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Kathosky

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Everything posted by Kathosky

  1. TRMZ posted and open letter of feedback for the developers in twitter: "An open “letter” of feedback for the @dayz @adamfrancu and the devs on a few things. Sorry, I usually send it in private but kinda feel like this one merits some conversation. To any followers and fans of DayZ, please feel free to chime in and say what you think. You don’t just need to agree with me, trying to keep things polite and having an open discussion would be cool if possible. I really feel like some of the recent changes have been to the detriment of the game and what makes it so amazing. Just wanted to go over a few of them (it’s mostly the infected but not just their hearing). I almost wanted to make a video on this subject but I don’t really want to occupy my channel which is meant to be for entertaining people with more of an essay style vid. Instead you get the essay on Twitter!!! 😉 For the last few days I’ve been playing Livonia official, one day on 1pp and one day on 3pp and these are the few things: The spawn system is broken: the “everybody spawns in the same area for 6 mins” (I think it’s 6) experiment just hasn’t worked for me. The spawns are a mess and it feels utterly forced and meta’d now. You spawn in and there are three dead bodies, two people at the well and one mad player running around killing everyone with an axe or sledge hammer. This may seem fun but every life is the same, and some people just do this. Knowing that every time they spawn other players will be there and when the spawns move to the next location they can just spawn there and carry on the fight. It’s not fun. It may have the benefits of spawning close to your team mate if you’re in a duo/trio etc. But for everyone else it’s a meta’d clusterf~~k. It feels like every spawn on a full pop server is like hot dropping into a popular area of a Battle Royale. Most people are out for blood and there is no loot because everyone has run through. In the early stages of a run inland you mostly feel like you’re following someone always because you usually are. It’s changed the game for the worse IMO and if we must pander to groups then please can we have a choice when we join servers between the “group spawning” and a random spawn for a none meta’d DayZ experience? It was better before IMO and not by a small amount. The Zombies/infected are broken: it was planned to work on the AI in 2023 in your roadmap and it turned out not to be possible. They don’t pathway very well, they get stuck in doorways and wont run into containers. They do laps of an open doorway sometimes for what feels like minutes before they come in. Then one will come in and another 1 or 2 get stuck on a door so that you are stuck inside and cant trap them. The idea of zeds being harder is a good one and I would like to see it. But this to me needs to start with the pathing being better, maybe some zombies being able to force doors open. Id love to see all military zeds be able to break down doors do within a fairly short space of time and in spawn areas perhaps only firefighter and maybe police zeds doing it. In the past we were shared animations by you guys of this! The zombies are how they are, but the decision to massively increase the rate at which they ruin clothes when they hit us, how often they make us bleed when they hit has become really annoying. It’s not hard, it’s not to me compelling gameplay. It’s moved into being tedious. Regularly I go to kill a zed with a melee and while it's facing completely the other way, it hits me and causes a bleed without turning. The zeds aren’t just annoying atm because they can hear from miles away and stealthing seems to be not an option unless it’s heavily raining at night or something. They are annoying to deal with in general anyway, they are like a dripping tap on your forehead all the time you play. You spawn in, don’t have a melee, find gloves and then have to take your gloves off to punch zeds. If you kill even 3 or 4 zeds with gloves on the gloves are damaged by it. So we have to keep taking the gloves off to kill zeds, if you find a pristine kitchen knife and kill 10 zeds with it, it is now likely badly damaged and you need to find another until you get a sharpening stone. These aren’t hard things to do but they are very repetitive, this isn’t hardcore survival it’s turning the game into a plate spinning exercise in some ways and it’s not just the zeds. Plate spinning: there are so many examples of this. Some I can see making sense like suppressors needing a lot of maintenance because of how powerful they can be. But many of the others I just don’t get. Why is wringing out clothes even longer now? As one example. It feels like there is only limited development options available for the game atm and you are experimenting with moving dials on existing features in order to try and change the gameplay. I feel a lot of these are not making the game better. Your tag line is “this is your story” but where is the story in maintaining every miniscule aspect of things that don’t really matter for your survival every life over and over again? I’m sure this makes me sound like I don’t like DayZ, I love it and believe it or not I am keen for it to be harder than it is right now. I want DayZ to feel like a compelling survival game. On Tuesday I was on a hardcore night server and stepped on a bear trap at a hunting area at night whilst starving, I struggled like hell to survive, I had to collect up rags with a broken leg in the dark to make a splint, limped to the next town, stuggled to find food, cooked a chicken to eat something, just about turned the corner and then got gunned down by a geared guy just after my leg healed. That is compelling DayZ survival story. Constantly mending your jacket, constantly fixing a bleed, constantly mending gloves because you slid down one medium sized ladder is not fun. We need an element of this and we have it with how much the characters need to eat and drink etc. I loved the changed to bandages needing to be