Chernarussian
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Everything posted by Chernarussian
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Modding We'll do justice to our company motto - Curiosity, Creativity, Community - by delivering significant modding improvements this year. Documentation, samples, and fixes that make new things possible are all in our pipeline. - Eugen Harton KIA 2019
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Yes, we should be able to dress them and stand them up in front of a top story window. Or maybe put them in the front seat of a car and a brick on the accelerator.
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Nespesney just quit DayZ...
Chernarussian replied to Weyland Yutani (DayZ)'s topic in General Discussion
When you decided to quote Weyland, why did you cherry pick two sentences that were actually directed to a forum user other than yourself? Are you unable to address the comments Weyland made to you? Instead, you decided to call OP a troll, claimed they lost their shit and told them to leave from the thread they started. Apparently commenting with facts and/or opinions that others disagree with causes mass amounts of objectivity to just fly out the window. I still enjoy playing the game but I'm not blind to the fact that millions of customers that bought the game aren't bothering to play because it's not the game that was originally described. It's currently post-1.0 and everyone that is playing now paid for the game. Should they have to do anything else? If you don't want to point out flaws in the broken product that's fine, but quit trying to shut down anyone that does. -
A few other odd things I noticed: When you are attempting to use chat (typing) if you press any number keys it activates the corresponding key on your quick slots. Loading an SKS with ammo (even one round) makes one of the rounds appear above the chamber when the rifle is hanging from your shoulder. It's just floating. Expending all ammunition makes it disappear. Putting just about anything in your hands and using the throwing stance, point your mouse up as high as you can and throw. This is just hilarious to me. There is now a lake in the game that has so much crap in it. Still, I'm glad throwing is in. Good job guys.
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Same issue here. Changing 'verifySignatures' allows me in. I can use Launch Options via Steam or the DayZ launcher to get in. Interestingly, I can see the current Experimental server from the most current Stable client, although I am unable to see it from the current Experimental client.
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So far, appears to work with Experimental 1.04.151915 as well.
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Out of curiosity, tried the Github version. Works with exp.
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Running vanilla server, no mods, no edits. Latest stable update and vehicles I've had for months disappeared. Until I walked out to where they were and even though I couldn't see them, I would run into them. Invisible.
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The real reason why there won't be a Roadmap...
Chernarussian replied to Weyland Yutani (DayZ)'s topic in General Discussion
I've decided this account is actually a bot. Each conversation ignores the previous one and the comments end up being irrelevant with the subject matter being force-fed through a garbage disposal. Beans for playing mate. -
The real reason why there won't be a Roadmap...
Chernarussian replied to Weyland Yutani (DayZ)'s topic in General Discussion
I already did my part. I bought the game. Now they need to do their part. -
The real reason why there won't be a Roadmap...
Chernarussian replied to Weyland Yutani (DayZ)'s topic in General Discussion
1. So it's our fault? 2. What public relations? 3. Wait, did you say it's our fault? -
Pretty sure this has been around fairly consistently since 1.0 (perhaps earlier). I'm starting to think this is now officially a feature.
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when will it be possible to make the server itself?
Chernarussian replied to steam-76561198799910178's topic in Servers
Right click DayZ Server and select properties and then Set Launch Options in General tab. Bare minimum set -config. -config=serverDZ.cfg You can edit serverDZ.cfg later and change variables to your liking but it should work fine for local server so you can test. After that, consider changing more Set Launch Options again, such as -port etc. -
I'm glad to hear this as well. I hate to give up when cornered after firing the last round.
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Community Spotlight - 22 February 2019
Chernarussian replied to Baty Alquawen's topic in News & Announcements
This was a great read filled with some superb content. Thanks for putting this together. I enjoyed it. -
I've been having this problem since the last experimental build. Now it seems to have made it to stable. When I realized it wasn't working for me, I verified files as well. I finally nuked the db and started over from scratch thinking it was carryover from previous builds. Bino, rangefinder and scope in hand still broken. Must be strictly client, maybe someone else can verify.
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They broke them in the previous experimental build and somehow it carried over to stable. smh The same animation is broken when holding a scope in your hand.
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I agree. I think they should stick to boarding up windows and doors. We've all been in enough buildings to see that the previous tenants were able to barricade doors. We should be able to do the same, just my opinion.