tequilapuzh
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Everything posted by tequilapuzh
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Huzzah! Thanks for the update! :beer_keg:
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Hotfix Build 1.7.2.5 Rolling Update
tequilapuzh replied to rocket's topic in Mod Announcements & Info
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Hotfix Build 1.7.2.5 Rolling Update
tequilapuzh replied to rocket's topic in Mod Announcements & Info
Being someone who works in IT, you might want to read official words a little more carefull. Lets enhance that a bit. Also can't belive how childish most of the posts are. Yay for gaming community. -_-' http://www.youtube.com/watch?v=1pm4fQRl72k -
Experimental 1.7.2.1 test patch
tequilapuzh replied to Ander (DayZ)'s topic in Mod Announcements & Info
You can't talk with users in Group chat. If Side Groups Chat is enabled, use that for comms. Or Direct Group for chatting with people in 40m radius (I think it's 40m). -
When you give people a deadline' date=' your expected to meet it. People are mad because it was not kept and no word has been spoken ever since that. No one wants to be kept in the dark. [/quote'] Let me enlighten you. YOU ARE A (FUCKIN) TESTER. read these words 100 times then go out for a walk. Then come back. Think about your life. Then read it again. Then go become buddist. ... not even a word from him ... Are you serious? Don't people read anymore before complaining? Like stupid bug report. "Game glitched. All I can tell you. FIX IT!!!" Jebus...
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But moooooooooom!
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woof! *runsaroundwithballinmouth*
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Telling me that in the year 2012. Computers with 4 processors. GPU 2GB of ram. Internet connections optical fiber 100 megs. It is impossible to create this? I do not think so. So ... DayZ must be a realistic zombie game' date=' where in a village of 1000 inhabitants there are only 50 zombies? [/quote'] If it was possible, it would be done. Don't be silly. =) *cookie*