disinfected and what that means. I really like the changes when there feels to be a reason for it. If you aren’t prepared and you have to bandage with an unclean rag and then you need to go off looking for meds that is a really cool mechanic of a survival game. These reward players for staying where they spawned (if they made it through the battle royale stage) and actually looting the medical areas in Berezino, or found that alcohol before moving on. If you don’t search for the stuff you need, it could bite you on the ass later and then you need to search for meds then. However carrying 6 bandages (im known for this already), 3 sewing kits etc because you are forced to isn’t feeling very fun to me. Constantly having to mend my clothes while I’m in a town, or look for a new jacket after I’ve dealt with 4 zeds is becoming brain numbingly dull to me. Please can we have a rethink on the “punitive simulator” direction we are headed in? There is no choice in dealing with zeds, we all have to handle them and they are a needed part of the game. They are vital to it. But every time I’m in a town right now I find myself really annoyed by the experience and it repeats over and over again until you are geared enough to shoot them suppressed pretty much. There is no “survival mechanic” in having to fix your trousers and jacket every 5 mins, and bandage multiple times. I guess it slows the players down but I think the balance feels off with this massively. Rain on official: There is just no let up. It rains on Livonia so much. It feels incredibly atmospheric but there is no counter to it. It rains, you get wet, you get heavier because of the water, you get cold and sick because of the water. It then stops and you dry yourself off at a fire and then 5mins later it starts raining again. Why did we change the wringing out of clothes to be longer? You wring everything out, and then it rains again. There is no counter for this, there is no “if only you looted xxx you can deal with it.” Such as a rain coat that keeps you dry, or soft skill that means you can handle cold/wet conditions better as you live longer etc so you don't get sick or as cold. All there is atm is “you are going to be cold, wet and heavy and there is nothing to do about this, oh and when you sort it out and dry up, it will be raining again in 15 mins.” We need survival features that we can prepare for, that we can counter act. Not punitive ones where there is nothing we can do about them and then to top it off we make drying take much longer both at a fire and by hand and now it seems if you’re by a fire you get red heat in seconds too. Please can we have a look at balancing this a little? I know some people will want to be telling me that I should go and play an arcarde game. That DayZ clearly isn’t for me cos I should just get gud. But I really enjoy DayZ and I play mostly DayZ survival, I didn’t shoot anyone all day yesterday for 8.5hours on official and I still enjoyed it loads. But the game is not offering enough compelling survival mechanics for us. It is turning into the ugly sister constantly pointing a finger into our chest screaming “fix the jacket cinderelly, mend your gloves cinderelly, you need a new knife cinderelly, you may as well pick up all the knives cinderelly, don’t slide down ladders cinderelly, its raining and there is nothing you can do cinderelly, carry a bag full of bandages cinderelly!” You get the picture! If you want to make the game harder make it harder to carry more guns. Make only one gun go on your back again. Stop fully working full size guns like M4s etc fit in so many backpacks and still be fireable, make the SMG class needed again. Make the large guns collapse so that they can be carried for storage in bags but not whipped out in a firefight in half a second. Reduce the spawning of shotguns and take them away from tier 1. Increase the spawning in tier one of the likes of the sporter and repeater (and importantly the bullets) and make one tap shotguns spawn a bit further in land and make them rare, I know they are really common IRL but they are really OP in DayZ. Maybe don’t make the zeds brain gnawingly frustrating in so many ways while they just don’t really work so well. Sorry for what is meant to be feedback and maybe has turned into a bit of rant. I love DayZ. My story on official seems like it is turning into a bit of a maintenance exercise lost in a sea of kinda dull mending moments rather than in the compelling survival of being forced to hunt for food because I am starving or run away from someone trying to hold me up or shoot me. I feel like it’s being set up for me to be punished for just playing the game but not with compelling survival mechanics but with “go in that house, start a fire, dry your clothes, mend you bleeds, lose you flu with meds and get back to looting.” Only for the first zombie to ruin my jacket, make me bleed just as it starts to rain again for the 5th time that hour. Help us out a bit and have a think about spinning a few of the dials back a bit and maybe dial the rain down a touch. Or give us ways to counter act these, the current soft skill in vanilla is not that used other than by the odd hardcore baser perhaps. How cool would it be if we had a version of the Namaslk frost resistance but for cold and wet? It could be more subtle but would feel like a nice reward for living longer. Also footsteps of our own player are deafeningly too loud and the other players are like ninjas who can run right next to you and you only hear them if their stomach rumbles! ❤️ Sorry for the rant, Paul." @scott.bowen @merropa93 I agree with Paul, it's a good thing such a big guy of the community post this. I think it is a good opportunity here in the forums to post each other's feedback and your opinions on this. I ping some active people around here, sorry if I left someone, I have been out for a while. @Derleth @Riddick_2K @nemorus @JerseyD @DefectiveWater @Astalonte @Sid Debian @Pyongo Bongo @faltodeimaginacion @blueshorts44 @ChicagoFaucet
  2. Very cool inmersive stuff! Minor observation; trees and branches sounds are a bit too loud, aren't they?
  3. Kathosky

