messageboy
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Helicopter Hunter
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DOORS - THE KEY TO SOCIETY BUILDING
messageboy replied to Perfectblend's topic in DayZ Mod Suggestions
If this was ever to be added, there will also be a feature where zombies would be able to break open lock doors after enough time. Otherwise there won't ever be locks added to the game, since it will be abused as hell to avoid the zombies. -
please make respawn button less accident prone.
messageboy replied to cbriggs77's topic in DayZ Mod Suggestions
I don't think that rocket can fix this, since I believe it is part of the core of the Arma 2 game, if so then you will have to address it directly to them instead of rocket. -
Nightime, Moonlight and Visual Adjustment to Darkness
messageboy replied to MissBehave's topic in DayZ Mod Suggestions
Quite a good idea and makes sense, still it can't be too bright where light sources become useless during night time, it should only be light enough to see like 5 feet in front of you which then you need a light source. Not sure if this is possible with the game engine, since they might only be able to change the overall brightness of the map and not the radius around the player. -
I believe the current panic feature is not bad, trying to add even more could cause problems to players in term of aiming, in turn causing them to cry more. The kicking out upon death should never be added, this will cause many issues with not only the players but could also cause issues with servers that have high player counts. Finding a headlamp in a area that doesn't seem to have any mines or mining locations seems really unlikely, I am quite sure the map is more of a farming part of the state than the mining. I see no point in making water canteens more common, since you would find soda cans far more commonly in cities or nearby villages, only the remote remote villages would have water canteens being more common.
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My list of suggestions/complaints for Day Z
messageboy replied to ExplosiveBanana's topic in DayZ Mod Suggestions
In 28 dayz later movie, they sprint at full speed like DayZ. Those who escape in the movie have either killed them or just BARELY escaped which does happen in DayZ. -
Make bandits skins a lootable costume like camo and ghillies
messageboy replied to Blippy's topic in DayZ Mod Suggestions
We really should merge all of these similar threads together. -
You seriously going to go through a metal barrel with a hacksaw in your hand? Seriously?
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I would like to point out to others before they post in a rush. The OP doesn't expect this idea to happen any time soon or at all. This thread looks like just a place for us to entertain the idea and put in our thoughts which who knows might get picked up in half a year or a year from now. [ Small Helipad] Allow for some air support/transport from a single helicopter in the village/town/city/whatever it is.
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Hoppers should keep their super senses - walkers should go back to being dull
messageboy replied to NixonsGhost's topic in DayZ Mod Suggestions
This is possible and wouldn't be bad actually, I wouldn't mind getting behind this idea but in the end it is up to rocket and his team. -
ZOMBIE AGGRO RANGE IS TOO DAMN HIGH!
messageboy replied to ZombieGrin's topic in DayZ Mod Suggestions
Indeed, either way. The short story is that him and his clan is too used to the distance knowledge they have of patch 1.7.0 and now can't adapt to 1.7.1.4 aggro distances or don't want to crawl often. Since many people have explained and said that the aggro isn't a problem with them once they have figured out the new distances from infected or crawl through the towns and buildings. I am not saying the aggro is perfect but it isn't broken like people are trying to claim, it just means you have to work harder in a game that is made to be a anti-game. Something made to give you a challenge. -
Possible except that a toolbox wouldn't contain the tool needed to do it, we talking about a toolbox of wrenches, hammers and etc. Not actual power tools themselves most likely. I also think we got enough weapons actually and should look into adding non-weapon stuff for a while.
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I disagree with the zombie skin due to reasons said in many other threads. Still I think it is quite possible to find watches, matches and a rare basic weapon ammo is fine. Only if it is quite rare like 1 out of every 15-20 zombies will have a makarov clip.
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Suggested solution to zombie Aggro and difficulty
messageboy replied to framesh1ft's topic in DayZ Mod Suggestions
You also have to take into account that in real life, we have vehicles and other people and lots of other outside noises interfering with our senses. In dayz there wouldn't be far far less of this, I do think there should be a slight reduction through buildings but not by the large amount that you are saying. I reckon the aggro range is fine, since if you plan to get within 10m of a infected then you should get screwed unless you are shift crawling which then once you are within like 3-5m then you should be screwed. You shouldn't be getting so close to a infected unless you plan to crossbow shoot them. -
Overhaul the Blood/Broken Bone/Pain system.
messageboy replied to ElemenoP's topic in DayZ Mod Suggestions
I would keep the blood to units so that it is more exact, unless you want the blood to display both litres and millilitres which would bulk up the UI. There already is blacking out in the current system but only on really low blood with random chance. A lot of players will cry about the incapacitation, even more so for the lone wolves. I don't think this would be needed. The pain one is unrealistic as it is possible for humans to function during pain far higher than is averagely known, many military train their soldiers to be able to handle higher level of pain and still function. I don't think this should be added and just keep the shaking of the screen. I do think that adding more realistic is great, there is a point of changing or adding things too fast with all at once, with instead should change or add things slowly over time with some of these things. -
There another issue where they will have to physically edit the map that dayz use to add in this city, this could be a major issue with rocket and his team. Still I agree it is something that I would at least like for rocket to consider with his better knowledge of the workings behind the game.