mclovinnnn
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http://imgur.com/r/dayz/9OSdR
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wooooooooooooooooooooooooooooooooooooooooooohoooooooooooooooooooooooooooooo im sooo excited
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Hi, i found this thread on another forum, where the users said that it works on bootcamp ... but try to search on your own to get the guarantee! arma 2 must run on your system not dayz, if arma2 runns dayz will alsow! http://forums.sarcasticgamer.com/showthread.php?t=22166 Yes your should be able tu run arma 2 with your system specs: http://community.bistudio.com/wiki/Arma_2:_System_Requirements
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Rocket Defence Force and Anti-Rocket Alliance ASSEMBLE
mclovinnnn replied to mattlightfoot's topic in Mod Announcements & Info
ahahah awesome !! :D -
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Awesome rocket im looking forward to the next patch =) ! But!! The balance of pulling aggro from zed's should be adjusted! Sometimes you dont pull even if you stand (~ 10 m) or crouch next to a zed (~ 5 m) @ daylight. Zed's dont get pulled if you fire a weapon next to them or within ~ 50 m .... should be ! We shot several zombies with a sniper in a town from a little hill, but doesnt pull one single zombie after a short break of shooting they suddenly starting to rush at us ... all of them, i dont get it ... Loosing/hiding them is A BIT to easy, and pulling them is A BIT to hard at the moment, further they should be pulled anyway at gunfire in a range of (50-100 m or so, with building in the line maybe less) ! keep up the great work rocket !
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nice rocket i appreciate your fast response to the community .... very nice ! @MoxMono: https://dev-heaven.net/issues/33787 "rocket - Pretty sure most of it is related to hearing. In next hotfix infected will do a terrain check. working on rebalance of audio now."
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Infected Detection behavior is not as intended
mclovinnnn replied to rocket's topic in DayZ Mod General Discussion
nice, thanks rocket ! -
20 words or less: Super-Low Humanity Detection
mclovinnnn replied to rocket's topic in DayZ Mod General Discussion
YES brilliant idea rocket !!! =) in my oppinion this increases the reality factor ! -
20 words or less: Spawning without a weapon
mclovinnnn replied to rocket's topic in DayZ Mod General Discussion
NO but i would reduce the amaount of ammunition at the start to 1 mag, or give us a knife or similar to defense from zed's. " - Maybe adds some authenticity, who has a handgun at home? " who hasn't a knife at home ? :-D EDIT: y people doesnt understand this ... put YES AND NO on the BEGINNING of the POST !!!!!! Goddamn it ... -
i recognized this issue as well !