    1.26 Experimental Release

    Excellent amount of very good changes and additions. This update looks very promising! Regarding inventory sizes reduction, I really welcome them, and furthermore the T-shirt shouldn't have any slots whatsoever. At the end, it's a piece of clothing that changes in the first few minutes after spawning, so wouldn't be harsh for fresh spawns to reduce its inventory size to none. T-shirts don't have any pockets at the end. And regarding this from Adam's article: "We’ve also taken a deeper look at the item distribution in Sakhal and applied a kind of regional theme to each map, which will mostly be noticeable through the firearms you’ll find lying around. Livonia will primarily host western-made firearms, Sakhal will mostly host eastern ones, and Chernarus will continue to offer a mixture of both." From the point of regional theme, could you consider removing dynamic gas from Chernarus and keeping it only in Livonia so that not on every map there is dynamic gas? The dynamic gas gets old really fast and is too frequent and prevalent everywhere you to. To clarify, I would still keep static gas zones in Chernarus. I only mean removing the dynamic ones that become very frequent and prevalent in any playthrougt of Chernarus. Keep It Up and thank you for all these years!
  4. My feedback, to add to Paul's (which is quite complete), is about dynamic gas, which ruins immersion in the quiet Apocalypse experience that characterized it before the gas update. The gas hits, gas grenades and artillery sounds at the edge of the map are not interesting, in fact they become annoying very quick and don't add to (they worsen) the quiet Apocalypse experience that characterized the game until they were added in 1.14. They are too prevalent/frequent, which makes them to play a huge part in any play through. As skies look like a thing unique to each map, why gas is in both official maps? I hope they remove them from Chernarus, or at least reduce immensely their frequency because they are in every adventure all the time. And please don't add them to Sakhal.
  5. As a huge DayZ fan and PC player I was a bit disapointed when details about the expansion were revealed but I like everything Tomas says here and really makes sense to me what he shares.
  6. Dynamic gas hits, gas grenades and artillery sounds at the edge of the map are not interesting, in fact they become annoying very quick and don't add to (they worsen) the quiet Apocalypse experience that characterized the game until they were added in 1.14. They are too prevalent/frequent, which makes them to play a huge part in any play through. In the other hand, Static gas zones are interesting to have as an endgame contaminated area with unique loot. Maybe I love this game too much and for too long.
  7. Dear developers, I know you have said that old skybox/clouds most likely won't come back, but please, it is such a huge aspect of the immersion that it is completely necessary for DayZ. If the old system has issues/does not work properly, make a new one, please. People are asking for it since it was removed @Derleth, DOJ, MikeDocherty and others. When I started playing just before 1.0 released, I felt in love with the immersion, and possibly the old skybox had much to do with it. Unfortunately at that time I didn't take any screenshots, so I cannot see how I saw the sky, but I believe that it was still there. Someone confirms this, but the actual plain boring and outdated skybox was introduced somewhere around 1.02 or 1.03. BTW right now the night sky is horrendous, it is pixelated, plain, purple and looks like from year 2000 in Operation Flashpoint Cold War Crisis (good game BTW). Come on devs, I love the game, my favorite of all time, it is what I always wanted since a kid, and you are doing a great job but the old sky/whether/clouds need to return (a new coded one if the old one cannot be fixed).
  8. Kathosky

