TAMW
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Everything posted by TAMW
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Ok. Sumrak, and dear Dayz dev team. For fuck sake. It is not god damn Niznohe that needs rework on Chernarus. It is the NORTH WEST AIRFIELD that needs rework. The "new nwaf" that came with .63 is utter garbage. It is destroyed. There is mounds, sheds, pipes, trees, bushes and trash fucking everywhere. It barely even resembles an airfield. Like what the hell? For god damn almost 4 years now.. The pvp at that place now, and the last 4 years, are some dudes camping the top of a building or barracks with snipers, or a lot more common you run smack into a barrel of full auto at 1 or 2 meters, because you can't see shit there now. There can literally be 15 people at NWAF at the same time and no-one is the wiser. It's a piss poor design. It needs the majority of the "arma 3" barracks REMOVED from the south end. They are too big and just leads to window peek pvp. It needs all the stupid mounds and shit in the middle and fuel mounds along the north stretch of the airfield REMOVED. Put back some old classic big hangars. The forrest around the tents needs thinning. Please, PLEASE change it to more like it used to be, the NWAF is one of the most iconic locations of chernarus since Dayz Mod. It used to be an epic PVP arena. Of all the renditions of NWAF the 0.62 version was the absolute peak design. Bar none.
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@jakub_bohemia Will there ever be a re-balance to the bullet damage for .308 and 7.62x54? It is so frustrating that every damn shot taken or received from these calibers ends in a one shot kill, EVERY TIME, unless you have a platecarrier. You can find the weapons and ammo absolutely everywhere, so everyone uses them. I don't want to hear about realism, in that case even a .380 to the chest would probably kill you in one shot. It should be balanced for good gameplay and having them one tap you with full health is so shitty. Atleast buff the anti stab and pressvest agains the .308 and 7.62x54 to the point that you survive with red blinking health and uncon with the antistab and maybe red health and uncon with pressvest, and keep unprotected and platecarrier hits as is. It would massively change the gunfights back to being awesome and really give team play more value and fun when we have the ability to survive. And second, can you please fix the bullet snaps sounds, they haven't played correctly since 0.62, we just hear maybe a little *tink* when bullets goes mach 2 next to our ears. Half of the time we don't even know we are getting shot at because of this. Please I beg you for these 2 issues.
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Yes, I did mean taking out the whole hive system entirely like Derleth said, not reverting back to the old serverhop system. Sorry for bad wording. I'm 100% disagreeing on it not being too bad right now, every time I've played on highpop official servers, the entire coast is a complete warzone with fully geared players just running straight back to the fight when they die. It makes dayz feel very "un-natural" for lack of a better description when there is always a squad of ghillies with M4 and platecarriers in Elektro, tons of dead bodies everywhere.. (both from gunfights and suicider's trying to get back) I've almost completely given up on one of my favorite things in dayz, which is teaming up with randoms on the coast. When bullets are flying everywhere at all times, and every guy you see is either pointing a gun at you or trying to pick up gear from his own dead body while running around like maniacs, it just takes the dayz experience completely away for me. And the super bad performance as a result of all the dead bodies doesn't help at all. I'm just failing to see why we even need (or you want) this feature in the game, I know people want it easy and the ability to loot up on a low pop server and then teleport to the coast on a highpop seems great, but in my opinion it ruins the game. Leave that shit for the 10x loot, inf stam, spawn select modded servers, not vanilla dayz.
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I think the repairing stuff is a bug, it happens randomly both ways with me. And yeah, I've noticed the reserved grayout bug too, it goes away if you take the bugged clothing in hands and back. Have anyone noticed more game crashes since that last patch? I've crashed 3 times in about 4 hours today, but it may be my pc, not sure.
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@Greensek -The whole serverhop feature should be removed, plain and simple. Giving players the option to teleport to the coast at any time is just a bad decision, it adds no value and only ruins the experience on the official servers with the whole coast being just a big pvp zone with fully geared players. It totally disrupts the playerflow inland as well. -Getting sick after being cold for 30 seconds is also super fucking annoying, I feel this should be a thing only if you're dark blue cold for at least 5 minutes or so, or just be removed completely from the game. -Please again, bring back the far north east player spawns of Svetlojarsk, Berezhki and Belaya Polana. It gets so old only spawning in the south, and never seeing anyone on the north highway, or pretty much any place up north. The good things: -I've really enjoyed struggling more to find food, and for the first time since 0.63 came out I've actually been forced to hunt. This is a great change and I hope you keep it this way. The same with the burning more calories when cold, really adds a challenge and makes for some fun and desperate situations. -It also seems way less likely to find mosin, blaze and winchesters on the coast, and generally less of these ammo types also, which is fantastic. -The "personal night light" nerf has been so good for the game, I've had tons of night encounters because people actually have to use light sources now. This is very good and makes the night enjoyable. I feel the night should be cut back to about 45 minutes, with instead longer dusk and dawn. It feels too long night time now with 90? minutes, and dusk and dawn seems to be over in a couple minutes.
