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Whums

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About Whums

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    On the Coast
  1. Whums

    Retexturing the Great Helm

    After taking this example and changing said things how do I convert it into a rvmat file?
  2. Whums

    Retexturing the Great Helm

    Is there just a way to disable the _as texture file in the code, because I can't figure all that out. I was able to get the helmet to look like this by replacing the rvmat file with the moto helmets one
  3. Whums

    Retexturing the Great Helm

    The object is binarized and I can't load it. This is what I'm greeted with
  4. Whums

    Retexturing the Great Helm

    How could I go about editing the rvmat
  5. Whums

    Retexturing the Great Helm

    What do you do with the hiddenSelectionsMaterials? I've got this so far class GreatHelm; class TestHelm: GreatHelm { displayName="Shavowski Helm"; descriptionShort="This can only be worn by a Shavowski Brother"; scope=2; hiddenSelections[] = {"zbytek"}; hiddenSelectionsMaterials[]= { }; hiddenSelectionsTextures[]= { "ShavowskiClothes\Data\ShavowskiClothes\bgreathelm_co", "ShavowskiClothes\Data\ShavowskiClothes\bgreathelm_co", "ShavowskiClothes\Data\ShavowskiClothes\bgreathelm_co" }; }; And that did work for getting the gold to change color but it still reflects do I add DZ\characters\headgear\data\greathelm.rvmat to the Hidden Materials?
  6. I need help removing or changing the rvmat of the Great Helm so I can retexture it. The _as.paa makes it reflect too much white light so it still looks silver even if you put custom textures on it. In addition the gold never changes and I don't know why that is.
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