    DayZ needs the old skybox/clouds come back

    I return to this post since finally we are getting an improvement in the skybox, and night one too! I think the new skybox is close in terms of immersion to the old one. Even look as volumetric clouds, and I hope that devs can add a bit more variety in skies in future updates. I am happy! Thank you developers Although it would be nice if sky was not spinning around the character/map, anywhere you look sky and clouds always go from left to right.
  9. Kathosky

    Bring back sky and weather from 0.63 beta

    I return to this thread due to the latest official calendars that have been posted on Twitter. If it is true that the sky box is being reworked, even the night dome, I am very excited!
  10. Kathosky

    Update 1.22 general discussion

    I have to agree with @DefectiveWater that "PBO data is now verified before entering the login queue (PC)" is huge even that for me, I mostly play in vanilla. Damage from infected to clothing. I believe it is too much and makes it annoying. I would have left it as it was or increase it but not this much, now it feels that one every two hits from infected gets one piece of clothing wear. I like all of them, I think that apart from the sling bag, which right now I cannot recall which one is exactly, I have tried all the other five. Variety is always welcome, and I agree with devs that there was a gap in backpack progression. Please, for the future consider making differentiated group slots in clothing. E.g. in pants have side pockets and back pockets, 1x2 and 2x2 respectively, according to what that piece of clothing really has. Similar in jackets, vest, etc.
  11. Kathosky

    Update 1.21 general discussion

    The crossbow and being able to craft improvised bolts in case don't manage to find better ones. Medieval armor and especially the possibility of it spawn in hunting type buildings in Livonia. Make all and each set of the armor extremely rare in the CE, please. Most of the time I play in vanilla unless a friend wants to play modded, which in that case I remember one mod that I very much loved, and it is DOJ's "Better Snap Sounds". Allow me to write another one because it almost feels as it's from the base game, and that is Sumrak's Namalsk island and survival.
  12. Kathosky

    BI never ceases to amaze me

    Inertia has been a great addition. Think about carrying 20 kilos in your backpack plus a weapon in your hands and some other weight added from other parts of clothing and gear, let me know if you think you should move as arcade as before the inertia update. I don't think there is anything wrong with this system, the opposite, it's one of the best features of the game that perfectly fits and enriches it
  13. Kathosky