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Well there needs to be good weapons out on Skalitsy so we can kill the fully geared coast rats that seems to always be there these days 😛 I have found some .308 and 7.62 around the coast, but not nearly to the same degree it used to be, which is very nice.
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Definitely a good thing. @Greensek The patch feels very good so far, the only issues I've had is turning on and off head lamp isn't working correctly and of course the server crashes. I would also like to see the old far north east player-spawns from Svetlojarsk, Berezhki and Belaya Polana return to the game. There is so many people in the south, and the north is completely empty.
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I haven't seen them on the coast yet, which is fantastic if it isn't just a coincidence, but I have seen both blaze and winchesters in Severograd and other spots inland.
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Also I struggled alot more than usual finding food on the coast, which is GREAT! I just hope it is the case and not just because I was behind someone all day 😛 Anyone else got the same feel?
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Yeah definitely not quite stable, 4 server crashes in 4 hours. But I had NO issues with the handbug what so ever in 3-4 hours on highpop 1pp, feels great, and NO blanks/ghost bullets! Great work! 😃 But I just want to know one thing... What are those fucking xmas presents doing in there? Don't you DARE bring that shit to stable again, there is enough loot! 💀 @Greensek
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Well I don't want to play a IRL simulator, and I don't think dayz should necessarily try to be that either. I think it needs to be balanced more towards a fun but challenging experience, both in terms of loot and health/damage/survival. If you read what I proposed, you'd still be able to take down a player in one chest shot (but not necessarily killing them if they had FULL health), except if they have pressvest or platecarrier. I think that is very fair. I'm just so tired of every firefight be: I pop a guy in the upper body with a winchester/mosin/svd, and I positively 100% know he's dead. There is no maybe anymore, never any second chances. Personally I feel that vastly limits the fun of the combat compared to what it used to be. This is just my opinion. I'm of the same opinion, force jogging in steep uphills. Tho I don't much care if no-stam servers are affected tbh, from the 2 hours or so I have on them, they seem to very much embrace that total carefree chill gaming style with spawnselect, spawn with food, guns everywhere etc, let them have it. 😛 And yes, the stamina tied to hold breath is atrocious. To my knowledge I don't believe the vital organs thing have been implemented on any stable release. But I can agree on the heart also being a one shot kill, atleast unprotected with high calibers. A big problem I have with the way it is now, is we never have to even consider a headshot, just aim center mass and its over. I think it's too easy, and takes alot of fun away. Again, this is just my opinion. Agree on bleeding, but I feel the 0.62 system is unparalleled and we should get it back.
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I don't know where you play, but I only play 1pp on vanilla or preferably more hardcore modded servers (since vanilla dayz isn't anything remotely close the the hardcore experience I found and fell in love with in 0.61), and there definitely are more skilled players around than the silly full sprint zigzag quick scope combat you describe. The downside for me is that every hardcore modded server has those ridiculous basebuilding mods where the entire map is filled with massive structures they hide in, and it totally ruins it. I pray to everything holy that the devs doesn't make basebuilding in vanilla any better, we'll just end up with that bullshit in every damn server. I totally agree on the speed, we are too fast. On vanilla when we carry gear the stamina slow us down quite a bit, but we recover so damn fast with basically no penalty. I'm with you, I think we should have breathing back like in 0.62 where it took around 30-40 seconds to recover the sway and stop making breathing sounds in addition to a tad slowed down sprint speed. We also shouldn't be able to full sprint uphill I think, that is just silly. But I disagree on the unforgiving realism part, dayz should still be fun, and not being able to survive a .308 shot even with a pressvest on and full health, I feel takes away from the gameplay. Especially taking into account how stupidly easy it is to obtain a mosin or blaze with scope and ammo. Instead make it so (with full health) unprotected, we go uncon with red blinking health from .308/7.62x54 chest shot. Then with a antistab on, uncon and red health. With pressvest, red health but still conscious. That would still make them extremely effective, but at least you have a chance.
