I suppose you're right I feel entitled to a full game after paying for a "full release". I guess I'm not use to the new era of game development that charges full price for half, in some instances 1/4, of a game only to release a "season pass" at the same price for the rest of the game. Granted BI isn't charging for the new content, which credit where it's due. The way in which games are released today doesnt seem to be the exception but the rule. Gone are the days of delaying a project until it was truly a complete game experience, with few exceptions. Now we see more and more titles being pushed out half-assed in order to turn some kind of profit at cost to the end game and experience. However I dont think the infighting amongst the player base is going to do anything constructive and merely create a greater artificial divide that is so apparent between gaming systems. Video games are a form of art, a way to tell an interesting and captivating story meant to immerse the player into the world that the dev's have created. Personal preferences and beliefs aside, I feel more customers in the industry today can agree this isn't the right way to conduct business.