Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
ThePugman
Members-
Content Count
427 -
Joined
-
Last visited
Everything posted by ThePugman
-
Also, it’s not likely to come to Xbox. From what I gather, it was a system required by Sony. I agree that if BI come up with an in-game ID check, they should remove the current one from from PS4.
-
Yes, but it’s not like the old ‘check pulse’ feature. You don’t see player names, just how strong/weak their pulse is.
-
Definitely dropped frames. 1.04 should land next week, and the performance is supposed to be much improved. Also, don’t accidentally fire at the airfield 😉
-
So what I’m getting from that is heli crashes last 40ish minutes and there can be up to 10 on the map at once? Is that right, or am I reading it wrong? Also, are those standard settings you’d see in vanilla? I thought the usual was 30 minutes, and 3 on the map at once.
-
They have actually talked about this kind of thing before. Dog tags were mentioned, I think, or a diary. Diary would be cool if you could add your own notes to it. We definitely need some kind of ID system too. I think it’s kinda cool to find out other players’ names. In some situations, it would be necessary, to report issues. As long as it’s not done like the PS4 version!
-
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
ThePugman replied to 0.64 Freerider's topic in General Discussion
Yeah, the clarification on the status report definitely made me feel better. The fact that they are currently working on vaulting is great. As long as one major feature follows another, I’ll be happy. Also, a large portion of the player base is on console now, so it’s only fair that their game runs well. I guess that’s the main reason for the focus on bugs, performance, etc. I mean, they have, arguably, paid for continued development. Also, if the game’s run well on console, imagine how much smoother it could be on PC! It’s a new era for the game, and it’s in a very good place, right now. Let’s hope they keep it going. -
@TheYetiBum It’s on page 2 of this somewhere.
-
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
ThePugman replied to 0.64 Freerider's topic in General Discussion
Today was awful. They really shouldn’t do any more status reports 😂 On reflection though, let’s wait and see what happens in 1.05. If it follows the same pattern as the last few patches it will land on expy in early August. Trust me though, I’m not forgetting the contents of that list any time soon! Also, I checked Bohemia’s ‘careers’ section a couple of days ago, and saw they were hiring for both Martin and Baty’s position. I would guess that development is not wrapping up any time soon if they are about to take on another 2 full-time community support managers. -
@TheYetiBumit’s already been confirmed that it ISN’T Namalsk. @headcase by the end of July they said. I’d put my money on next week,
-
@s1dz Yes, check their Twitter replies. Looks like a new map. Probably paid DLC.
-
@ImpulZ I actually knew that kind of stuff about the medical system, it was more regarding the symptoms (e.g water loss, etc) that I was confused about. This new sickness you get with dirty rags currently has no effect, is that right? Can you at least say you haven’t written off the complex medical system, forever? I don’t mind waiting for it. But watching DayZ videos years ago, broken bones was one of the features that got me interested in the game.
-
@IMT Yeah, I’m worried. I hope they haven’t taken a decision to cut back features because the game has gained popularity in its current state. They need to keep working hard. I CAN forgive them if they want the performance as good as possible before adding the other stuff, but it feels like more of a console issue than a PC one. I guess PC players are the minority now, and it’s only fair for those console players to have a working game. DayZ without the promise of that extra flavour gameplay/features, will soon get stale, in my opinion.
-
@DayzDayzFanboy Check their Twitter ‘replies’. It’s heavily implied that it will be a new map.
-
@awalsh47I believe that most of the tools admins use to track players are mods (community online tools?). Since mods aren’t coming to console any time soon, this shouldn’t be too much of an issue.
-
@McWendy Yeah, I already know all the old features but just wondering which ones were broken enough to abandon. I’d be surprised if the V3S doesn’t come. Its in the offline mod, and you can even get in it and add parts. Same with the fishing traps . Although that doesn’t mean they won’t abandon them now. @Kirov (DayZ) Yeah, it was strange how they said full parity wouldn’t be possible due to the engine differences. This is supposed to be part of Bohemia’s engine going forward for many years, so how could it not accommodate stuff that was attempted years ago?
-
@ImpulZ Sorry, I’m struggling to let this go, because I think you’re making a big mistake. You said this... “Advanced health system – We improved it in 1.04 and will continue the balancing. However, at this time we will not commit to implementing complex medical/injury gameplay – while this is desired by many hardcore players, we are still struggling to fully explain the complexity of the existing system to the majority of players. Moving forward, we are working on a nice balance between authenticity and accessibility.” I, and many others have asked numerous times for feedback on the specifics of health, illnesses, etc. So we know the reasons behind sickness. I don’t ever remember getting, or seeing a reply to these questions. You call that struggling to explain the system? I call it not even attempting to explain the system. I can handle not dealing with an intricate disease system right now, but broken limbs? If you asked your entire playerbase if they want this feature, I’m sure the majority would say yes. You must have seen the amount of requests for it every time you release a patch. What I’m getting from this feedback, is that the player base is too stupid to understand . Maybe I’m reading too much into it. I hope I’m wrong.
-
Have you got a source for that information about Gamescom?
-
@RicKaTaNski Private servers fix so many of those problems. Persistent meat ballers and dupers can be banned. Also, it’s very difficult to dupe on a private hive.
-
@Kirov (DayZ) To be fair dude, Bohemia have a very good reputation when it comes to quality DLC. Look at the Arma series. As long as we don’t see micro transactions, it’s all good. Also, they have hinted that it will be a new map.
-
You are getting private servers. Regardless if they are rented or official, this will solve the problem of server hoping on the coast, because they will be private hive. Trust me, coming from PC, most people will play on the community servers.
-
I agree, I have concerns. Especially now that the remaining goals for this year, seem to pretty much be the same goals that were outlined in January’s status report. Bug fixes, stabilising, balancing, etc. re DLC, if you check their responses in twitter, they pretty much hinted that it will be a new map. So that’s good. I hope we are wrong about the lack of features. I mean, that stuff would kinda come under a roadmap, which they don’t do anymore. This, as a tight-lipped status report, makes sense, given that that’s how they are, these days.
-
I see balancing is a main focus.. what about balancing on one leg due to a fracture? Seriously though, no advanced medical system? People have said the game has been made more casual for a while now. I guess this is the confirmation, right here. You just implemented menu tips in 1.04, so how complex can it be? You break your leg, you need a splint/morphine to sort it out. Sorry, but it does sound like an excuse. If you’re having trouble implementing a complex system yourself, then that’s fair enough, take all the time you need! But saying that players will find it too difficult to understand.. that goes against everything I’ve learnt about DayZ so far. On the whole, this report was great, especially for console. But to say I’m disappointed is an understatement. I hope you guys prove me wrong. I still have a lot of faith in this game and you guys,, but this report took a chunk of that away.
- 206 replies
-
- 10
-
-
-
-
Can we be sure that’s the new animation is related to zombies breaking down doors? The animation appeared when we were given the ability to break open doors with melee. I’m guessing it was implemented as a signal for players to stop. Then again, if players can now break locks with their hands, why not zeds? Just thinking about the amount of times I end up in a house surrounded by the infected. Couldn’t afford to be complacent if they add this feature!
-
Yeah, it won’t be out this week. I imagine it will be sent for submission tomorrow (Wednesday), and on consoles by next Wednesday.
-
@aux7 Nice ideas. While we are at it, a tool belt for base building would be cool!