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I agree, and tbh a roadmap or progress log on where they are with fixing bugs etc like everyone is nagging about, just makes no difference what so ever. We won't get the patches any sooner. It gets fixed when it gets fixed, we can choose to play or don't. Personally I haven't played in a month because I fired blanks or "ghost bullets" in pretty much every gunfight I got into, or couldn't reload mags, or couldn't even take out the mags. Plus that damn hand bug. Let's just hope it gets resolved soon. I don't know what you mean by arma damage, but I wholeheartedly agree if you mean like 0.62 damage and health.. @Greensek There are serious balance issues in dayz that needs to get adressed. Please hear me out. I'm growing insanely tired of getting one tapped/one tapping people by every damn .308 or 7.62x54 bullet unless you have a plate carrier. Or bleeding out to near death form a cut in the hand, forcing us to abort every situation to bandage immediately or die in seconds. Bullet damage needs to be re-balanced, atleast these high calibers so we don't straight up just die from one shot with full health, even with a pressvest on. Everything is so immediate these days, and it's so limiting to the gameplay. If we get wet, we start to die in 5 seconds. If we drink dirty water, we get sick in seconds and start to vomit and die. If we're cut from anything, we bleed out like our throat was slit. If we're knocked unconscious, we wake up right away (and btw we can still hear, and see the hotbar/status bar while uncon ffs.. get that shit out, it should be a black screen with no icons and no sound) Why can't we get back the 0.62 blood-damage system? Where a small cut was a small cut, and instead we lose a big chunk of blood from taking a bullet (depending on the caliber), but the bleed rate being manageable.. This also allowed for the far better shock system we had in the game, being uncon for a lot longer periods (compared to the 10-20 seconds or whatever it is now) and still being able to survive. Items inside clothing, vests and backpacks should also take A LOT more damage like in 0.62 when getting shot, this adds value to protector cases and forces us to prioritize what to protect. It also gives us new objectives after a fight to search for new items because stuff is ruined from getting shot. The looting process is much more interesting when we actually are in need of supplies once in a while. Instead of like now, we get shot to pieces and we really don't even need to loot. Items should also spawn in damaged states, making pristine ammo and scopes valuable. And PLEASE remove the ability to fix everything with duct tape, I beg you, it just devalues weapon cleaning kits, sewing kits etc. Also get rid of the shoes wearing out so damn fast, it's just annoying. And speaking of loot, the CLE needs major rework, I find mosin and blaze rifles from Svetlo to Cherno, they're the most powerful guns in the game and should be alot harder to find. I've posted this before, but here are some suggestions to the CLE: The spawn zones should offer .22, 380 and 9mm weapons/ammo, some occasional izh rifles and shotguns, and rarely some loose 7.62x39 rounds or shotgun shells in low numbers like 2-5. The military zones needs better tier systems, like: TIER 1 - Svetlojarsk checkpoint, Berezino, Elektro and Cherno - Scorpions, 9mm and .45 pistols and mags, maybe some loose 7.62 rounds. And low end clothing like tactical shirts and bomber jackets. Assault vests, no backpacks. TIER 2 - Staroye, Gorka/Dubrovka checkpoint, Balota airfield, Krasnostav airfield, Gvozdno checkpoint, Severograd checkpoint - MP5, UMP, and on rare occasions SKS. Smoke and flash grenades. Gorka and USMC clothing, SSh-68 and Gorka helmets. 7.62x39, 5.45, .45, 9mm, 9x39 and 5.56. NOT BOXES, just loose ammo of 10 or less. And a chance of magazines for all tiers of military weapons. Scopes and red dots for military weapons. Bigger vests and backpacks. And everything lower tier items. TIER 3 - Kamenka checkpoint, Stary sobor, VMC, Kamensk base, Zelenogorsk base and NWAF. - SKS, UMP, AK-74 variants, VSS, and all the lower tier military weapons. Frag grenades. All types of military clothing and helmets. All types of ammo 15 or less. And everything lower tier items. TIER 4 - Myshkino base, Lopatino chekpoint and Tisy base. - M4, all AK variants, chance of BOX ammo for 7.62x39, 5.45, .45, 9mm, 9x39 and 5.56. Plate carrier. Tactical helmet, NVG. Tactical bacon. And everything lower tier items. TIER 5 - Chopper crash. - SVD, FAL. BOXES of .308 and 7.62x54. Tactical bacon. Plate carrier. Mags and ammo boxes for all other weapons. Grenades. Hunting gear. Deerstands needs a higher chance of PU and hunting scopes. The summer camps should not spawn boxes of ammo, only rare loose .308 og 7.62, and good chance of hunting backpacks and clothing and some food. The big cities also needs special items or atleast some kind of tier system. This is a IMPORTANT point. Like Severograd in 0.62 used to have a high chance of Winchester Model 70 or CR-527 spawn, and pressvest, boxes of 9mm and shotgun ammo. Kamenka town and Chernaya polana had high chance of Mosin, Repeater or Blaze. Novodmitrovsk had pump shotguns, etc. There were also higher chances of finding rice, powdered milk in the cities inland. These factors brought people to loot these cool places and resulted in alot of player encounters. Now these cities are almost completely dead, because we have nothing drawing us to them.
