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Your DayZ Team
ThePugman
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Everything posted by ThePugman
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@Sterlyng Shane-kyler Roehrig If it happens inland, you’re usually alright. I’ve never had it happen on the coast, though. Imagine spawning in and finding a fully working car... Can’t believe the moron didn’t drive it away!
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The problem is, it’s actually helpful for legitimate players to plan for restarts. For example, if the server restarts in 2 minutes, is it really worth getting into a firefight? Plus car drivers, can pull over, so they don’t get separated from their vehicle.
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The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
ThePugman replied to 0.64 Freerider's topic in General Discussion
@jamie.lou So the old ‘sinking tech’ isn’t a thing now? So if someone is lying prone in long grass, they just look like a ridiculous twat in the middle of an open field? 😂 That’s insane. I loved the points you made on my ticket, by the way. Just never got around to replying. Don’t forget that, even if blood WERE more of a factor, blood bags and saline currently do jack shit. -
I’m surprised so many dislike it. I think it’s a decent solution to a lot of major issues... Ghosting - nothing worse than someone magically appearing in your base, or even behind you during a firefight. I used to think spawning in a nearby town world be better, but what’s to stop someone using it to flank around you? Combat Logging - losing your position on the map will hopefully be enough to deter people from this. Server hopping - Whether it’s for finding military loot, or escaping the dark. This system works wonders for these. I’ve already noticed an increase in pop during the night. Duping - This new system makes the previous duping exploits a lot more difficult to do. Hopefully they will deter enough people to prevent the shitshow from before The only major drawback I can see is if a server crashes, and goes down for a long time. Losing your progress that way would suck. I’ve also used it in a good way. After a long journey to Tisy, I felt I needed a fresh start, so CHOSE to server hop and spawn in a random location. It was kinda cool. Post-Tisy often feels like a bit of a slog. I know it’s not exactly realistic, but it’s a nice option to have if you want to mix it up a bit.
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@HoneyBadgers420. The defib zaps through batteries, so one of the attempts may not have worked. It happened to me before, and the devs confirmed that the defib is the only thing that will revive you from this state.
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@Zwoozh Fix it? It’s a part of the game, dude. Just play the damn thing and it will be daytime before you know it. Night lasts 1 hour, max.
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I think they have definitely started work on them. Martin said on a livestream they were coming in 1.03 or 1.04, remember?
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It’s a file from the game that you need to view on a PC.
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@POUNDYOUSILLY Saiga shotgun is on the ‘planned weapons’ list. That’s probably the closest thing. Weapons that were previously in the game are the first priority, though. Anything not on the list needs to get in line 😉 https://dayz.gamepedia.com/List_of_planned_weapons
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@john garcia FYI, 4 full circles at the pump will fill your stomach without vomiting.
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They didn’t reach console because the stats don’t work, yet. They are just placeholders, really. OPs idea is cool, but it seems too complicated to implement. Also, being able to know all the previous gun owners... It’s the kind of gameplay meta, that DayZ tries to avoid.
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@Sterlyng Shane-kyler Roehrig He’s viewing the files of the PC version, but the values are still the same for console.
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@WezzyStef907 I think it would be a good idea because it could generate more sales for the game. Not sure if it will happen soon, though. You could always make one of your friends the ‘owner’ of your console (and vice versa) in the Xbox settings. That will allow them to play the game. If they like it, they may buy it. Choose the friend wisely... preferably the one most likely to convince the others to buy it, too.
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When the server restarts, it often rolls your character back a minute or so. It won’t move the car back, though. That SHOULD be in the same area you last had it. This means, you have to run ahead to catch up with it.
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Unstable Character Genders, Appearance
ThePugman replied to narcisissma's topic in General Discussion
@narcisissma Yes, hopefully, but I believe it’s very low on their priority list. -
Unstable Character Genders, Appearance
ThePugman replied to narcisissma's topic in General Discussion
@narcisissma It was a joke, but it’s also true for DayZ... Your character choice isn’t saved between play sessions. If you select your character every time you startup DayZ (even if you have a character on the server), you should respawn as the same one when you die. If that doesn’t work... When you die, exit to the menu, select your character, rejoin and THEN respawn (this method is a pain in the arse). -
"DayZ development team in a nutshell"
ThePugman replied to Jake Blake's topic in New Player Discussion
Yes! Longer dusk/dawn. Those are the best times of the night, but they’re gone in the blink of an eye. I also believe that days should be 3 or 4 hours long. I believe it’s 2 hours at the moment, which is far too quick. I love night, but it annoys me when it rolls around again so quickly. -
Unstable Character Genders, Appearance
ThePugman replied to narcisissma's topic in General Discussion
In 2019... yes. -
I love it too. Even when the ARs become rare (which will happen, once the economy settles), The Tundra/Winny is still relatively easy to find. Check a few castles and you’ll likely have one.
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12 months? Behave! I played 1.04 console and the inventory issues are horrible, but overall it’s great. A good workaround for the headtorch, is to put the battery on your item-wheel/hotbar, then put it in the head torch. If you need to turn it off in a pinch, just select the battery, and it’ll go into your hands and turn off the light.
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Just wait til you get the ability to use NVG. Night-time military runs are pretty terrifying unless you have them yourself.
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@NachoNinjaGnome Tents need fixing in that regard. It’s something that has been mentioned for a while, so I hope they devs are working on a fix. I also believe the temperature system needs a hell of a tweak. Not just cold, but heat, too. Running around with a warm jacket and a load of gear, on a sunny day should give you a penalty, which you could reduce by changing into a T-shirt, or something. I’m pretty sure this was a thing in the legacy engine. The only time I’ve suffered from heat recently, was when I had cooked meat in my clothing. I was losing health, to the point of going red, and I couldn’t work out why. I put the meat in my bag, and my health went up. Pretty dumb, to be honest. Losing health should be the last stage of abnormal temperature effects. Before then, you should suffer stamina penalty, and perhaps, more sway/shaking with your weapon.
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As has already been mentioned. You need to use alcohol tincture on your rags. Make sure you combine the alcohol with an entire stack of 6, rather than 1 at at time. Bandages don’t need disinfecting as they are already sterile. There is, supposedly, a penalty for the infection. I believe it increases the rate of dehydration. It’s pretty minor though. Tetracycline is the only thing that will cure the infection.
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Survivor Gamez - Possibility of other game types/modes
ThePugman replied to Steve Simpson's topic in Xbox
@Steve Simpson As long as Survivor GameZ development goes smoothly, and there is demand for it, it is planned for a console release too. Also, the current iteration is very early alpha. They want to make the current map and mode as good as possible before expanding features, and new areas. -
I remember experiencing the inventory frustration when I played on Xbox, months ago. Try and put all your large items together so you don’t create an extra page. Also, you can craft unlimited wooded crates now, so maybe make a few of them to spread your smaller items out. Temporary solution, I know, but better than not seeing stuff. The best solution for the glow stick issue (and quick inventory management, in general) is to let you walk with the inventory open, (make is so you only use the d-pad to navigate inventory). Also, let players move normally with the item-wheel... It’s supposed to be a quick bar, but what use is it if you have to stand still? You’re right, double tapping ‘action’ to throw, and no ‘drop’ button needs to change! I still hope the controller layout is a WIP. It’s so damn awkward in its current state. Feels like there aren’t enough buttons! And they still have to map the ‘switch on light’ button... for cars, headtorch and NVGs!