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Your DayZ Team
ThePugman
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Everything posted by ThePugman
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@aux7 huh, that’s really surprising. I wonder if they had the same numbers in .63 when there were so few guns. Do you have the info for NVG? *edit* no idea why this post was sent in this thread. Obviously I am replying to your firearms post (fucking mobile 😂)
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Make Dayz Great Again! PLEASE! (English translated at the end)
ThePugman replied to ZinMas 101's topic in General Discussion
@ZinMas 101 @MaVerick_GDZ can you please explain what Oldschool was, and what made it so special. I’m genuinely intrigued. -
@rickyriot If they stop adding features, I’ll be angry too (mostly sad, though). Right now, we don’t know what the long term future will bring. All we know is that we’re getting a premium map. If that map pays for future updates we might not have otherwise got, I’m all for it. I’m a simple person. I just want DayZ to survive. When I see people saying they won’t buy it on principle... That worries the hell out of me. It also, feels like people cutting off their nose, to spite their face.
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That’s up to the server owners. The only obligations BI have are to official servers. Remember those? They still exist! A few months ago, they said that “features/content would NOT be locked behind a paywall. If anything they will be released as accompanying updates”. It would be harsh to think that also includes a new terrain. I don’t really understand this community sometimes. Most people here have an embarrassingly high amount of hours in DayZ. A lot even bought it for the dirt cheap early access price... yet the thought of spending a bit more money on it, drives them into a frenzy. It’s optional DLC for one of your favourite games... Talk about first world problems...
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I just lost several geared characters?
ThePugman replied to Jake Blake's topic in New Player Discussion
Says the guy who started a thread because he lost a few guns. -
Yes, but they removed it in 1.05 because it didn’t actually have an effect. I asked them about it, and they say they plan on revisiting it at some point.
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I believe it’s the same no matter the number of slots. These are 1.04 values. Bear in mind, numbers are likely to be reduced when new weapons are added.
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@S.Kaneda I suppose that makes bandages even more useless! I believe they plan to reintroduce wound infection via rags and sewing kits. Bandages, being sterile, won’t be affected. I just want bandages to be quicker to apply for extra balance. It would make them a valuable item worth scavenging. I also think it would be cool if you got 10+ uses out of a sewing kit, but it took much longer to stop the bleeding. Using a bandage vs stitching a wound, would definitely be faster. @amadieus That’s a good suggestion. I’d like to see that for food, water and health, too. Or maybe it would be better to make the red phase longer, so that it acts as a warning. I kinda feel like flashing red should make you panic, which might be lost if it’s the longest phase.
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The whole reason why it didn’t seem to be an issue months ago, is because persistence was fucked. Bases, stashes, tents, etc used to despawn all the time, including all the top tier weapons inside. Now they have fixed persistence and we can all see how flawed the current system for high-end weapons is. There are only 10 m4s allowed on a server at one time. Same for AKM’s. 4 SVD’s... 3 VSS’s! I don’t mind the fact that these are rare, but I don’t think they should count the ones that are buried. Perhaps they need to increase the despawn time... Or have wolves howl and dig around stashes. They need to do something though. Stashes are an amazing mechanic, but they are a little bit OP.
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That’s a good point, actually. Unconsciousness MUST compliment blood loss. In 1.05 it just kills you. What’s even worse is, with several cuts, you die so quickly that you don’t even have a chance to go unconscious! 1.05 blood loss definitely needs a slight nerf. Perhaps they could reduce the time of blood loss-related unconsciousness. Make it more akin to blacking out/fainting. I’m pretty sure DayZ Mod did this. Sometimes you’d only black out for a few seconds. Also, more visual/auditory cues for bleeding (all status effects need this - we talked about this in the 1.05 experimental thread). Why don’t characters react when they receive a cut? I still, occasionally, don’t notice that I’m bleeding. I’ve seen many others do it, too. In 1.05 this really screws you over. Characters don’t even yelp when they get shot...
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I’m not worried about slot sizes, I’m concerned about how quickly blood drains.
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Good to hear that bleeding feedback is being considered. I want blood loss to be a threat, but currently, 4+ cuts and it’s game over. Here is my ticket on bleeding: https://feedback.bistudio.com/T144415
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What do you mean? I don’t know anybody who associates DayZ with NPC’s.
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Car lights and NVG toggle will be coming to console, though. The whole reason for the delay is the limited buttons on the controller. On PC, the ‘L’ key is used to turn on car light, head torch AND NVG, so presumably it will be one single input for console, too. You’ll have to list the games that allow party AND game chat, because it explicitly states in the Playstation manual, that it’s not possible.... https://manuals.playstation.net/document/en/ps4/party/p_screens.html You know, on PC, there are servers that have a voip-only rule. Yes, it’s difficult to enforce, but those servers make for some incredible experiences. I don’t understand why more private console servers aren’t trying it, given the party chat issues. Perhaps it’s a limitation of their imagination... 😉 P.S. I own DayZ on all 3 platforms 😘
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Not forgetting that two of the issues you list are the fault of the console. Limited buttons on controllers, and single audio for either party chat, or game chat. This iteration of DayZ only came out in 2018 (Enfusion). Console will always suffer worse performance than a decent PC, but you’re wrong when you say it won’t have the same features. It’s exactly the same game, barring the inventory. Also, the backwards compatibility of next-gen machines, may be the best way for console players to enjoy the game.
