dead4life
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Posts posted by dead4life
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Ok finally 1.02 is here, I updated my game, mods and my Dayz server. I noticed something weird: player cannot hear me, I cannot hear players, my mic works and test it. I try to Google but cannot find anything about it, anyone got similar problemes with Dayz Server?
My Dayz cfg
Spoilerhostname = "[0Dayz][EN/US]High loot|Unlimited Stamina|Daytime"; // Server name
password = ""; // Password to connect to the server
passwordAdmin = "*****"; // Password to become a server admin
maxPlayers = 80; // Maximum amount of players
verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported)forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
disableVoN = 1; // Enable/disable voice over network (value 0-1)
vonCodecQuality = 7; // Voice over network codec quality, the higher the better (values 0-30)
disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0; // Toggles the cross-hair (value 0-1)
serverTime="2018/06/25/07/00"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=6; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
guaranteedUpdates=1; // Communication protocol used with game server (use only number 1)
loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue
instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
lootHistory = 1; // How many persistence history files should be kept by instance, number is looped over during save
storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
class Missions
{
class DayZ
{
template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
};
};My run.bat
Spoiler@echo off
taskkill /F /IM DayZServer_x64.exe /T
start DayZServer_x64.exe -scrAllowFileWrite -config=ServerProfile\serverDZ.cfg -port=2302 "-profiles=ServerProfile" -dologs -adminlog -freezecheck -scriptDebug=true -cpuCount=4 "-mod=@RPCFramework;@Community-Online-Tools;@Community-Framework;@DinkyItems;@BuildAnywhere" -equalModRequired = 1;
Does anyone got solution for this?
PS. everything works great except voice, I am hosting this server from my local machine
Thanks
Dayz server problem?
in Server Owners and Admins
Posted
I fix my problem by changing disableVoN = 1; to disableVoN = 0; in cfg