Black G-Sus
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PLEASE reverse the NEW "Client Side Personal Night Light"
Black G-Sus replied to 0.64 Freerider's topic in General Discussion
Yes. And month of the year. -
The Experimental release was released two days before the day after tomorrow. Stable releases are rarely released the same day as exp.
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PLEASE reverse the NEW "Client Side Personal Night Light"
Black G-Sus replied to 0.64 Freerider's topic in General Discussion
The dynamic weather system should control illumination at nights. #MDGA ^^ -
Agreed. Moonlight could illuminate a little more. The dynamic weather system should control how much everybody is able to see each night. Simple as that. As for the glow stick, I can not see why one not should be able to duct tape it, or any other item to the body, gun or whatever.
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Exactly, which is why they should not. If there's one thing Dayz do not need, its another "quick fix". Devs should work on the engine and server performance, and leave content on the shelf until the engine is "Great". As for low-end pc owners, they are not the target audience for Dayz. If one wants Dayz to run smooth, one got to pay for it. Keeping dark nights is the right thing to do until they can figure out a way to solve this on the server side. (Softcore servers only). Enjoy the exp testing!
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Agreed. And Fun Automat is argumenting out of his ass. IF they want less darkness, client side light is not the way to do it. Anyway, let them figure it out the hard way. This game was supposed to be hardcore, but now it seems like 'fortnite kids' get it their way. Third person servers, illuminated nights and shitload of zombie loot. This game is way to easy.
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Agreed. And Fun Automat is argumenting out of his ass. IF they want less darkness, client side light is not the way to do it. Anyway, let them figure it out the hard way. This game was supposed to be hardcore, but now it seems like 'fortnite kids' get it their way. Third person servers, illuminated nights and shitload of zombie loot. This game is way to easy.
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Ty! 1+
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Idk if this is allready reported, but here goes. Ammo bug on public dayz servers: 1: Place bullets in inventory. 2: Separate bullets by right clicking them until you got no free slots in the jeans, coat or whatever. 3: Now drag all bullets to the same slot again. 4: The bullets now seems to be overstacking on the slot. You see it when you remove the first bullet stack from the slot, and the second bullet stack is still there, on the same slot you took the first bullet stack away from. (See attachment where I drag bullet stack 1away from the slot and bullet stack 2 shows on the same slot) When this happens, one of the other slots stops wokring, so I guess this bug is related to the inventory GUI.
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Did anybody hear gunshots from other players yet?
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This! 1+
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- Tweaked: Server performance improvements (shooting sound effects are not performed on a server) Is this why i didn't hear the gunshot when i was shot and killed from 5 meters away? It was a shot from a single shot rifle inside a house.
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Sheeeeeeit
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- Fixed : Zombies can run through the closed doors of a garage. What about regular houses? Sometimes the infected are coming in through the wall.
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Sure. Either way, people should just open their keyboard settings and look it up. French Canadian qwerty, sheeeit ^^ I have a Scandinavian rune keyboard.