Cyral
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ah well, guess it doesn't matter anyway. Just got KOS'd by some coward, in the back of my head - with weeks worth of loot on me. What is wrong with people playing this game.. Takes way too long to collect everything you want, just to be shot in the back of the head by some coward while you don't even have a gun drawn. Guess I should find a PVE community server... sigh...
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Just wondering if anyone has seen an AK or M4 spawn in the last few weeks? OR supressors... (also havent seen a single one in weeks after hundreds of hours played time) In the last 150 hours, ive been through Mishinko, NWAF, Kamenka, Veresnik etc. every day several times, so probably at least 100 military area visits, and I've found every attachment known to man for these 2 weapons but NEVER either of the 2 actual weapons. ....did I miss a memo where they were removed or something? They used to spawn a decent amount until they introduced that SK gun... Now thats all that spawns in military areas, with UMPs Just really really bad luck on my part or what? Seems impossible that I havent seen one in 100+ military area visits with respawned loot each time.
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Hey Weyland, sorry i was a bit ambiguous in how I worded that. When I say my server i mean the Official DayZ hive server that I play on. (here in Australia we only have 2 official servers, (that arent linked, as one is 1pp and the other is 3pp) Not only do we only have 1 server but theres only a max of about 5-10 players on in peak hour so its a lonely existence playing this game in my country haha. I havent seen a soul in weeks. That being said, youve given me an idea... Perhaps i might aswell host my own server to play.. and use your useful information to alter what youve suggested.. Thanks! I think i might as well do this :) cheers
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Seriously, I've come across 4 ADAs spawned on my server, 0 wheels on any of them. Spent the last 2 weeks, about 70 hours searching garages, sheds, industrials and trains etc. and only come across 1 wheel so far. Do the developers put any thought into the spawn rates in this game at all? Im sure 2 seconds later after its running, the car gets flipped, or stuck or ruined driving over a pebble anyway most likely. At least give people the items they need for cars At least give damaged wheels so i can repair them.
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Night Time is unfairly darker for some players vs others
Cyral replied to Cyral's topic in General Discussion
..what Your PC has no concept of what gamma setting you have set your monitor to. On very few modern monitors, are the adjustments controlled by the PC. Most monitors the gamma adjustment, brightness etc. is controlled on the monitors control board and the PC has no knowledge of the fact that you, with your MSI mag27Cq monitor, have the gamma setting set to 1.8 as opposed to 2.2 and in doing so gives you brighter nights than Johnny on his Benq 7120 with his gamma setting set to 'medium'. etc. I don't think you quite understand what you're suggesting... -
But can you confirm something 'was' changed to stop items from remaining on characters as well as stored in the world after disconnects etc? I'm honestly curious, do changes get made but not get listed in the update notes? As I believe something has changed regarding the way client applications store character and world info to the hive and when they send the updated information to be stored.
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Amen to not getting attached to your hard work. I don't know any other games where this is accepted by the community. Especially on a fully released version of the game.
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I have / had this problem with one of my barrels placed half submerged in the ocean water at the moment. 2 more barrels with it work fine. but 1 of them comes up in the tab-inventory with only the first 2 columns of inventory slots of the barrel being visible, as its all shifted to the right and being cut off by the character section of the inventory screen, so only 1 or 2 left-hand columns of Barrel inventory are visible.
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Night Time is unfairly darker for some players vs others
Cyral replied to Cyral's topic in General Discussion
Lol, Screenshot ingame wouldn't show the difference of how different monitors display the game. Only an actual photo would be able to do that. Those were 2 photos spliced together. For consistencies sake, I put the game in windowed mode and dragged it half displayed on 1 screen and half displayed on the other in this next shot. What You see in the photo is accurate to what I am seeing with my eyes however i can say. I can see a lot more easily on the expensive screen. Honestly I think the night should be dark, but on clear nights with moonlight - the eyes should adjust after a bit of time. I think they should probably survey or research what the majority of players have in terms of monitors and cater the darkness to suit an average across the board making it more uniform for everyone as you'll never be able to make the game look the same for everyone. -
Cyral started following Night Time is unfairly darker for some players vs others
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Night Time is unfairly darker for some players vs others
Cyral replied to Cyral's topic in General Discussion
i bought a new monitor today to replace my 2 old monitors. (an old AOC - 1080 TN LCD, and slightly newer benq g2222hdl (LED LCD TN)) I bought an MSI Optix MAG27CQ (1440p, VA panel) today for around 550$. I just moved dayz between the BenQ screen and my new MSI screen and this is the difference when using the MSI monitors 'high gamma' mode. As you can see, people with expensive monitors have unfair advantage in this game at night, over people without $600+ monitors. Night should not be made so dark so as to cause such an advantage to people with better equipment. note: Photo taken within few seconds of each other. so not a difference of ingame time/clouds etc. (left an older monitor, but by no means trash, on the right, a modern monitor with built in options to increase gamma and features to increase dark games specifically etc.) I think by making it so dark, it makes it unfair for people with better screens. So making it lighter would lessen the divide a bit. my opinion. -
You obviously didn't read my last post, above yours. Let me ask you something though, you're perfectly OK with the game making an entire tent full of guns loot and rare items disappear before your eyes due to bad coding on persistence, but you scoff at the idea of someone duplicating something, maybe to gain back a small part of what the game wrongfully took from them for example? Now I don't do it, I simply wanted to know whether they took action to prevent it in the latest patch. Not one person has so far answered that question.
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I don't mind if it's blocked. I'm one of the people who reported it a long long time ago but it was never fixed. I'm just curious to know if they actually have fixed it on Wednesdays update now that's all. Or what the purpose of the 'Character locked to database' message is intended to achieve when changing servers. Changing servers is not always a mischievous act. Here in my country, our servers go offline constantly and you simply need to swap onto another server if you want to keep playing.
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Hi Team / Players, I read thread the update notes but couldn't see anything saying that duplicating has been intentionally blocked. I did however notice that when you try to change servers now it says "Character locked to database, 5 attempts remaining". Can we assume they've implemented something to prevent quick server changes and item duplicating? Thanks, does anyone know?
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Hey Nuggit, Thanks for the response, that 'does' make sense, but any idea why they were linked for the months leading up to Wednesday's update? The fragnet servers were locked to 1st person, and Gameservers allowed 3rd person, and you could use your 1 character across both lots of servers up until wednesday night. Do you think that was a mistake that was 'fixed' on wednesdays update? and it shouldnt've been possible in the first place up until now? thanks again