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Aeryes

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About Aeryes

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    On the Coast
  1. Aeryes

    Detailed map of Chernarus?

    Thank you for the reply. It helped 🙂
  2. Hey all, I am wondering if there is any information on the names of all the smaller towns and villages outside of South Zagoria. I am working on a modding related project and I require the names of these areas. Is there any information on these places or what there current state is in the outbreak?
  3. InfectedRP is a growing community of role players. We aim to provide great role play experiences for our community members through custom modded content, interesting lore events and a dedicated and professional staff team who cares about its community. If you have ever wanted to try out a role play server then now is your chance to do it !!! We are accepting white list applications into our community through our website which can be found in the links provided below. As mentioned earlier we have lots of custom modded content including the following: - Radiation. - Hordes. - Custom building prefabs. - Dynamic event scripts. - Custom weaponry. - Custom items to aid role play (Guitars, cassette players etc). - Slow walking dead style zombies. - Custom textures. All of this modded content and more can be found on our servers. These mods, along with some third party mods allow for the creation of some truly unique role playing experiences that can only be found on our servers. So if this interests you in any way feel free to either submit a white list application or private message me with any further questions or concerns that you may have. All the best, Aeryes and the InfectedRP team. InfectedRP: https://www.infectedrp.com/
  4. Hey modders!!! I am having an issue setting params for materials found in the graphics folder. I keep getting an error when I try to load my script ingame that says "materialColors is an incompatible parameter". static float VIGNETTE = 0.0; Material materialColors = GetGame().GetWorld().GetMaterial("graphics/materials/postprocess/glow"); // Function used to change the strength of the vignette effect. // Intensity value between 0-100. 0 been least instense, 100 most intense. void changeVignette(int intensity) { VIGNETTE = ((intensity * 0.01) - 5.0); materialColors.SetParam("Vignette", VIGNETTE); } Here is a sample from my code. The basic layout looks like this, where I define my materials and create my functions to change param values. However it will not work as expected and keeps giving me the error I mentioned above. All help is much appreciated.
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