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Oh by the way @Greensek You guys HAVE to include the bears in chernarus! Those things are absolutely awsome, and need to be roaming the western woods around Pavlovo, Zeleno, Myshkino, Lopatino and up to Tisy =D
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I disagree personally, the wolves have been way to easy to get rid of by just getting them around infected or other animals. I feel the AI should only be concerned with players, otherwise it almost completely removes any challenge. And god fucking knows we need more of a challenge in this game, so for me this is only a good thing.
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Is there something wrong with cars? I drove on and off for several hours 2 days ago without problems on a highpop server (60+), tho when it got full (80 players) it made the car stutter and crashed into things easily.. This has to do with server performance, so if you're playing on the official servers, I'm guessing you'll have a terrible time in vehicles because the performance is absolute dogshit on there with all the leftover basebuilding garbage they never wipe, probably hundreds of stashes and the whole coast is just a deathmatch zone with bodies and loot scattered all over from the serverhop hive feature they refuse to get rid of. What I whould like an answer to, is why the hive system is still even in official dayz? Do you (devs) seriously not see it only ruins the game? It totally disrupts the player flow, and gives us the ability to teleport fully geared to the coast at wish (with 2x 75sec wait to switch server and back) destroying the whole time as a fresh spawn, and just making the whole coast a killing zone with mindless non-stop pvp. The state they have set for the official vanilla dayz experience is shameful. This is where most new players join, and the standard should be higher.
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During the day, yes. During the night it is horrible, it's like it is glowing, this picture (view in full size) is even from a server with the Personal Night Light turned OFF.. It's nauseating, it looks like static from bad reception on the TV in the 90's. In combination with how insanely loud the rain is when it's max pouring, I'm forced to just log out during the night when it's raining. I seriously cannot believe that this (Hive system) is STILL a thing, and now they've made it even worse. The whole map of Livonia is just a big military zone for fuck sake, and with how the loot spawns have been since 1.05 where what used to be a single room spawning military loot, now the whole surrounding area spawns military loot, same with medical, police etc. It has basically 5x multiplied the amount of loot, when it instead actually needed to be nerfed badly. The whole hive system should be removed, it only disrupts the player flow and completely ruins dayz on the official servers. I honestly can't see a single reason for this being a feature in the game, if you want to switch servers, you start a new character. Please STOP catering to the damn loot babies that want this to be call of duty, PLEASE! And wipe the servers once in a while, the performance is so fucking bad it's unplayable. Loot hoarding and basebuilding should not be a focus in vanilla dayz.
