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TAMW

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Everything posted by TAMW

  1. TAMW

    DayZ Livonia PC Open Beta

    Damn, I thought the testing ended on Monday the 4th.. Oh well, here is my thoughts: Performance Just like Chernarus in 1.05, on high/full pop the performance goes to absolute shit, and this is even without basebuilding involved. I believe it has to do with the dead player/animal despawn time being far to long (1hour player and 20min animals?), making dead bodies stack up and just laying around for no reason. Especially when the military zones are so close to the spawn zones, it turns to a constant deathmatch of people just running back to the fight and dying over and over. I get why people think its a good idea, but this can't get priority over performance. It also makes it possible to run back to your body, pretty much on the other side of the map, and that is not a good thing. 20 minutes on dead players and 5 minutes on animals is enough. We can live without the body decay feature for better performance. Sounds are still missing alot of the time, like howling wolves and gunshots. Speaking of gunshot sounds, we NEED the louder bullet snaps back! We can barely hear them most of the time now when a bullet whizzes over our heads. The bullet snaps from 0.62 were fantastic sounding, really made you jump and alot more realistic. CLE Too many boxes of .308 and 7.62x54 is spawning in markets in towns and low tier military/hunting spots, this ammo should be rare in boxes even in high tier military zones, and only spawn in low numbers of loose bullets in towns and hunting locations. This goes for Chernarus as well. Boxes of 7.62x39 is also too common in low tier military areas, change it to stacks of loose bullets in random numbers instead. Food is pretty well balanced from what I've experienced so far, rice is too common tho. Survival / Health / Damage Personal Night Light.. PLEASE get rid of this feature, it makes it so no one uses flashlights anymore when traveling around and we miss out on all the awesome night encounters. The night time is both bright enough and short enough now (duration of night and day cycles felt really good in the Livonia testing). The PNL also makes the rain look nauseating when it lights up around you. Item damage. We need alot more items to get damaged and ruined in the inventory when we get shot, like back in 0.62. This gives us more objectives/incentive to loot after fights, especially "endgame" when we already have all the supplies we need. It gives protector cases great value. It also makes us prioritize what we protect to survive, like ammo and med supplies. Right now we can get shot to pieces and barely need anything other than clothes after a fight, taking away from the looting experience both around the map and from dead players. This point is a big deal, and one of the worst things about how dayz have been after 0.63; we never NEED to loot after a fight. Blood. The increased attention we have to keep on our blood loss is very good, both that the bandages is faster to apply than rags and the much slower blood regen, which gives saline and blood bags value. There needs to be a change to bleed rates though, cuts from infected hitting you, sliding down ladders and ruined shoes needs to bleed a lot slower than gunshot wounds. And blood should only regenerate when food and drink is in the white. I totally agree. We need survival to be harder in dayz and this patch seems to be a step in the right direction for sure. Please keep it that way. The only point I disagree with you is the green military watch towers, I feel they just bring far to many spawnpoints for military gear, especially now that everything in the military zones spawns military loot. I find the towers just makes people miss encountering each other more easily, which is a bad thing, so I hope this nerf applies to Chernarus as well. Places like Kamensk and NWAF have so many of these towers that a lot of the time, people just skip the rest of the bases because the towers are so good, and no one see's each other. I would add the rain sound is too loud when it is is full on pouring down, my ears almost go numb. Map The only complaint I really have is that the player spawn zones are far to close to military zones, it takes away the progression to get there and people just drink from a well when they spawn and run straight for the military bases around and it becomes just a constant deathmatch zone. All in all this seems like a great patch, but needs some tweaking. Keep up the good work, devs. And PLEASE, do not make basebuilding any better or "balanced". It shits on server performance and ruins the game IMO, and certainly don't belong in vanilla.. If people want OP basebuilding, they can play on modded servers with retarded long or disabled wall/lock breakdown. Blocked off buildings and abandoned structures everywhere, bases with sniper towers and people hiding away in gunfights is just no fun.
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