server hopping, and avoiding night cycles... Pretty much players being anchored to one lobby until they die. We can't customize a base character anyhow.
  6. Check0rBet

    We are desperately in need of VAULTING

    But again, the zombies having a vaulting animation hasn't broken the game. At least let us be able to do what the zombies can do.
  7. Check0rBet

    We are desperately in need of VAULTING

    Zombies clear high fencing all the time. And they have a vaulting animation! Why didn't our characters get a VAULTING animation like zombies?
  8. It really sticks out like a sore thumb when your players struggles to jump over a two-foot high fence, but a raging zombie can pretty much clear a house... Literally, because from time to time zombies appear on top of buildings. I know it's a glitch, but... we are at a serious disadvantage.
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