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I honestly like the way the moonlight is now, when its clear skies it lights the world up pretty well. And I definitely agree on the personal night light, we have to get rid of that bullshit. I have not seen a single person use a flashlight inland since we got the PNL, only on the coast do people use chemlights and some rare occasions flashlights. It has pretty much ruined the chance of getting encounters during the night. Half the server leaves during night time anyway, I don't get why this is still a thing. We have very different experiences with holdups then. I agree on the coast, people are mostly just power tripping and raising hell with people, and I almost never deal with their bullshit when they try robbing me in my starter gear (ffs?). I have only once been "tortured" and that was on a russian server.. In elektro. By some russian streamers. They fed me human meat and gasoline, and ended with someone coming along and killing us all. Was pretty funny tbh. However, inland is a totally different story. Usually it is just a quick robbery, and if there is no obvious lying or thrash talk, that's it, everybody lives and sometimes even on a little trade.. I have both been held up and held people up I've ended up teaming up with. I have tried hostage rescue situations (failed and succeeded). And even been ambushed by a different squad when holding someone up, getting killed in an awesome firefight. If you keep an open mind/good attitude during these situations, a lot of cool stuff can happen, believe me. And that is my problem with the shotgun in the backpack that gets whipped out in 0.2 seconds.. As it is now, you can seemingly have given yourself up, and then just tap the key and blast them while in the middle of "dropping your gear" etc. It's just too cheap, and totally ruins the possibility of what i've described above. Either the fear of it happening, or it actually happening just ends these situation in a boring kill or death, instead of something memorable. That's just my opinion on the subject, and I will happily give up the convenience of hotbaring backpack items because of this. I'll also mention, the situations I described has been on 1pp community servers: Runningmanz, The village, Oldschool Hardcore, Dayz Underground.. Not on official, except for a couple times. And I never play 3pp, so there's that.
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On a 1.06 experimental note, I still struggled to pick up items by pressing F or double clicking them, a lot of the time I had to drag to hands first. I didn't experience any bugged weapon, tho didn't get to test this much. It also didn't rain strangely enough, so didn't get to check if the fireplaces worked better, or the rain clothes.
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Dude, I'm sorry but what you are saying makes no sense to me, at all. By plan ahead, you mean being able to instantly whip out a M4 from you backpack instead of grabbing it from your shoulder? That is just stupid. First of all, pvp (not just combat, but all player encounters) is what makes this game so interesting in the first place, and making that good should always be a primary focus. You can still play the game how ever you want, and choose to avoid it. Making the environment a hardcore survival is only a plus, i'm not disagreeing at all on that. The example of holdups is far from garbage, it's a part of the game, and how well it goes for you, has a lot to do with how you choose to react. Holdups can feel like a waste of time, but they can also make for amazingly awesome situations. I understand it can be frustrating, and people can be assholes but this IS a part of the game. If you don't want to risk being bored or "tortured" in a holdup, you can simply choose to defend yourself. Or as you suggested yourself, avoid encounters and combat. This has nothing to do with reality or trying to be authentic to a real life situation. You talk about being prepared so just prepare yourself then. No one is forcing you to do any inventory management if you don't want to. I only want to remove the ability to hotbar items in the backpack, this do not fucking ruin the damn game. On the contrary, it makes us have to think and prioritize, and not being able to cheese our way out of a situation just because it isn't going our way. We shouldn't be able to look unarmed and in a split second teleport a M4 to our hands. Talk about ruining the game, I think being able to fix everything with ducktape devalues all the cleaning and sewing kits and dulls the experience of having to search/loot.. I think having enough inventory space in a jacket to carry a full size shotgun or mosin and a mp5 in the pants completely takes away the need to prioritize, and even the need for a backpack. You say you want hardcore, you think being given this much of a crutch is in any way hardcore? Keep in mind we used to only being able to fit a mp5 or a pistolgrip shotgun as the biggest item in the backpack, which I thought of as reasonable for the actual size of the backpack, except for alice or mountain.
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I did not mean realistic, I never want realism to hinder good gameplay. But you did read what I wrote, and if you play the game on a regular you know we have 2 shoulder slots, and massive inventory space in even just regular clothing.. We can easily manage without hotbar connected to backpack items, I feel it only hinders good gameplay as it is now. Really it just robs us from a lot of cool situations, the risk of a hold-up most of the time now isn't worth it and we just end up killing on sight in stead. The common way I do it these days is if I get the opportunity to shoot a guy in the head with a 9mm so he goes uncon (yeah.. but only if he doesn't have a helmet, lol), and that's just shitty. For example, I have a izh-18 rifle in my hands and a fire axe on my back, I kill a guy that has a M4 and I just quickly want to snag up the m4 and run away before his two buddies sprays me down. I cannot do this because my izh is locked on my back slot. This is just one example, it bothered me the whole time i played 1.06 exp. I do not want to get rid of this feature from the game, I just want the option to disable it for myself. Personally I loved the way it was in 0.62, if you stood there with an item in your hands and no inventory space for it and you needed to pull your gun out, the item in your hands simply dropped to the ground and you pulled your gun out. I lost a few items here and there, but it sure beats dying from items stuck in your hands as you describe or slow inventory management as the new system forces. But whatever, it isn't game breaking just annoying to me.