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Proper MOONLIGHT is POSSIBLE! [VIDEO]
ThePugman replied to 0.64 Freerider's topic in General Discussion
@0.64 Freerider Nope, they definitely changed something. Could be the brighter nights making it more noticeable? I was actually able to see my shadow on a full moon. Very impressed with it, right now. -
A bit wordy, but I think it’s a worthwhile topic. The backpack thing has been said before, but it’s particularly relevant here.. Does anyone else thing that clothing need to be adjusted to better simulate pockets? At the moment, we can fit 2 cooking pots, and a weapon cleaning kit, in a pair of military pants. You can fit an mp5 in a field vest! This is silly, and further removes the importance of planning in DayZ. I would like to see clothing items change from being big open boxes, to smaller separate boxes. For example military pants are 30 slots (5x6)... it would be much better if it were made up of 5 lots of 3x2. Then the biggest item we could fit would be a pistol or a canteen. This would be much more realistic. Players would have to think and make more choices. Especially concerning firearms. We shouldn’t be able to hide an smg in clothing. It’s unrealistic, and allows unfair advantages. This is even more important now we have a second shoulder slot! This isn’t a battle royale game. It’s survival! We need to plan carefully, not just pick up everything we fancy. Finding a backpack needs to be a vital process for survival! Speaking of backpacks... The backpack should not be easily accessible like it is now. We wear it on our back! It should be reserved for items we don’t need quick access to. The hotbar function should be disabled for any items inside. Also, they should remove the ability to access it whilst we are wearing it.. A SIMPLE solution would be that we have to put the backpack into our hand slot, in order to take items out. It sounds extreme, but as I mentioned, the backpack should be reserved for non-urgent items such as food, repair kits, etc. A player should NEVER be able to surprise us by instantly shooting a weapon they’ve hotbarred or magically dragged from their backpack. With these changes, they could also allow us to jog in the inventory, again. There’s no reason why you couldn’t grab an item out of your pockets whilst jogging... or whilst looking through a backpack in your hands. Thoughts?
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@KajMak64Bit2 There’s a large portion of the player base who are disappointed with the simplicity of modern DayZ. They are, perhaps, not the majority. But yes, a mod for a dedicated server may be better.
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@drgullen Thanks for the feedback. Sadly, I think your right. It’s madness to even be thinking about basic ideas like this 6 years into development. Modding probably does make more sense, given that it’s likely not for everyone. I’ll have to look into it. @KajMak64Bit2 It’s not a vote, it’s a discussion... Tell me why you think that!
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There are 4 official servers (hosted by gameservers.com) running 0.62. Is this a mistake? Or are you planning on releasing the legacy branch? @ImpulZ
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@amadieus I have a video of me bleeding out with 5 cuts, and dying before I’d bandaged 1. In my experience, it’s very easy to get a lot of cuts during PvP (maybe I’m just bad 😂). You can receive a cut from each body part, so I could get shot in both arms and legs and receive 4 cuts. It’s also worth noting that cuts to the feet and hands are NOT affected by the new blood loss (Sumrak confirmed this on a stream) In the old engine, I believe that you died from blood loss when it reached zero, in the current engine, you die when you blood reaches 2750ml. Perhaps they could reduce that amount.
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@BobaDebtt It’s a move in the right direction for blood, but I agree it’s not quite right. A quick solution could be to make bandages heal 2 cuts at a time. Right now, what is the advantage of bandages over rags? There is none. They are 1 slot smaller, but it hardly matters when you can only bandage twice. Rags allow you to bandage 6 times with 1 stack. I may have to feed this one back, actually. The other things you have listed are good ideas (tourniquet, combat gauze, etc) but bandages could be an easy fix. *edit* https://feedback.bistudio.com/T144415 Half-way through typing it up, I figured an even more simple solution would be to make bandages 2x quicker to apply than rags. Feel free to add words of support, to get the devs to take notice.
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The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
ThePugman replied to 0.64 Freerider's topic in General Discussion
*standing ovation* Successful last couple of patches, for sure! Honestly, I wouldn't care that much if they ditched 2-way doors. Focus on the other things! -
@BetterDeadThanZed You would think so, but no. Three of the them are in the list (you can find in announcements) of public servers that were scheduled to be moved to the community on 2nd September. It’s probably still a mistake, but it’s very odd.
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Huh... It’s the 2nd of September, and 3 of the servers on this list are now running 0.62.... the plot thickens... 🤔