TheRealLeetbus
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To the guy talking about cars being limited to server performance; you could not be more right why do dayz servers only run on a single core
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Server-side performance limits the speed of cars, server-side performance is bound to a single core, and barely utilizes any of the CPU/RAM of a decent server, instead it relies solely on the servers single core speed. This is why we see car physics behave this way, the server cannot handle the load that the cars going faster puts on it, and then it frantically tries to correct itself which spirals into flying into the sky etc, make the dayz server files fully support 64 bit you would improve performance beyond any other change
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Thing is, its multi-core client side and you get decent frames clientside , but server-side the thing that manages most of the "tasks" the game engine must perform, is bound to a single core
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Well yes that is true, but this bug was introduced with the latest patch, this shows there was not adequate experimental testing and offline testing by development, the inventory bug is so prevalent that you would have to have less than 5 minutes gameplay time of the new patch to not know about it, permanent changes were made to the game, that break a core mechanic once again instead of making sure it doesn't break it before its added..
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Dude, lets face it; the real reason servers can't handle pretty weather effects comes down to the fact the developers refuse to make it use more than 1 core! the only multi-core part of servers are extremely minimal, CPU utilization of servers is so severely low and mostly only benefited from single core servers which are not exactly the standard; if anyone out there hears me even slightly in ties with development, please tell them, make the damn servers properly support multi-core for all parts of the servers load, doing so would mean you don't have to cripple your own game to make it 'passable'
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When are you guys going to fix the in game server browser, for community servers? it has been so utterly broken since .63 and beyond it is a joke, It was working just fine until you changed the UI and now its a buggy mess that can take literally an hour at times to get into the server you want to find; even the default server filters are not applied by automatic you have to change one then apply just get all the filters disabled, its a joke that this is still a problem after so long, FOCUS ON IT
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Yeah, since the game is 1.0 and beyond and no longer early access, it should not be up to us players to do all of the testing, or it is simply still in early access.. at least in the stable patches, experimental is different
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Is it just me or is at re-occurring theme that the bugs are fixed in experimental, then another update to the exp version happens and the fixed bugs are back? what is causing this, are versions being rolled back by accident?