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@Greensek I would REALLY like a toggle function to disable the place holder feature, I cannot stand it. It makes fast looting under stress a real pain in the ass, because we can't just quickly fill the shoulder slots or inventory if we're holding something that's locked to there. I also would very much like to get the old "h" to holster (put back to inventory) back in the game. It makes it so smooth just clearing your hands, very important when we have a flock of infected on our tail, or being chased by a player and can't afford to do the slow walk in inventory. Another thing that really rubs me the wrong way, is that we can hotbar weapons in our backpacks, I feel this is totally unreasonable. It's so stupid when you are holding someone up, they drop the gun on their back and just swiftly insta whips out a shotgun from their backpack. To be honest, we shouldn't be able to hotbar anything from the backpack, with how insanely large inventory spaces we have in all clothing now this shouldn't ever be a problem. I don't even like that we can even fit long rifles and shotguns in the smaller backpacks, in the mountain and alice packs, fine.. But please make it reasonable. We can even fit mp5's in our starter clothes for petes sake, it's not necessary. If we want to carry large items, force us to use large backpacks atleast. And as I've stated many times before, please bring back item damage when we get shot to how it was before (0.62 and earlier). It would really help keep it interesting when we are fully geared and actually have to loot after we get shot, because most of the unprotected items are ruined, it will force us to prioritize to protect essentials for survival like meds and ammo. It will also help balance out with how much loot there is now.
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Totally agree, the crouch of 3pp can be there for casual players but the hardcore 1pp experience should be the focus for this game. On a side note, I have played on the ATL 4-225 server a few times now, it has way better performance than the EU servers, even on full I haven't noticed that stuttering. I'm not sure if it runs on better hardware or there are just less basebuilding and coastal madness or what.
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Exactly! I first played dayz in january 2017 right after 0.61 came out, I was trying to get a friend to play arma 3 with me after being totally fed up with the monotone and boring gameplay of cod and battlefield etc, but he had just bought dayz after seeing a video and wanted to test it out first. So we did, and I completely fell in love with this game. I never touched arma or battlefield since. I just hope we can get back to how 0.61 and 0.62 felt. It always felt like we had a mission, either to find supplies to survive, or better gear and guns. The loot progression was A LOT better, finding a mosin with a scope and ammo was a big deal, and could take a long time, searching through deerstands across the map for pu scopes, checkpoints and towns for the ammo . Sure, there was sporters, pm73 raks, p1 and makarov pistols in the spawn towns, even a occasional shotgun but we had to search way more for ammo, mags etc. Now we find mosins in pretty much every town, there is a pristine pu scope in every summer camp and most of the markets, and full boxes of ammo in absolutely every summer camp and military checkpoint, even on the coast. It's ridiculous. IT'S A ONE SHOT KILL WEAPON! The same with food, clothing and gear now, it is so easy to survive that going inland or engaging in pvp is something we just do from boredom now.. We never need the supplies. After getting shot up and BARELY survive in firefights in 0.62, even when fully geared, we had to search for supplies again because everything we didn't have protected was ruined. It gave us something to always search for, and forced us back to the big cities for supplies, where we then again could end up in some new awesome situation. It also gave protector cases value and made us prioritize protecting meds and ammo so we could survive. We need to get back there. We need to have our items take damage and getting ruined when shot. We need to have something to worry about other than the kill shot.
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Haha. I read "Hello my friend" in a russian accent.. In well over 3000 hours in dayz, I've managed exactly one (1) encounter with a friendly russian that I ran with for a few hours, the rest was just like you described. 😛 In the end of 2017 in 0.62 after those damn x-mas presents came (and STAYED) pretty much all the first person servers died out, except for 2 or 3 russian ones.. Maaan it was a rough time to be a 1pp dayz player, those russians ONLY care about pvp. Dayz should always have that danger and fear of bandits tho, even in the spawn zone. Pvp is a major part of the game, and what makes it awesome. But we cannot only have that, there needs to be a balance. I don't know if you play 1pp or 3pp, but I highly recommend playing in 1pp servers. It is definitely the way this game is meant to be played, the encounters and pvp is simply much, much better when people can't just sit behind cover and observe everything without the risk of being seen. There is also way less camping since you have to show and risk yourself to gain information.