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RevolutionTime

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About RevolutionTime

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  1. RevolutionTime

    Xbox Feedback Round - January 2019

    I’m still new to the game, but first let me say THANK YOU for bringing Dayz to Xbox! I’ve been interested in playing this game for years but have never had a computer capable of running it. So far it’s been a total blast. Being new, I know I’m ignorant of long-standing issues the Dayz community wants fixed. But after playing for a few days, I have a few thoughts when it comes to the game, especially regarding the inventory: For items that are on my person/in my inventory, I can use R and L triggers to ‘jump’ to the different sections- vest, jacket, pants, bag. I can also use my left joystick to maneuver through them. But say I want to get into something in the bottom of my backpack. I open my inventory, hit L to cycle backwards, (as of right now, I get to the knife in my combat boots first.) If I hit up on the joystick from my boots, instead of going to the bottom of my backpack, it jumps me up to the top of the backpack, as if I had hit L again. I think L and R should be used to jump quickly between your bag/jacket/vest, whereas the left stick should be free roaming. That way we could access items in our inventory a little quicker and it would be less redundant. It would be cool if you could move items within the same inventory space they already occupy. (If there’s already a way, please share!) So I could move something at the bottom of the inventory in my jacket to the top of it instead. I think it would bring a new layer of strategy to the way you set up your inventory. When looting zombies, I hit RB to get to their body in the inventory screen. (Or LB twice.) But I got stuck trying to use my left joystick to go down to the item the zombie had. It doesn’t work. You need to use the L and R triggers. If you can use the joystick in your own inventory, it seems like you should be able to loot with it, if you so desire, as well. When combining items of the same type, or putting items into containers, you leave your inventory screen after pressing B each time. It would be faster if that didn’t happen. Some items, like the flashlight, headlamp, map, ect tell you to use R to activate them. But R doesn’t work for me. RB does. Not a big deal, but again, it was frustrating when I first started. R is how you use the compass though. And a few more bugs I’ve found: It could be noob struggles, but it seemed like I had to reload my BK rifle twice with Y before it would fire. Minor- There are animation glitches when you mix masks and hats. Minor- found some chlorine tablets. I filled my cantine from a pond, and pressed B to use the tablets. It worked. But I got a new icon in the bottom right that looked like a germ. It was there for a minute, then disappeared. Had a similar issue after looting a hospital. I found ‘tetracycline pills’. I drank from a stream, then took all four of the pills. I got a ‘disease icon’ (if memory serves, it looked different from the one I got after drinking the chlorinated water.) After a few minutes, it too disappeared. Maybe both of these things worked as intended. But I was puzzled. Not all the information in the tutorial at the main menu is correct. It lists your health statuses in the bottom right. But the icons and their order are wrong. I was frustrated when I first started, because I thought my health was draining- I was dehydrated. It seems obvious now, but ensuring the tutorial is at least up to date would be tremendous for new players. And I know server hopping and duping are large issues that need to be addressed. I’d think particularly duping is important to get straightened out. (Couldn't server hopping be simply addressed with longer log out and log in times? Having your character be inert for say, 90 seconds, upon logging in would slow you down and make it far more imperative to find safe locations to log.) But let me also say that the game is far more complete than I expected, especially after reading reviews. Thank you for continuing to support this game and ask the community for our thoughts and feedback.
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