Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
ThePugman
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Everything posted by ThePugman
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Ya. Rubbish itself would be a good start. Any idea why they ditched it? I just thought the idea of using the fingerprint reader and the game telling you the player ID would be cool. Obviously it’s unrealisitic as fuck, and not even suited to DayZ. I kinda wish someone would make a mod of it, though. @drgullen
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You should send this post to as many DayZ related social media pages as you can, Reddit, FB, etc. Perhaps mentioning your ideas now, will get you ahead before the over saturation of private server posts. Even if private server tweaking is not as customisable as you would like, you will still be able to recruit likeminded people, who share your vision. You should set up a discord ASAP, so you have somewhere to send people your way, and you can also start more detailed discussions. You will need a lot more than 60 people to be interested due to time zones, and free time restrictions. I don’t think whitelisting a brand new server, is necessarily a good idea. You want to get as much interest as possible, not put up barriers. Once you become more established, you could consider WL. Perhaps a good start, would be a more regular server, but with your ideas as weekly events? Good way to gauge interest, and to see how achievable it will be.
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@bent.toeHave you read much about Namalsk? It’s supposed to have extreme weather conditions which play a big part in the survival experience. @aux7 I know Deer Isle and other maps suffer from low pop, and it’s sad. Although, I don’t think you can compare a mod to an official dev-made map. Official maps will always have higher pop for convenience alone. Plus, people will want their money’s worth from paid DLC. Its weird because Dere Isle’s pop implies that it’s bad, but it’s actually amazing. If people see Deer Isle with, say, 3 players, they won’t play it (myself included), and it becomes a vicious circle. Higher numbers allow map pops to snowball.
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Yeah, they only sent oh the first 5k requests, today @ICEMAN-FMCS
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They have a Discord for now.
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Survivor GameZ - Alpha Keys now available!
ThePugman replied to ImpulZ's topic in News & Announcements
@drgullen the email has a link to the Discord for feedback. -
@ImpulZ Thanks for the reply. I know my friend only had a slither of battery left, so maybe there wasn’t enough to fully charge the shock.
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Why is the console player base trying to ruin the game even more with these massive duped tent towns and seachests??
ThePugman replied to Sil3nt's topic in New Player Discussion
@DayzDayzFanboy I agree. I predominately play 1pp, but don’t see the problem with 3pp at all. Even the peaking mechanics are fine. To me, it’s all part of 3pp tactics, and can be quite fun. The worst thing that could happen is what Scum did, and make other players invisible if your character can’t see them. It’s silly, 3pp and 1pp are very different, and so should be played differently. Variety is good! -
@Grahame Right now, I imagine Arma 3’s engine works better under stress (high player and vehicle count), but it’s an old engine with years of optimisation. It’s still early days for Enfusion. Bohemia said they needed a multi platform engine for the next 10-15 years, so there’s still lots of work and improvements to be made. I also think that DayZ’s map looks stunning right now, and I’m sure it will only get better. Just look at the difference between early DayZ builds and .62. Hell, even 1.04 looks miles better than .63. They definitely need to work on the interiors, though. Those assets are stuck in the Arma 2 era.
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@DayzDayzFanboy The status report said there was lots of balancing planned for base-building this year, so we’ll have to wait and see. Right now it’s too easy, but I’ve played on servers with increased raiding times, and you have to hold down the left mouse button for 20+ minutes. Terrible gameplay, in my opinion. I don’t really bother with bases anyway, I prefer the whole, nomadic life. I like certain ideas I’ve heard, such as making it only possible to raid with an overly large tool (lol). Basically you shouldn’t be able to raid on the off chance you find a base, it should be something you plan. Right now, anyone can sling an axe on their back, and they’re ready to raid!
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😂 I play on PC, so don’t need to have hope for this update, but I completely understand. I’m exactly the same usually (already guessing that 1.05 expy will drop on August 2nd). It does set us up for disappointment, though. As a community we don’t really do ourselves any favours, do we?
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@Robzom11 Did you press the lean button twice, as described above? Because the first press only moves shoulder position.
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Any reason why you’ve posted a question about a mod, in the Xbox section? 😂 What was the condition of the pelt? It could just be an issue with the trader mod, in which case, you’ll have to ask the creator on Steam Workshop.
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They should really let console customise their controls. I’m not sure why it would be a problem?
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I think they added 150 new spawn points, so good luck camping them 😂 @bent.toe I’m also curious how you know it was sent Monday. I wouldn’t be surprised if it hasn’t gone yet, given the important experimental update today, which solved a lot of crashing issues. In fact, I’m sure they said “we will send it this week” on Tuesday, implying that it hadn’t gone yet.
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@drgullen Thanks mate, appreciate it!
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@drgullen Ah cool, so I DID read it right. Good to know! Do you know what the vanilla settings are, by chance? I'm guessing they are in our files, somewhere?
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@Robzom11 Oh wow, nice spot, dude. So much better. Looks stunning!
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Duping hasn't been much of a problem on PC for a while. Most serious players play on private servers where duping doesn't really happen. The changes they made in 1.04 certainly make ghosting impossible. Again, private servers aren't affected by this because it's one character per server. Since console are getting private servers, I would say stick with them and you should rarely notice any problems. Occasional problems will still happen on official servers (they recently said that duping will never be stopped completely) But it's so rare, you won't notice it. You won't likely see the 'tent cities' again.
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@Acids HouseFair enough, you can only go by what you've experienced, as can I. Bear in mind that PC had its fair share of shitty community members, back when duping was rife. I think it's harsh to judge the Xbox community based on Official servers, because you all kinds of idiots on there. More serious players tend to play Community. There are also servers on PC I avoid like the plague, due to their reputation. I only really play on a handful that suit me. Also, one of best server owners on PC has previously said they'd be interested in running an Xbox server, so I think the future is bright. As you say, time will tell 👍
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@Acids House That's a... Unique opinion you have there. I play primarily on community servers and have never experienced any of the problems you are talking about. And to say people use private servers to do away with PVP and other things they don't like. I'm sorry, you completely lost me there. My favourite community servers are vanilla. The great thing about private servers is the variety. DayZ is a game that can be played in many different ways. There will always be a server out there that caters to your needs. It sounds to me like you're making a big deal about duping, but you also don't want servers to policed... Don't get it mate.
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@Jonas Levin They have already stated that the DLC will not be the Survivor GameZ.
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From what they said, they had pretty much reached the limits of the old engine. The new engine makes the game look a million times better. Performance is miles ahead. There is obviously still a lot of tweaking to do, but it will only improve. Just have a look at the difference between early builds of the old engine and .62 (the last legacy build). I can only imagine how good this new engine will look and perform in a few more years. Console ports were always on the cards, so while changing engines, they made the gameplay mechanics more console-friendly. Arguably, it's better though. Rather than click a mouse to perform an action, you move items to your hands and hold down a button. It makes the player feel more in control. Also, in response to the other guy. I don't think it's a case of them not being able to put the same features on the new engine. It's more that it will take time. As the last status update said, it was more difficult than they imagined, so they have had to dedicate a lot of their resources to optimising and performance.
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@Duck SoloSeparate map. The most likely rumour is that it will be Livonia, which is a map recently added to Arma 3. Have a look at this video. Most of the assets are from DayZ.
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Duping is barely an issue on PC anymore. Also, most serious players use single hive community servers. Where behaviour can be policed, and bans can be issued. Since private servers are coming to console, I think the duping heyday will be over.