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Everything posted by t1337dude
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Loot spawns - anyone else frustrated?
t1337dude replied to johnny0964 (DayZ)'s topic in General Discussion
Found an M1911 Engraved in a mini-chapel. Joy :D -
Will DayZ reach Beta or at least have the most wanted features in by the end of this year / beginning of next year.
t1337dude replied to xxpillsxx's topic in General Discussion
I could see beta being delayed for a month or two. I don't see barricading or corrected zombie behavior happening any time soon. -
Gaining more FPS without sacrificing quality help, dev input welcome
t1337dude replied to -Greenie-'s topic in Troubleshooting
Any upgrade at this point is long off into the realm of diminished returns. Major performance gain is only going to come from the new renderer and further optimization. -
Ever consider that the guy just legitimately snuck up on you? I can always hear foot steps. I track players based almost exclusively on sound (typically sit in a hot spot with sound cranked). It hasn't failed me once. This game has pretty loud foot steps, and they're distinct based on what material they're walking on. If you're inside a wood-floor building, for example, it's impossible to NOT hear someone running around somewhere inside.
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DayZ is a must on a SSD, in my opinion. It reduces some (not all) of the in-game stutter and makes loading incredibly short (almost eliminating it altogether). I'm using a Samsung 850 on an early generation Marvell Sata 3 port, so I'm not getting the full SSD speeds :p
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I thought combat logging didn't work anymore. At least I haven't seen it in ages.
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Loot spawns - anyone else frustrated?
t1337dude replied to johnny0964 (DayZ)'s topic in General Discussion
I found an M1911 mag in a police station...I think. It was either that, or the civilian building right next to it :P No m1911 though...guess I'll find a fire station. -
I'd say it depends on a case-by-case basis. Sandbox type games aren't new though.
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Go inside some buildings and loot shit you silly man, try looting a town that isn't Svet and try going inside just about any building
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Anybody remember when Dean Hall said...
t1337dude replied to Weyland Yutani (DayZ)'s topic in General Discussion
I sat at NWAF just the other day for 2 hours and certainly didn't see anyone. I patrol Electro on my alt every day and rarely see people there. One person for every hour of play time on a 40-player server is my usual experience, and I'm lucky to find even one player. Never hear gun shots. Nothing. With 200 players, it wouldn't be much different. People will congregate around hot spots but the majority of the map would largely but untouched. 200 players a meat grinder? Hardly. A BF4 map is the size of what, one DayZ city? If even half that, considering you can go inside all of DayZ's buildings? And that's 64 players in one spot. That's closer to a meat grinder. DayZ is probably 20x the size of a BF4 map. There's plenty of space. -
Anybody remember when Dean Hall said...
t1337dude replied to Weyland Yutani (DayZ)'s topic in General Discussion
Idk what you're smoking dude DayZ's map is fucking enormous. It could have 200 players and you could still likely play for hours without seeing other people. Sometimes on 40 player servers I have to spend hours sitting or running around hot spots just to find a single soul to converse with. -
...I was convinced that a server would restart while doing something important like transferring vital loot from one backpack to another. Alas, I was playing earlier on a long-lasting character, got into a gun battle and lost, and I sat there while unconscious for a good minute. Next thing I know, the server loses connection, I join another, and my character is perfectly fine. Hallelujah, right? :D Has the servers constant restarting habit saved anyone's life? How about ruined anyone's?
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Anybody remember when Dean Hall said...
t1337dude replied to Weyland Yutani (DayZ)'s topic in General Discussion
150 players sound ideal to me. I'd be happy with it. -
Do server not say anymore when they've been reset? I noticed lately I've been running around for minutes until I realize that I can't pick up lot or use any weapon hotkeys, which means I need to change servers :o
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Anybody remember when Dean Hall said...
t1337dude replied to Weyland Yutani (DayZ)'s topic in General Discussion
No. But I want 150 player servers now! -
100% KoS. Most of my encounters go like this *Stumble upon other player or other player stumbles upon me* Him: You friendly? What are... *Bam*
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Looks great! This game will be quite the looker when finished :)
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You used to be able to use ambient occlusion with post processing off, and now you can't. You have to set it to Low, it appears. This sucks because I hate this game's post processing and I think it just turns in the game into a gross blurry mess. It looks like my entire screen is smeared with a 100-degree heat wave or something. Any one else concur?
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I think the dev's are only concerned with game-breaking balance in alpha. Would be nice if crossbows were tweaked to be better, but you need to understand that the developers have a very long "to-do" list. They're likely well aware that the crossbow isn't balanced. They simply have a good 1,000,000 other things that are higher priority on the their list. Is there any good reason for crossbows to be perfectly balanced in this point of time? No, and not a single person in this thread has made a good point for that case. Particularly not you. If this game is going to be finished in the most efficient manner possible, then they need to have their priorities. The crossbow being slightly weaker than it should be doesn't make the game unplayable or really much less enjoyable. There's a reason they don't just develop shit in random order all willy-nilly based on the first complaints. I'm sure on a list of issues that people found important to fix, other people would rate your complaint against the crossbow really lowly. So chill pls. Rag's point is perfectly valid - bitching for the sake of bitching doesn't really accomplish much. Patience.
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Certainly could use improvement but it's better than where it was. :)
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The OP isn't talking about client/server communication. The client/server communication can be bottlenecked by the server's ability to run the game, but the client's FPS cannot be bottlenecked by client/server communication. Client side has network prediction which fills in the gaps for incomplete network data. Notice people running into walls when they're lagging? The game isn't dependent on network information for displaying frames. Game engines are broken down into multiple components. What produces frames on the screen is a completely different component than the network communications component. You can turn your internet off, ceasing all internet connection, and you will maintain the same framerate you did before turning off your internet. If what you were suggesting were true - then you'd get varied framerates based what servers you joined, and that's obviously not the case. Yes, but something tells me you didn't. Maybe you're in the wrong thread?
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Why are all these people who have no idea what they're talking about coming in here and insisting they do? OP made a thread asking if certain graphical improvements will be made capable by the new renderer. Absolutely none of that which has to do with the networking aspect of the game. Graphics and framerate are not reliant on networking. They are mutually exclusive and completely different subjects - please don't confuse them. Graphical quality and networking are two different planets. The only place they'd intersect in this case is the amount of zombies onscreen - if you consider the # of something onscreen to increase the graphical fidelity of something.
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I just try to find an axe or any melee weapon that doubles as a can opener. Don't really need the compass (sun = your compass)
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Huge leap back to playability with this version
t1337dude replied to PongoZ's topic in General Discussion
I'm definitely enjoying the new patch. My sawed off shotgun and raincoat works as they should and I couldn't be any happier. -
That's an issue to do with collision so I'm pretty sure the new rendering won't help that. Once they fix the collision on the zombies (so they don't go through walls, doors, and floors) , that's probably around the time you won't be seeing that anymore.