    Update 1.20 general discussion

    Weight carried impacts inertia movement. I like this kind of stuff that forces the player to make decisions. Inertia in particular was a great addition, something IMO needed from a long time ago. I can choose more changes I like from this patch, but I stick to the rules and just write that one. Mmmh, I don't know, maybe the bugs that came with the update, although they are getting fixed eventually. I could say mime masks, although I think they are cool they should be very rare. I don't want to see everyone wearing one because I am going to have to KOS them even if I don't want to. Add real values in all weapon ballistics; muzzle velocity, air friction, travel time, sound, subsonic distance... https://forums.dayz.com/topic/253674-why-dont-use-real-values-in-weapon-ballistics/
  14. Kathosky

    Bring back sky and weather from 0.63 beta

    Immersion always has been such an important aspect in DayZ. If the volumetric clouds cannot be reimplemented at least improve the skybox (specially at night looks horrible) as Derleth also suggests naming some example mods that already do something about it. By the way, first post reminded me to a one I made some months ago that starts the same way 😂
  15. Dear developers. The ballistics values are easy to find, why don't you use real values and stop going back and forward in changing velocity, bullet drop... and so on in each update? I put the example of 5.45x39 mm that has been changed in recently 1.19. Here is the change and values according to Wobo's tools: imgur.com/e3m2EBV (add h t t p s : / / without spaces) And here is the IRL chart of velocity in feets/second (100 feet = 30,48 meters): imgur.com/3rdg32G (add h t t p s : / / without spaces) As you can see, the comparison between real life and 1.19 velocity at muzzle in AK-74 is the following: 1.19 update -> 704 m/s Real velocity -> 914 m/s And the comparison between the distance at which the bullet becomes subsonic and so there is no crack in the air is the following: 1.19 update -> 575 m Real subsonic at -> 800 m I understand there can be a slight variation between for example AK-74 and Ak-74U because the barrel is shorter, so it starts at less muzzle velocity. This variation right now in 1.19 is too much as seen in up the Wobo's image. Please, don't even mention "balance", balance for what? Is this game team deathmatch 5 vs 5 best of ten rounds? No, that is Counter Strike, not this game that you have to SURVIVE, even thats the memo of the game in twitter; "DayZ is a hardcore open-world survival game"... Apart from the game which is great, the ballistics and sound hearing range makes no sense to me. I hope you consider bringing it more to real life values, as I said this is pure mathematics, exist and are easy to find, don't apply what I would call subjective "balance" in ballistics, maybe in damage/penetration yes, but in how fast travels a bullet no please, otherwise don't use real names for bullets, invent your own. Like 5x29 mm for example. Apart from that, grateful for keeping the game updating and supported after many years.
  16. Thank you, @-Gews- for taking the time to put the comparison between in game and real life velocities. Kudos to you. This gives an actual picture of how bad and inconsistent ballistics are right now, and is perfect for the tread. I really wish developers read this and retrieve the approach of use real values for ballistics and balance weapons using the CE and other aspects of the game. Maybe not damage, penetration in plates... since I think in the game they can be subjective at some degree, but velocity, drop, aerodynamic... and other ballistics values should be made as real. A man can dream... Holy shit! I didn't know it was this bad for such a weapon as the LAR aka FAL.
  17. Thank you, we agree. You summarized better than I did. Also, thanks to all that contributed, agreed or not, because it led me to a have a more complete and clear opinion of the "ballistics matter" in the game right now. My final summary of this matter would be the following: as a free "looting simulator" with no specific goal other than survive, weapons should be balanced based on rarity in the CE, not by faking the ballistics values. A bit longer summary: you don't choose the "meta" weapon at the start of the game, simply because you cannot, you got to find it in the map, so there is no need to balance weapon ballistics by faking its values as if this were an FPS team deatchmatch 5 vs 5 best of ten rounds plant the bomb or kill the other team as the goal, but instead balance them in the CE of the map, based on rarity.
