Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Byrkoet

Members
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Byrkoet

  • Rank
    On the Coast
  1. Odd, everyone seems to be working on mods, but no one bothers to share their setup. Anyway, someone took the time to create a nice workflow: https://github.com/joetex/DayZ-BoutDangTimeTools
  2. I've encountered various setups for creating scripted mods. I decided to try a setup using filePatching. However, it seems to be a useless feature, unless there exists a "reload mods" command for client/server. Since you have to either restart the client or server to apply your changes (it patches the PBOs files only on startup apparently). This wiki post describes how to setup filePatching, however it mentions having to re-package the PBOs whenever a file is added/removed. All the more reason, to create a batch file and or Workbench plugin, to shut down instances of DayZDiag_x64.exe and re-package the modules you're working on. If there exists a better setup or you can confirm this is the most efficient workflow, then please leave a reply.
×