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chhopsky

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Everything posted by chhopsky

  1. chhopsky

    Wilderness :( :( :( ....Can i get out ?

    As a second update to this, I've tested it and no matter where I go in the wilderness, when I log out I get moved back to my original wilderness location :| Is that what other people are seeing?
  2. I've read from a number of people that it took them 1 - 1.5 hours to get back. I've been going for at least an hour, no compass but navigated using the moon when people on-map verified that it was in the south.
  3. Is anyone actually getting un-wildernessed? If so can they report back? I've been running SSE for an hour now and nothing. Really don't want to lose a few weeks worth of character with sweet gear but don't want to waste anyone's time or get false hope asking for a location reset.
  4. chhopsky

    Wilderness :( :( :( ....Can i get out ?

    I suppose now's a good time to mention that logging out back to the player selection screen after suffering food/water blood loss and re-entering will put you back to what you were before suffering the blood loss. I guess because there's no 'hit' action that triggers a save or something? Who knows. That's saved me from the old 'full hunger/thirst while logged out' issue before, and looks like it still works now. Lucky, because I'm stuck in the wilderness with no water.
  5. In the days since the starting pack has been dramatically cut down, I've seen something incredible happen. The coast has gone from a nightmarish clusterfuck of hate to a scared, huddled-together-in-the-dark collection of groups of survivors, all working together with minimal banditry. This is amazing. I've never seen anything like it since the very early days. It didn't need sanity meters or teamwork bonuses, just to scare people. People no longer feel strong or threatening and they don't feel threatened by other survivors. And given that you don't start with beans, assholery is the only reason for bandits to target fresh spawns, so they tend not to. I predict that sneaky thievery will also become a thing at the coast now too =] IMO this is one of the greatest things to happen to the game, and a brilliant way to generically shift the culture. It also makes the player feel a lot more like a random person because if ZApoc happened tomorrow, very few of us would have a gun and morphine on-hand. In summary: Keep starting gear minimal as it's made the environment much more realistic and produces a much wider range of emotional responses and interactions from people.
  6. chhopsky

    Bolts for Crossbow

    On this note, it's kind of ridiculous that crossbow bolts are 1 item per slot.
  7. You're terrible at this game, you don't understand it, and you should get better at it. I've started a separate thread specifically for the purpose of not bringing back the starter pistol, with reasons outlined in it.
  8. chhopsky

    Suggestions from a Sandbox MMO Player.

    I like the idea of some of this stuff but I think the most pertinent suggestion is #1. This would obviously have to be per-server since it would be a bit weird to have structures suddenly start fixing and building themselves. But I like it. It would also need to be VERY difficult to keep those towns. I think once you start restoring stuff and building defences etc then nearby Z spawns would have to start wandering in and trying to attack it. My main concern is turning the game into EVE. It should be incredibly difficult to take, and hold, anything. This would require players to trust other players to help reinforce them. It could work.
  9. Have you ever tried running with a flashlight at night?
  10. Tried to post this a second ago but looks like it didnt take: Date/Time: Tuesday June 19, 2100 AEST What happened: Blood loss from hunger thirst doesn't save on disconnect Where you were: Walking from Stary Sobor to Rogovo in search of food What you were doing: Disconnecting and reconnecting to find blood loss wasn't saved Current installed version: 1.7.1.2 Server(s) you were on: ANZ1 Timeline: - Log in. 12000 blood, max hunger max thirst. Losing blood 20 per second. - Attempt to walk to Rogovo for food/water, lose 4000 blood over time. - Realise I'm not going to make it. Stop, disconnect back to player list. - Reconnect after deciding to try anyway. - My blood is back at 12000! - repeat It looks like the blood loss sustained from food/hunger isn't saved until there's an injury event. This behaviour could be caused by the same bug that's causing hunger/thirst to not be saved after eating/drinking on reconnect. To people who were using this bug to get around the immediate need for food/water after being offline for a while: SUCK IT
  11. chhopsky

    paradrops

    It goes without saying that this would be an extremely rare occurrence with some super special military loot, targeted to one of the military installations (NW airfield)? This could also be repurposed as the Crashed Helicopter flying over and then crashing, instead of just spawning, as it would have the same effect - alerting people to that it was happening. I mean, people freak out when they see a heli anyway.
  12. I like the idea in theory, the problem is that it's basically impossible to use tranq darts on humans without either a) having no effect or b) killing them. As a game mechanic it would have to be really inaccurate with really shitty range, and super slow to reload. It would also not take people down fast. There'd be a delay of say 30 seconds. That would be realistic.
  13. chhopsky

    paradrops

    Goddamn, this is a GREAT idea. Imagine the shitstorm as people and z's flock.
  14. chhopsky

    Global/Side chat

    There's a lot in the gameplay that's totally reliant on communication availability or lack thereof. So, yes, a game dev absolutely should be able to tell you you can't speak to other players that you can't speak to. Agree with leaving it up to server admins for the alpha but remove it for final release.
  15. Current behaviour: When a zombie loses sight of a player, it loses interest and starts wandering about again. Suggestion: When a zombie loses sight of a player, it should continue running to the place it last saw them and turn in the direction they disappeared. Current mechanic is a bit nerfed and too easy to lose them. Obviously zombies are meant to be kind of brainless but I think it would make the running and hiding a bit more realistic and effective if you needed to get TWO corners away, just like hiding from someone IRL. This would make the hiding mechanic very realistic and terrifying and I for one welcome our new chasing overlords. Keep it rough, keep it devastating!
  16. Maybe, yeah. Since the goal is to keep it exciting and unpredictable, more random behaviour would probably add to this.
  17. I actually really like a lot of these ideas. They're simple enough to be easily understood and complex enough that it could really change the game if you get into it. +1 for OP.
  18. chhopsky

    Just some ideas

    Some of this is very Fallout NV-ish, and I'm not sure if I like it or not. I suppose it's an area of complexity you don't necessarily need to get into. Much like Minecraft it would probably be pretty cool if there were a lot of food crafting options.
  19. NO. Absolutely not. 100% FF enabled all the time forever. There are other ways to force co-operation, we just have to find them - this game MUST feel dangerous to survive. I don't trust anyone at the moment so when I do come across someone who doesn't fire it's such an uneasy tension .. it's delightful.
  20. chhopsky

    dual weild pistols?

    -1 absolutely not. Anyone who's suggesting this has never fired a weapon.
  21. chhopsky

    Bring Back Starter Weapon Petition

    -3246198132746823 Do NOT put back the starter weapon. If the ZA happened tomorrow 95% of us would have no firearm so why should this be any different? If you can't find weapons you're not looking hard enough or you're not looking in the right places. Get better at the game!
  22. chhopsky

    Spawn Protection

    "harden up princess" If you've just spawned you've got nothing to lose!
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