  18. Faking the values of ballistics to balance weapons is not the right approach in my opinion, moreover having CE to do so. Each time you spawn you don't choose your gear, loot or weapons. They are there in the map to find them and the way to balance weapons in particular is by its rarity in the central economy depending on how strong in general it is, not by faking the values of ballistics. I believe there are ways to balance the stuff of the game, not even touching one of the few aspects that are objective as ballistics are. Ballistics and their values exist and are easy to find. Central economy and rarity of weapons are subjective and here is where in this particular case, weapons can be balanced. Don't fake ballistics in the name of balance, even more when there are other ways to achieve balance of other aspects as how easy is to find loot. Since they haven't explained this matter we don't know their position but by the looks of the past two years, it's like they don't think ballistics matter anymore. Over balance of everything possible imaginable has taking over the game, which for some stuff is perfectly understandable, but there are some red lines that should have never been crossed from an authentic game born in Arma 2, one of those being velocity, drop, energy... of real life named calibers in the game. Just by using real ballistic values, each weapon and caliber would already have their strengths/weaknesses of their own. To name a few differences to your example of weapons between AUG and M4, they have around 700 and 900 rpm respectively. The barrel length (depending on the variant in the game that I cannot remember) is longer in the AUG, so would have more muzzle velocity. Furthermore, recoil could be simulated different in ADS just for one of the two being a bullpup rifle. And as you said these two weapons are very similar and see how different they behave. Imagine the differences between an AKM and a FAMAS, for example. In regard to other calibers, they also have their own strengths/weaknesses. As you know, It's not the same 7,62x54 mm than 7,62x39 mm. Just to name muzzle velocity, they have around 840 and 720 m/s respectively, the second also having more drop. The values should slightly vary depending on the weapon used, being mainly because all have different length barrels. For example, this could greatly affect sniping something at 500 meters away, as any DayZ player can already guess. Summarizing; balance the loot and rarity of weapons, don't balance how a real life named caliber behaves. And there is no goal other than survive. Again, their memo: "DayZ is a hardcore open-world survival game...". You don't choose your weapon at the start, this is not 5 vs 5 deathmatch best of 10 rounds plant the bomb or kill the other team as a goal. People won't choose always the best "meta" weapon, simply because they cannot, if they are lucky they'll find it or kill someone with a BK headshot at the coast. Sometimes would take lives to find it, as the FAL, which used to be very very rare, and now it's still rare, although not as much. Here is where weapons can be balanced. To clarify, for all this, I am talking about vanilla. I would give the opportunity for modders and community servers to do and mess freely with any values they want. Finally, it's equally worrying and confusing that in this last 1.19 update, particularly 5,45x39 mm has diverged so much from the previous values, and if you look at the AK-74U it's even more.
  19. If you read my post again, I am not saying what you ask that "open-world survival games can't have stuff that's balanced?". I am talking about its ballistics and more specific about velocity and bullet drop, not more, not less. Haven't mentioned any other aspect different from related strictly to ballistics and the sound they make. I am not against balance of the aspects as the one you mention (loot economy), as well as between others related to SURVIVAL and/or that are subjective. Well, that's what you understand from that what I wrote. Of course, I want people to write if they disagree as like you did, so maybe there are good points that I can understand or at least think. Not this case through, your reasoning sounds very general to me and doesn't even mention the main matter of my first post, which is about ballistics and why they are using fake values and changing back and forward between updates.
  20. Kathosky

    1.19 Stable Release / Wipe News

    I don't know where console is referenced in my answer... this thread is general for PC and consoles... and I am perfectly aware of it for my answer. Those maps you mention, apart from the two obvious official ones, are modded. Today's update is an official one and this thread is about this official update. BI is not the author of those modded maps, they are made by modders and in their discords or whatever is where you'd want to ask what is going to be updated in those. The question I am giving answer to was asking about other changes specific to the map other than Livonia, so the other official map is Chernarus, and the map changes specifically for it are the ones I wrote which are found in its changelog. I don't want to sound harsh, but I don't figure a better way to tell you that I don't even know why I bothered answering because clearly you didn't read my answer or you don't understand some differences like for example between official and modded stuff of the game. By the way, there are many more modded maps than seven in PC. Maybe those are the ones most famous if that is what you mean.
  21. Kathosky

