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jcumz

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  1. jcumz

    Xbox Feedback Round - January 2019

    Issues I've encountered : -Surrender Animation destroys you gun in hand -no leaning -no holding of breathe -building a base with fences and a watch tower (each base piece has an 'inventory'), having a barrel in said base, and a backpack inventory; when trying to open the inventory it the game does this: 1) sound reduces to a lag and turns into blips and frames drop to 2 a second with sound only coming in those 2 frames 2)Moving inventory or navigating it is INCREDIBLY DIFFICULT AND FRUSTRATING 3) the game crashes. I cannot tell you how many times my friends and I had to restart our game because it crashed due to opening our inventory inside our base and it opens every single inventory item at once -clipping of person's body through clothing -farming food: our plots of land with seeds on them that we planted disappeared after logging out and coming back the next day but our base was still there -Reloading: Sometimes I can hit 'Y' on my controller and it'll reload my empty weapon. Other times it'll switch to something else on my weapons wheel [Maybe make it, double tap to reload, hold 'Y' to reload?] -Head torches are useless by my findings. Doesn't turn on with battery it -putting a fire in a fireplace in a house: The smoke out the chimney works great, but smoke also pours out of the house through its walls, resulting in two smoke signals -You cannot throw a flare or glow-stick -No Bow & Arrows -an item dropped on a fence being built for base building renders both unusable. (My friend dropped duct tape on a fence). The duct tape was just floating on top of the fence, could not be picked up, and the fence could not be built upon. (The building animation and timing wheel for duration of animation worked but nothing completed) -Vehicles: My friends and I found a skeleton of a car (i.e. no wheels, rad, spark plug, etc). It just needed parts. My cousin, being the car-nut he is, tried to sit in it. When he did he instantly died and the car went crazy. He closed the game out of frustration and joined back 10 min later. When he did he was standing next to the car alive and well with all of his loot Tweaks: -make hydration last a little longer -When a scope is on a rifle and I aim, I want to use the scope, not iron sights. Switch the toggles -fix the sprint + rb(free look) = getting cut in the back with a combat knife by my friend -loot economy to have more base building equipment spawn -make it so people can't server hop into your base that you built, fortified, AND LOCKED TO KEEP PEOPLE OUT! Just push them like 100m away from the base if they didn't log out in said base. New mechanics I want to see in the near future: -Spawn: Choose your spawn area! I'm not saying, "I want to spawn right at Cherno" but something like picking the south or east coast to spawn on. And be able to spawn back at your base when you die but with a harsh respawn timer, so if you're being raided the raiders aren't facing waves of one person every 30 seconds but rather every 10 min. I cannot tell you how frustrating it is to die and spawn 15km away from a base or friends. A general area spawn pick would be nice where if you pick the southern coast, that's the only choice you have. It can spawn you anywhere along it. But a general vicinity would be nice. -Be able to roll a tire or barrel instead of carrying it everywhere. Ofcourse doing this on a hill would risk you rolling it all the way down a hill, but getting parts and walking them 6km is a real kick in the nuts -Be able to 'stab' another player instead of just slash at them. Scenario: You run out of ammo as someone is firing at you, you take out your knife and charge them, you manage to get close to them and hit 'rb' to lunge stab (which i still think needs to be fixed), and it stuns them for a second or two; enough to maybe stab them a second time or punch them and knock them unconscious. This is just an idea, but stabbing would be nice -Waypoint/marker: If you do the point animation at a building or window, and your buddy is standing right next to you, they should be able to get an indicator of what they're seeing whether it be a distinct marker (think or a laser point) or a circle colored hue of an area he's pointing to signify what or where. If your buddy, however, is far away from you they can't see that -Prompt: I CANNOT EMPHASIZE THIS ENOUGH! SERIOUSLY! I just want this to pop up in the screen just for clarification. When I'm crafting or combining items, I put one item in my hands, hit 'B' on the item in my inventory, and then it backs me out of my inventory with nothing telling me 'item 1 and item 2 have been combined' or, 'Sorry, can't do that' for when it can't. I get so infuriated when it doesn't work because I don't know why. It doesn't even say I can't. If I wasn't able to, I'd just like the game to say so in live time instead of mashing a the buttons like an idiot and making my friends ears upset because of my growing anger -Base building: Bridges between watch towers would be neat, boxed structures you can make (think of the game Rust, but not obscured bases; just 3x3 houses or 2x4, etc.) and flagpoles. Flagpoles, I personally think, can really push for base building and raiding of other people in the game. Spawn and scatter flags throughout the map (whether they have emblems or just country flags, IDC) so that people can grab one, bring it back to their base and raise it on the flagpole (or hang on an interior wall) to signify that this is a person's base of operations. Now, when other people walk by and see this base, they'll have something to try and steal and take back to their base for bragging rights. Building a community can come about through competition. When they bring a flag back, they can erect it in their base, upside down showing their triumph other another group of survivors. This also eludes to those people coming back to their base and seeing it was raided and their loot was also taken, instead of someone logging in, not seeing loot, and figuring it was all wiped and that being totally unfair. this will not push people away from a glitchy game. And to also encourage it, the flag, when stolen, does not take up room, but can be worn as a cape or over a backpack or something to display it's taken and on a person. Think Capture the Flag but with zombies.
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