    1.19 Stable Release / Wipe News

    1. I don't ever remember they were announcing time other than the day. As in previous it should be around 15:00 CEST tomorrow 18th. 2. In official servers, yes; full wipe, character and map. In community servers ask the admin but I would say most likely full wipe too. 3. Other maps you mean the other only official map, which is Chernarus, and there are no changes there apart from they added Humvee wrecks and some map object fixes.
  22. Kathosky

    DayZ needs the old skybox/clouds come back

    Thank you, Derleth, for the insight and screenshots. I like your point and I understand that in 1.02 there were bigger issues to arrange than the weather and now is a better moment than then. We can only hope, but if it gets worked and gets something close to what we see in the screenshots it would be a huge change to immersion in DayZ, I believe it is necessary in this game. We will see.
  23. Kathosky

    Any community vanilla 1PP servers? (PC)

    If you say other people's opinion is "bullshit" or call someone "fool" saying nonsense, you have to realize I don't need any arguments, you build yourself your own pile of shit. Even that we don't agree, at least eZthetic shares what appears to be some solid proof of someone cheating in that server.
  24. Kathosky

    Any community vanilla 1PP servers? (PC)

    I have only encountered one hacker in their servers. He didn't kill me, but instead he speed hack around me as a freshie, and we even talk for a few seconds. He was trying the hacks, I kind to remember he told me. That was some time ago, two years maybe. If these cheater problems you guys are talking about would have not been dealing with along these years, their servers would be death ages ago. Instead, they are full every day at peak hours and known streamers keep coming back. As Derleth comments, we don't pay a cent to play in these servers, and that is how it has to be, right? But don't you either expect any kind of assistance, not even attention, just submit the ticket, contribute to keep the servers free of cheaters and forget about it. You have to understand they probably have to pay hundred of euros every month to maintain their servers, seriously, and people keep going to their Discord to complain about the cheaters, the hacks, the rain or whatever bothers them in that moment, and like I said, most of the time even with bad manners and without any kind of respect. That's probably why they are so harsh, because they are tired of people that don't understand stuff that should be basic to understand. Not only money, but lots of time they must invest in their server. Basic things to understand, many people don't. For me, their servers fit well, I like their settings (vanilla, first person view, nighttime accelerated...) just play in them, have fun, and almost don't appear in their Discord. If you don't like them, fortunately is very easy. Or maybe not, because there are not many vanilla servers out there. Now I remember that last summer I was playing for some time in a vanilla server with no mods and very good population. It's called "The Community Z" (87.236.196.137). It is inspired by the "The Village", which was a server hosted by... Spaggie, surprise! I don't know the reason it stopped existing. Looks like the players founded their new server by themselves, and it's getting quite some attention. Again, at least it's an option for you to try, you guys could go there and see if that's a better spot for you.
  25. Kathosky

    Any community vanilla 1PP servers? (PC)

    Oh, really! So is that why they have been running years and years in a row, being full at peak hours every day? Is that why very well known streamers keep playing in them since years ago? Is that why even in their modded servers they don't run admin tools or anything similar? You know why I even like them so much, apart from the true vanilla experience they offer? Well, because people like you GTFO very quickly in the good way or in the bad way. BTW, I have made a couple of tickets before, and I didn't get banned. It is that maybe you don't even know how to make tickets since they are not made through their discord, which leads that you are probably lying in that matter as well. I bet that you or your friend got banned in their discord because you didn't have a minimum of respect and reasoning. Happens quite usual. Good luck!
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